This file is indexed.

/usr/include/vtk-6.3/vtkAxesActor.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAxesActor.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkAxesActor - a 3D axes representation
// .SECTION Description
// vtkAxesActor is a hybrid 2D/3D actor used to represent 3D axes in a scene.
// The user can define the geometry to use for the shaft or the tip, and the
// user can set the text for the three axes. The text will appear to follow the
// camera since it is implemented by means of vtkCaptionActor2D.  All of the
// functionality of the underlying vtkCaptionActor2D objects are accessible so
// that, for instance, the font attributes of the axes text can be manipulated
// through vtkTextProperty. Since this class inherits from vtkProp3D, one can
// apply a user transform to the underlying geometry and the positioning of the
// labels. For example, a rotation transform could be used to generate a
// left-handed axes representation.

// .SECTION Thanks
// Thanks to Goodwin Lawlor for posting a tcl script which featured the
// use of vtkCaptionActor2D to implement the text labels.  This class is
// based on Paraview's vtkPVAxesActor.

// .SECTION Caveats
// vtkAxesActor is primarily intended for use with vtkOrientationMarkerWidget.
// The bounds of this actor are calculated as though the geometry of the axes
// were symmetric: that is, although only positive axes are visible, bounds
// are calculated as though negative axes are present too.  This is done
// intentionally to implement functionality of the camera update mechanism
// in vtkOrientationMarkerWidget.

// .SECTION See Also
// vtkAnnotatedCubeActor vtkOrientationMarkerWidget vtkCaptionActor2D
// vtkTextProperty

#ifndef vtkAxesActor_h
#define vtkAxesActor_h

#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkProp3D.h"

class vtkActor;
class vtkCaptionActor2D;
class vtkConeSource;
class vtkCylinderSource;
class vtkLineSource;
class vtkPolyData;
class vtkPropCollection;
class vtkProperty;
class vtkRenderer;
class vtkSphereSource;

class VTKRENDERINGANNOTATION_EXPORT vtkAxesActor : public vtkProp3D
{
public:
  static vtkAxesActor *New();
  vtkTypeMacro(vtkAxesActor,vtkProp3D);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // For some exporters and other other operations we must be
  // able to collect all the actors or volumes. These methods
  // are used in that process.
  virtual void GetActors(vtkPropCollection *);

  // Description:
  // Support the standard render methods.
  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
  virtual int RenderOverlay(vtkViewport *viewport);

  // Description:
  // Does this prop have some translucent polygonal geometry?
  virtual int HasTranslucentPolygonalGeometry();

  // Description:
  // Shallow copy of an axes actor. Overloads the virtual vtkProp method.
  void ShallowCopy(vtkProp *prop);

  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);

  // Description:
  // Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The
  // method GetBounds(double bounds[6]) is available from the superclass.)
  void GetBounds(double bounds[6]);
  double *GetBounds();

  // Description:
  // Get the actors mtime plus consider its properties and texture if set.
  unsigned long int GetMTime();

  // Description:
  // Return the mtime of anything that would cause the rendered image to
  // appear differently. Usually this involves checking the mtime of the
  // prop plus anything else it depends on such as properties, textures
  // etc.
  virtual unsigned long GetRedrawMTime();

  // Description:
  // Set the total length of the axes in 3 dimensions.
  void SetTotalLength( double v[3] )
    { this->SetTotalLength( v[0], v[1], v[2] ); }
  void SetTotalLength( double x, double y, double z );
  vtkGetVectorMacro( TotalLength, double, 3 );

  // Description:
  // Set the normalized (0-1) length of the shaft.
  void SetNormalizedShaftLength( double v[3] )
    { this->SetNormalizedShaftLength( v[0], v[1], v[2] ); }
  void SetNormalizedShaftLength( double x, double y, double z );
  vtkGetVectorMacro( NormalizedShaftLength, double, 3 );

  // Description:
  // Set the normalized (0-1) length of the tip.  Normally, this would be
  // 1 - the normalized length of the shaft.
  void SetNormalizedTipLength( double v[3] )
    { this->SetNormalizedTipLength( v[0], v[1], v[2] ); }
  void SetNormalizedTipLength( double x, double y, double z );
  vtkGetVectorMacro( NormalizedTipLength, double, 3 );

  // Description:
  // Set the normalized (0-1) position of the label along the length of
  // the shaft.  A value > 1 is permissible.
  void SetNormalizedLabelPosition( double v[3] )
    { this->SetNormalizedLabelPosition( v[0], v[1], v[2] ); }
  void SetNormalizedLabelPosition( double x, double y, double z );
  vtkGetVectorMacro( NormalizedLabelPosition, double, 3 );

  // Description:
  // Set/get the resolution of the pieces of the axes actor.
  vtkSetClampMacro(ConeResolution, int, 3, 128);
  vtkGetMacro(ConeResolution, int);
  vtkSetClampMacro(SphereResolution, int, 3, 128);
  vtkGetMacro(SphereResolution, int);
  vtkSetClampMacro(CylinderResolution, int, 3, 128);
  vtkGetMacro(CylinderResolution, int);

  // Description:
  // Set/get the radius of the pieces of the axes actor.
  vtkSetClampMacro(ConeRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(ConeRadius, double);
  vtkSetClampMacro(SphereRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(SphereRadius, double);
  vtkSetClampMacro(CylinderRadius, double, 0, VTK_FLOAT_MAX);
  vtkGetMacro(CylinderRadius, double);

  // Description:
  // Set the type of the shaft to a cylinder, line, or user defined geometry.
  void SetShaftType( int type );
  void SetShaftTypeToCylinder()
    { this->SetShaftType( vtkAxesActor::CYLINDER_SHAFT ); }
  void SetShaftTypeToLine()
    { this->SetShaftType( vtkAxesActor::LINE_SHAFT ); }
  void SetShaftTypeToUserDefined()
    { this->SetShaftType( vtkAxesActor::USER_DEFINED_SHAFT ); }
  vtkGetMacro(ShaftType, int);

  // Description:
  // Set the type of the tip to a cone, sphere, or user defined geometry.
  void SetTipType( int type );
  void SetTipTypeToCone()
    { this->SetTipType( vtkAxesActor::CONE_TIP ); }
  void SetTipTypeToSphere()
    { this->SetTipType( vtkAxesActor::SPHERE_TIP ); }
  void SetTipTypeToUserDefined()
    { this->SetTipType( vtkAxesActor::USER_DEFINED_TIP ); }
  vtkGetMacro(TipType, int);

  // Description:
  // Set the user defined tip polydata.
  void SetUserDefinedTip( vtkPolyData * );
  vtkGetObjectMacro( UserDefinedTip, vtkPolyData );

  // Description:
  // Set the user defined shaft polydata.
  void SetUserDefinedShaft( vtkPolyData * );
  vtkGetObjectMacro( UserDefinedShaft, vtkPolyData );

  // Description:
  // Get the tip properties.
  vtkProperty *GetXAxisTipProperty();
  vtkProperty *GetYAxisTipProperty();
  vtkProperty *GetZAxisTipProperty();

  // Description:
  // Get the shaft properties.
  vtkProperty *GetXAxisShaftProperty();
  vtkProperty *GetYAxisShaftProperty();
  vtkProperty *GetZAxisShaftProperty();

  // Description:
  // Retrieve handles to the X, Y and Z axis (so that you can set their text
  // properties for example)
  vtkCaptionActor2D *GetXAxisCaptionActor2D()
    {return this->XAxisLabel;}
  vtkCaptionActor2D *GetYAxisCaptionActor2D()
    {return this->YAxisLabel;}
  vtkCaptionActor2D *GetZAxisCaptionActor2D()
    {return this->ZAxisLabel;}

  // Description:
  // Set/get the label text.
  vtkSetStringMacro( XAxisLabelText );
  vtkGetStringMacro( XAxisLabelText );
  vtkSetStringMacro( YAxisLabelText );
  vtkGetStringMacro( YAxisLabelText );
  vtkSetStringMacro( ZAxisLabelText );
  vtkGetStringMacro( ZAxisLabelText );

  // Description:
  // Enable/disable drawing the axis labels.
  vtkSetMacro(AxisLabels, int);
  vtkGetMacro(AxisLabels, int);
  vtkBooleanMacro(AxisLabels, int);

//BTX
  enum
  {
    CYLINDER_SHAFT,
    LINE_SHAFT,
    USER_DEFINED_SHAFT
  };

  enum
  {
    CONE_TIP,
    SPHERE_TIP,
    USER_DEFINED_TIP
  };
//ETX

protected:
  vtkAxesActor();
  ~vtkAxesActor();

  vtkCylinderSource *CylinderSource;
  vtkLineSource     *LineSource;
  vtkConeSource     *ConeSource;
  vtkSphereSource   *SphereSource;

  vtkActor          *XAxisShaft;
  vtkActor          *YAxisShaft;
  vtkActor          *ZAxisShaft;

  vtkActor          *XAxisTip;
  vtkActor          *YAxisTip;
  vtkActor          *ZAxisTip;

  void               UpdateProps();

  double             TotalLength[3];
  double             NormalizedShaftLength[3];
  double             NormalizedTipLength[3];
  double             NormalizedLabelPosition[3];

  int                ShaftType;
  int                TipType;

  vtkPolyData       *UserDefinedTip;
  vtkPolyData       *UserDefinedShaft;

  char              *XAxisLabelText;
  char              *YAxisLabelText;
  char              *ZAxisLabelText;

  vtkCaptionActor2D *XAxisLabel;
  vtkCaptionActor2D *YAxisLabel;
  vtkCaptionActor2D *ZAxisLabel;

  int                AxisLabels;


  int                ConeResolution;
  int                SphereResolution;
  int                CylinderResolution;

  double             ConeRadius;
  double             SphereRadius;
  double             CylinderRadius;

private:
  vtkAxesActor(const vtkAxesActor&);  // Not implemented.
  void operator=(const vtkAxesActor&);  // Not implemented.
};

#endif