/usr/include/libvisual-0.4/libvisual/lv_object.h is in libvisual-0.4-dev 0.4.0-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /* Libvisual - The audio visualisation framework.
*
* Copyright (C) 2004, 2005, 2006 Dennis Smit <ds@nerds-incorporated.org>
*
* Authors: Dennis Smit <ds@nerds-incorporated.org>
*
* $Id: lv_object.h,v 1.14 2006/01/23 21:06:24 synap Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _LV_OBJECT_H
#define _LV_OBJECT_H
#include <libvisual/lv_defines.h>
#include <libvisual/lv_types.h>
VISUAL_BEGIN_DECLS
#define VISUAL_OBJECT(obj) (VISUAL_CHECK_CAST ((obj), VisObject))
typedef struct _VisObject VisObject;
/**
* The function defination for an object destructor. This can be assigned to any VisObject
* and is mostly used for internal usage or by support libraries. Keep in mind that this should not free
* the VisObject itself. This is done in the visual_object_destroy function itself.
*
* The destructor function should be safe to enter more than once, the object always contains the object
* however make sure that freed members are set to NULL and that it's checked.
*
* @arg object The VisObject that is passed to the destructor.
*
* @return VISUAL_OK on succes, -VISUAL_ERROR_OBJECT_DTOR_FAILED on failure.
*/
typedef int (*VisObjectDtorFunc)(VisObject *object);
/**
* The VisObject structure contains all the VisObject housekeeping data like refcounting and a pointer
* to the VisObjectDtorFunc. Also it's possible to set private data on a VisObject.
*
* Nearly all libvisual structures inherent from a VisObject.
*/
struct _VisObject {
int allocated; /**< Set to TRUE if this object is allocated and should be freed completely.
* if set to FALSE, it will run the VisObjectDtorFunc but won't free the VisObject
* itself when refcount reaches 0. */
int refcount; /**< Contains the number of references to this object. */
VisObjectDtorFunc dtor; /**< Pointer to the object destruction function. */
void *priv; /**< Private which can be used by application or plugin developers
* depending on the sub class object. */
};
int visual_object_collection_destroyer (void *data);
VisObject *visual_object_new (void);
int visual_object_free (VisObject *object);
int visual_object_destroy (VisObject *object);
int visual_object_initialize (VisObject *object, int allocated, VisObjectDtorFunc dtor);
int visual_object_clear (VisObject *object);
int visual_object_set_dtor (VisObject *object, VisObjectDtorFunc dtor);
int visual_object_set_allocated (VisObject *object, int allocated);
int visual_object_set_refcount (VisObject *object, int refcount);
int visual_object_ref (VisObject *object);
int visual_object_unref (VisObject *object);
int visual_object_set_private (VisObject *object, void *priv);
void *visual_object_get_private (VisObject *object);
/**
* @ingroup VisObject
*
* Macro that will set the data after the VisObject data to 0.
*/
#define visual_object_clean(object, struct_type) \
visual_mem_set ((uint8_t *) (object) + sizeof (VisObject), 0, sizeof (struct_type) - sizeof (VisObject))
/**
* @ingroup VisObject
*
* Macro that will copy the data after the VisObject data to another VisObject.
*/
#define visual_object_copy_data(dest, src, struct_type) \
visual_mem_copy ((uint8_t *) (dest) + sizeof (VisObject), \
(uint8_t *) (src) + sizeof (VisObject), \
sizeof (struct_type) - sizeof (VisObject))
VISUAL_END_DECLS
#endif /* _LV_OBJECT_H */
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