/usr/include/vtk-6.3/vtkAbstractInteractionDevice.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | /*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef vtkAbstractInteractionDevice_h
#define vtkAbstractInteractionDevice_h
#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro
class vtkRenderWidget;
class vtkAbstractRenderDevice;
class VTKRENDERINGCORE_EXPORT vtkAbstractInteractionDevice : public vtkObject
{
public:
vtkTypeMacro(vtkAbstractInteractionDevice, vtkObject)
void PrintSelf(ostream& os, vtkIndent indent);
/**
* @brief Make a new device, this class is abstract and one of its derived
* forms will be returned, or NULL if no override has been provided.
* @return A derived interaction device, or NULL if no suitable override is set.
*/
static vtkAbstractInteractionDevice* New();
/**
* @brief Initialize the interaction device.
*/
virtual void Initialize() = 0;
/**
* @brief Start the event loop.
*/
virtual void Start() = 0;
/**
* @brief Process any pending events, this can be used to process OS level
* events without running a full event loop.
*/
virtual void ProcessEvents() = 0;
void SetRenderWidget(vtkRenderWidget *widget);
vtkRenderWidget* GetRenderWidget() { return this->RenderWidget; }
void SetRenderDevice(vtkAbstractRenderDevice *device);
vtkAbstractRenderDevice* GetRenderDevice() { return this->RenderDevice; }
protected:
vtkAbstractInteractionDevice();
~vtkAbstractInteractionDevice();
bool Initialized;
vtkRenderWidget *RenderWidget;
vtkAbstractRenderDevice *RenderDevice;
private:
vtkAbstractInteractionDevice(const vtkAbstractInteractionDevice&); // Not implemented.
void operator=(const vtkAbstractInteractionDevice&); // Not implemented.
};
#endif
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