/usr/include/libvisual-0.4/libvisual/lv_video.h is in libvisual-0.4-dev 0.4.0-10.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 | /* Libvisual - The audio visualisation framework.
*
* Copyright (C) 2004, 2005, 2006 Dennis Smit <ds@nerds-incorporated.org>
*
* Authors: Dennis Smit <ds@nerds-incorporated.org>
* Duilio J. Protti <dprotti@users.sourceforge.net>
* Chong Kai Xiong <descender@phreaker.net>
* Jean-Christophe Hoelt <jeko@ios-software.com>
*
* $Id: lv_video.h,v 1.34.2.1 2006/03/04 12:32:48 descender Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _LV_VIDEO_H
#define _LV_VIDEO_H
#include <libvisual/lv_common.h>
#include <libvisual/lv_palette.h>
#include <libvisual/lv_rectangle.h>
#include <libvisual/lv_buffer.h>
#include <libvisual/lv_gl.h>
VISUAL_BEGIN_DECLS
#define VISUAL_VIDEO(obj) (VISUAL_CHECK_CAST ((obj), VisVideo))
#define VISUAL_VIDEO_ATTRIBUTE_OPTIONS(obj) (VISUAL_CHECK_CAST ((obj), VisVideoAttributeOptions))
#define VISUAL_VIDEO_ATTRIBUTE_OPTIONS_GL_ENTRY(options, attr, val) \
options.gl_attributes[attr].attribute = attr; \
options.gl_attributes[attr].value = val; \
options.gl_attributes[attr].mutated = TRUE;
/* NOTE: The depth find helper code in lv_actor depends on an arrangment from low to high */
/**
* Enumerate that defines video depths for use within plugins, libvisual functions, etc.
*/
typedef enum {
VISUAL_VIDEO_DEPTH_NONE = 0, /**< No video surface flag. */
VISUAL_VIDEO_DEPTH_8BIT = 1, /**< 8 bits indexed surface flag. */
VISUAL_VIDEO_DEPTH_16BIT = 2, /**< 16 bits 5-6-5 surface flag. */
VISUAL_VIDEO_DEPTH_24BIT = 4, /**< 24 bits surface flag. */
VISUAL_VIDEO_DEPTH_32BIT = 8, /**< 32 bits surface flag. */
VISUAL_VIDEO_DEPTH_GL = 16, /**< openGL surface flag. */
VISUAL_VIDEO_DEPTH_ENDLIST = 32, /**< Used to mark the end of the depth list. */
VISUAL_VIDEO_DEPTH_ERROR = -1, /**< Used when there is an error. */
VISUAL_VIDEO_DEPTH_ALL = VISUAL_VIDEO_DEPTH_8BIT | \
VISUAL_VIDEO_DEPTH_16BIT | \
VISUAL_VIDEO_DEPTH_24BIT | \
VISUAL_VIDEO_DEPTH_32BIT | \
VISUAL_VIDEO_DEPTH_GL /**< All graphical depths. */
} VisVideoDepth;
/**
* Enumerate that defines video rotate types, used with the visual_video_rotate_*() functions.
*/
typedef enum {
VISUAL_VIDEO_ROTATE_NONE = 0, /**< No rotating. */
VISUAL_VIDEO_ROTATE_90 = 1, /**< 90 degrees rotate. */
VISUAL_VIDEO_ROTATE_180 = 2, /**< 180 degrees rotate. */
VISUAL_VIDEO_ROTATE_270 = 3 /**< 270 degrees rotate. */
} VisVideoRotateDegrees;
/**
* Enumerate that defines the video mirror types, used with the visual_video_mirror_*() functions.
*/
typedef enum {
VISUAL_VIDEO_MIRROR_NONE = 0, /**< No mirroring. */
VISUAL_VIDEO_MIRROR_X = 1, /**< Mirror on the X ax. */
VISUAL_VIDEO_MIRROR_Y = 2 /**< Mirror on the Y ax. */
} VisVideoMirrorOrient;
/**
* Enumerate that defines the different methods of scaling within VisVideo.
*/
typedef enum {
VISUAL_VIDEO_SCALE_NEAREST = 0, /**< Nearest neighbour. */
VISUAL_VIDEO_SCALE_BILINEAR = 1 /**< Bilinearly interpolated. */
} VisVideoScaleMethod;
/**
* Enumerate that defines the different blitting methods for a VisVideo.
*/
typedef enum {
VISUAL_VIDEO_COMPOSITE_TYPE_NONE = 0, /**< No composite set, use default. */
VISUAL_VIDEO_COMPOSITE_TYPE_SRC, /**< Source alpha channel. */
VISUAL_VIDEO_COMPOSITE_TYPE_COLORKEY, /**< Colorkey alpha. */
VISUAL_VIDEO_COMPOSITE_TYPE_SURFACE, /**< One alpha channel for the complete surface. */
VISUAL_VIDEO_COMPOSITE_TYPE_SURFACECOLORKEY, /**< Use surface alpha on colorkey. */
VISUAL_VIDEO_COMPOSITE_TYPE_CUSTOM /**< Custom composite function (looks up on the source VisVideo. */
} VisVideoCompositeType;
typedef struct _VisVideo VisVideo;
typedef struct _VisVideoAttributeOptions VisVideoAttributeOptions;
/* VisVideo custom composite method */
/**
* A custom composite function needs this signature. Custom composite functions can be
* used to overload the normal libvisual overlay functions, these are used by the different
* blit methods. The following template should be used for custom composite functions:
*
* int custom_composite (VisVideo *dest, VisVideo *src)
* {
* int i
* uint8_t *destbuf = dest->pixels;
* uint8_t *srcbuf = src->pixels;
*
* for (i = 0; i < src->height; i++) {
* for (j = 0; j < src->width; j++) {
*
*
* destbuf += dest->bpp;
* srcbuf += src->bpp;
* }
*
* destbuf += dest->pitch - (dest->width * dest->bpp);
* srcbuf += src->pitch - (src->width * src->bpp);
* }
* }
*
* It's very important that the function is pitch (rowstride, bytes per line) aware, also
* for width and height, it's compulsory to look at the source, and not the dest. Also be aware
* that the custom composite function is correct for the depth you're using, if you want to add
* depth awareness to the function, you could do this by checking dest->depth.
*
* @see visual_video_blit_overlay_rectangle_custom
* @see visual_video_blit_overlay_rectangle_scale_custom
* @see visual_video_blit_overlay_custom
*
* @arg dest a pointer to the dest visvideo source.
* @arg src A pointer to the source VisVideo source.
*
* @return VISUAL_OK on succes -VISUAL_ERROR_GENERAL on error.
*/
typedef int (*VisVideoCustomCompositeFunc)(VisVideo *dest, VisVideo *src);
/**
* Data structure that contains all the information about a screen surface.
* Contains all the information regarding a screen surface like the current depth it's in,
* width, height, bpp, the size in bytes it's pixel buffer is and the screen pitch.
*
* It also contains a pointer to the pixels and an optional pointer to the palette.
*
* Elements within the structure should be set using the VisVideo system it's methods.
*/
struct _VisVideo {
VisObject object; /**< The VisObject data. */
VisVideoDepth depth; /**< Surface it's depth. */
int width; /**< Surface it's width. */
int height; /**< Surface it's height. */
int bpp; /**< Surface it's bytes per pixel. */
int pitch; /**< Surface it's pitch value. Value contains
* the number of bytes per line. */
VisBuffer *buffer; /**< The video buffer. */
void **pixel_rows; /**< Pixel row start pointer table. */
VisPalette *pal; /**< Optional pointer to the palette. */
/* Sub region */
VisVideo *parent; /**< The surface it's parent, ONLY when it is a subregion. */
VisRectangle rect; /**< The rectangle over the parent surface. */
/* Composite control */
VisVideoCompositeType compositetype; /**< The surface it's composite type. */
VisVideoCustomCompositeFunc compfunc; /**< The surface it's custom composite function. */
VisColor colorkey; /**< The surface it's alpha colorkey. */
uint8_t density; /**< The surface it's global alpha density. */
};
struct _VisVideoAttributeOptions {
VisObject object;
int depth;
VisGLAttributeEntry gl_attributes[VISUAL_GL_ATTRIBUTE_LAST];
};
/* prototypes */
VisVideo *visual_video_new (void);
int visual_video_init (VisVideo *video);
VisVideo *visual_video_new_with_buffer (int width, int height, VisVideoDepth depth);
int visual_video_free_buffer (VisVideo *video);
int visual_video_allocate_buffer (VisVideo *video);
int visual_video_have_allocated_buffer (VisVideo *video);
int visual_video_clone (VisVideo *dest, VisVideo *src);
int visual_video_compare (VisVideo *src1, VisVideo *src2);
int visual_video_compare_ignore_pitch (VisVideo *src1, VisVideo *src2);
int visual_video_set_palette (VisVideo *video, VisPalette *pal);
int visual_video_set_buffer (VisVideo *video, void *buffer);
int visual_video_set_dimension (VisVideo *video, int width, int height);
int visual_video_set_pitch (VisVideo *video, int pitch);
int visual_video_set_depth (VisVideo *video, VisVideoDepth depth);
int visual_video_set_attributes (VisVideo *video, int width, int height, int pitch, VisVideoDepth depth);
int visual_video_get_size (VisVideo *video);
void *visual_video_get_pixels (VisVideo *video);
VisBuffer *visual_video_get_buffer (VisVideo *video);
int visual_video_depth_is_supported (int depthflag, VisVideoDepth depth);
VisVideoDepth visual_video_depth_get_next (int depthflag, VisVideoDepth depth);
VisVideoDepth visual_video_depth_get_prev (int depthflag, VisVideoDepth depth);
VisVideoDepth visual_video_depth_get_lowest (int depthflag);
VisVideoDepth visual_video_depth_get_highest (int depthflag);
VisVideoDepth visual_video_depth_get_highest_nogl (int depthflag);
int visual_video_depth_is_sane (VisVideoDepth depth);
int visual_video_depth_value_from_enum (VisVideoDepth depth);
VisVideoDepth visual_video_depth_enum_from_value (int depthvalue);
int visual_video_bpp_from_depth (VisVideoDepth depth);
int visual_video_get_boundary (VisVideo *video, VisRectangle *rect);
int visual_video_region_sub (VisVideo *dest, VisVideo *src, VisRectangle *rect);
int visual_video_region_sub_by_values (VisVideo *dest, VisVideo *src, int x, int y, int width, int height);
int visual_video_region_sub_all (VisVideo *dest, VisVideo *src);
int visual_video_region_sub_with_boundary (VisVideo *dest, VisRectangle *drect, VisVideo *src, VisRectangle *srect);
int visual_video_composite_set_type (VisVideo *video, VisVideoCompositeType type);
int visual_video_composite_set_colorkey (VisVideo *video, VisColor *color);
int visual_video_composite_set_surface (VisVideo *video, uint8_t alpha);
VisVideoCustomCompositeFunc visual_video_composite_get_function (VisVideo *dest, VisVideo *src, int alpha);
int visual_video_composite_set_function (VisVideo *video, VisVideoCustomCompositeFunc compfunc);
int visual_video_blit_overlay_rectangle (VisVideo *dest, VisRectangle *drect, VisVideo *src, VisRectangle *srect, int alpha);
int visual_video_blit_overlay_rectangle_custom (VisVideo *dest, VisRectangle *drect, VisVideo *src, VisRectangle *srect,
VisVideoCustomCompositeFunc compfunc);
int visual_video_blit_overlay_rectangle_scale (VisVideo *dest, VisRectangle *drect, VisVideo *src, VisRectangle *srect,
int alpha, VisVideoScaleMethod scale_method);
int visual_video_blit_overlay_rectangle_scale_custom (VisVideo *dest, VisRectangle *drect, VisVideo *src, VisRectangle *srect,
VisVideoScaleMethod scale_method, VisVideoCustomCompositeFunc compfunc);
int visual_video_blit_overlay (VisVideo *dest, VisVideo *src, int x, int y, int alpha);
int visual_video_blit_overlay_custom (VisVideo *dest, VisVideo *src, int x, int y, VisVideoCustomCompositeFunc compfunc);
int visual_video_fill_alpha_color (VisVideo *video, VisColor *color, uint8_t density);
int visual_video_fill_alpha (VisVideo *video, uint8_t density);
int visual_video_fill_alpha_rectangle (VisVideo *video, uint8_t density, VisRectangle *rect);
int visual_video_fill_color (VisVideo *video, VisColor *color);
int visual_video_fill_color_rectangle (VisVideo *video, VisColor *color, VisRectangle *rect);
int visual_video_color_bgr_to_rgb (VisVideo *dest, VisVideo *src);
int visual_video_rotate (VisVideo *dest, VisVideo *src, VisVideoRotateDegrees degrees);
VisVideo *visual_video_rotate_new (VisVideo *src, VisVideoRotateDegrees degrees);
int visual_video_mirror (VisVideo *dest, VisVideo *src, VisVideoMirrorOrient orient);
VisVideo *visual_video_mirror_new (VisVideo *src, VisVideoMirrorOrient orient);
int visual_video_depth_transform (VisVideo *viddest, VisVideo *vidsrc);
VisVideo *visual_video_zoom_new (VisVideo *src, VisVideoScaleMethod scale_method, float zoom_factor);
int visual_video_zoom_double (VisVideo *dest, VisVideo *src);
int visual_video_scale (VisVideo *dest, VisVideo *src, VisVideoScaleMethod scale_method);
VisVideo *visual_video_scale_new (VisVideo *src, int width, int height, VisVideoScaleMethod scale_method);
int visual_video_scale_depth (VisVideo *dest, VisVideo *src, VisVideoScaleMethod scale_method);
VisVideo *visual_video_scale_depth_new (VisVideo *src, int width, int height, VisVideoDepth depth,
VisVideoScaleMethod scale_method);
/* Optimized versions of performance sensitive routines */
/* mmx from lv_video_simd.c */ /* FIXME can we do this nicer ? */
int _lv_blit_overlay_alphasrc_mmx (VisVideo *dest, VisVideo *src);
int _lv_scale_bilinear_32_mmx (VisVideo *dest, VisVideo *src);
VISUAL_END_DECLS
#endif /* _LV_VIDEO_H */
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