/usr/include/vtk-6.3/vtkAxisActor.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkAxisActor.h
Language: C++
Date: $Date$
Version: $Revision$
Thanks: Kathleen Bonnell, B Division, Lawrence Livermore Nat'l Laboratory
Copyright (c) 1993-2000 Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAxisActor - Create an axis with tick marks and labels
// .SECTION Description
// vtkAxisActor creates an axis with tick marks, labels, and/or a title,
// depending on the particular instance variable settings. It is assumed that
// the axes is part of a bounding box and is orthoganal to one of the
// coordinate axes. To use this class, you typically specify two points
// defining the start and end points of the line (xyz definition using
// vtkCoordinate class), the axis type (X, Y or Z), the axis location in
// relation to the bounding box, the bounding box, the number of labels, and
// the data range (min,max). You can also control what parts of the axis are
// visible including the line, the tick marks, the labels, and the title. It
// is also possible to control gridlines, and specifiy on which 'side' the
// tickmarks are drawn (again with respect to the underlying assumed
// bounding box). You can also specify the label format (a printf style format).
//
// This class decides how to locate the labels, and how to create reasonable
// tick marks and labels.
//
// Labels follow the camera so as to be legible from any viewpoint.
//
// The instance variables Point1 and Point2 are instances of vtkCoordinate.
// All calculations and references are in World Coordinates.
//
// .SECTION Thanks
// This class was written by:
// Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock,
// Eric Brugger, Claire Guilbaud, Nicolas Dolegieviez, Will Schroeder,
// Karthik Krishnan, Aashish Chaudhary, Philippe Pebay, David Gobbi,
// David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen
// Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique,
// Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France.
//
// .SECTION See Also
// vtkActor vtkVectorText vtkPolyDataMapper vtkAxisActor2D vtkCoordinate
#ifndef vtkAxisActor_h
#define vtkAxisActor_h
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor.h"
#define VTK_MAX_LABELS 200
#define VTK_MAX_TICKS 1000
#define VTK_AXIS_TYPE_X 0
#define VTK_AXIS_TYPE_Y 1
#define VTK_AXIS_TYPE_Z 2
#define VTK_TICKS_INSIDE 0
#define VTK_TICKS_OUTSIDE 1
#define VTK_TICKS_BOTH 2
#define VTK_AXIS_POS_MINMIN 0
#define VTK_AXIS_POS_MINMAX 1
#define VTK_AXIS_POS_MAXMAX 2
#define VTK_AXIS_POS_MAXMIN 3
class vtkAxisFollower;
class vtkCamera;
class vtkCoordinate;
class vtkFollower;
class vtkPoints;
class vtkPolyData;
class vtkPolyDataMapper;
class vtkProp3DAxisFollower;
class vtkProperty2D;
class vtkStringArray;
class vtkTextActor;
class vtkTextActor3D;
class vtkTextProperty;
class vtkVectorText;
class VTKRENDERINGANNOTATION_EXPORT vtkAxisActor : public vtkActor
{
public:
vtkTypeMacro(vtkAxisActor,vtkActor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object.
static vtkAxisActor *New();
// Description:
// Specify the position of the first point defining the axis.
virtual vtkCoordinate *GetPoint1Coordinate();
virtual void SetPoint1(double x[3])
{ this->SetPoint1(x[0], x[1], x[2]); }
virtual void SetPoint1(double x, double y, double z);
virtual double *GetPoint1();
// Description:
// Specify the position of the second point defining the axis.
virtual vtkCoordinate *GetPoint2Coordinate();
virtual void SetPoint2(double x[3])
{ this->SetPoint2(x[0], x[1], x[2]); }
virtual void SetPoint2(double x, double y, double z);
virtual double *GetPoint2();
// Description:
// Specify the (min,max) axis range. This will be used in the generation
// of labels, if labels are visible.
vtkSetVector2Macro(Range,double);
vtkGetVectorMacro(Range,double,2);
// Description:
// Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void SetBounds(const double bounds[6]);
void SetBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
double *GetBounds(void);
void GetBounds(double bounds[6]);
// Description:
// Set/Get the format with which to print the labels on the axis.
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
// Description:
// Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D).
// In 2D mode, the value is ignored and text is rendered as vtkTextActor.
// False(0) by default.
// See Also:
// GetUse2DMode(), SetUse2DMode
vtkSetMacro(UseTextActor3D, int);
vtkGetMacro(UseTextActor3D, int);
// Description:
// Set/Get the flag that controls whether the minor ticks are visible.
vtkSetMacro(MinorTicksVisible, int);
vtkGetMacro(MinorTicksVisible, int);
vtkBooleanMacro(MinorTicksVisible, int);
// Description:
// Set/Get the title of the axis actor,
void SetTitle(const char *t);
vtkGetStringMacro(Title);
// Description:
// Set/Get the size of the major tick marks
vtkSetMacro(MajorTickSize, double);
vtkGetMacro(MajorTickSize, double);
// Description:
// Set/Get the size of the major tick marks
vtkSetMacro(MinorTickSize, double);
vtkGetMacro(MinorTickSize, double);
// Description:
// Set/Get the location of the ticks.
vtkSetClampMacro(TickLocation, int, VTK_TICKS_INSIDE, VTK_TICKS_BOTH);
vtkGetMacro(TickLocation, int);
void SetTickLocationToInside(void)
{ this->SetTickLocation(VTK_TICKS_INSIDE); };
void SetTickLocationToOutside(void)
{ this->SetTickLocation(VTK_TICKS_OUTSIDE); };
void SetTickLocationToBoth(void)
{ this->SetTickLocation(VTK_TICKS_BOTH); };
// Description:
// Set/Get visibility of the axis line.
vtkSetMacro(AxisVisibility, int);
vtkGetMacro(AxisVisibility, int);
vtkBooleanMacro(AxisVisibility, int);
// Description:
// Set/Get visibility of the axis tick marks.
vtkSetMacro(TickVisibility, int);
vtkGetMacro(TickVisibility, int);
vtkBooleanMacro(TickVisibility, int);
// Description:
// Set/Get visibility of the axis labels.
vtkSetMacro(LabelVisibility, int);
vtkGetMacro(LabelVisibility, int);
vtkBooleanMacro(LabelVisibility, int);
// Description:
// Set/Get visibility of the axis title.
vtkSetMacro(TitleVisibility, int);
vtkGetMacro(TitleVisibility, int);
vtkBooleanMacro(TitleVisibility, int);
// Description:
// Set/Get the axis title text property.
virtual void SetTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);
// Description:
// Set/Get the axis labels text property.
virtual void SetLabelTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(LabelTextProperty,vtkTextProperty);
// Description:
// Get/Set axis actor property (axis and its ticks)
void SetAxisLinesProperty(vtkProperty *);
vtkProperty* GetAxisLinesProperty();
// Description:
// Get/Set gridlines actor property (outer grid lines)
void SetGridlinesProperty(vtkProperty *);
vtkProperty* GetGridlinesProperty();
// Description:
// Get/Set inner gridlines actor property
void SetInnerGridlinesProperty(vtkProperty *);
vtkProperty* GetInnerGridlinesProperty();
// Description:
// Get/Set gridPolys actor property (grid quads)
void SetGridpolysProperty(vtkProperty *);
vtkProperty* GetGridpolysProperty();
// Description:
// Set/Get whether gridlines should be drawn.
vtkSetMacro(DrawGridlines, int);
vtkGetMacro(DrawGridlines, int);
vtkBooleanMacro(DrawGridlines, int);
// Description:
// Set/Get whether ONLY the gridlines should be drawn.
// This will only draw GridLines and will skip any other part of the rendering
// such as Axis/Tick/Title/...
vtkSetMacro(DrawGridlinesOnly, int);
vtkGetMacro(DrawGridlinesOnly, int);
vtkBooleanMacro(DrawGridlinesOnly, int);
vtkSetMacro(DrawGridlinesLocation, int);
vtkGetMacro(DrawGridlinesLocation, int);
// Description:
// Set/Get whether inner gridlines should be drawn.
vtkSetMacro(DrawInnerGridlines, int);
vtkGetMacro(DrawInnerGridlines, int);
vtkBooleanMacro(DrawInnerGridlines, int);
// Description:
// Set/Get the length to use when drawing gridlines.
vtkSetMacro(GridlineXLength, double);
vtkGetMacro(GridlineXLength, double);
vtkSetMacro(GridlineYLength, double);
vtkGetMacro(GridlineYLength, double);
vtkSetMacro(GridlineZLength, double);
vtkGetMacro(GridlineZLength, double);
// Description:
// Set/Get whether gridpolys should be drawn.
vtkSetMacro(DrawGridpolys, int);
vtkGetMacro(DrawGridpolys, int);
vtkBooleanMacro(DrawGridpolys, int);
// Description:
// Set/Get the type of this axis.
vtkSetClampMacro(AxisType, int, VTK_AXIS_TYPE_X, VTK_AXIS_TYPE_Z);
vtkGetMacro(AxisType, int);
void SetAxisTypeToX(void) { this->SetAxisType(VTK_AXIS_TYPE_X); };
void SetAxisTypeToY(void) { this->SetAxisType(VTK_AXIS_TYPE_Y); };
void SetAxisTypeToZ(void) { this->SetAxisType(VTK_AXIS_TYPE_Z); };
// Description:
// Set/Get the position of this axis (in relation to an an
// assumed bounding box). For an x-type axis, MINMIN corresponds
// to the x-edge in the bounding box where Y values are minimum and
// Z values are minimum. For a y-type axis, MAXMIN corresponds to the
// y-edge where X values are maximum and Z values are minimum.
//
vtkSetClampMacro(AxisPosition, int, VTK_AXIS_POS_MINMIN, VTK_AXIS_POS_MAXMIN);
vtkGetMacro(AxisPosition, int);
void SetAxisPositionToMinMin(void)
{ this->SetAxisPosition(VTK_AXIS_POS_MINMIN); };
void SetAxisPositionToMinMax(void)
{ this->SetAxisPosition(VTK_AXIS_POS_MINMAX); };
void SetAxisPositionToMaxMax(void)
{ this->SetAxisPosition(VTK_AXIS_POS_MAXMAX); };
void SetAxisPositionToMaxMin(void)
{ this->SetAxisPosition(VTK_AXIS_POS_MAXMIN); };
// Description:
// Set/Get the camera for this axis. The camera is used by the
// labels to 'follow' the camera and be legible from any viewpoint.
virtual void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera, vtkCamera);
// Description:
// Draw the axis.
virtual int RenderOpaqueGeometry(vtkViewport* viewport);
virtual int RenderTranslucentGeometry(vtkViewport* viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport);
virtual int RenderOverlay(vtkViewport* viewport);
int HasTranslucentPolygonalGeometry();
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
//BTX
double ComputeMaxLabelLength(const double [3]);
double ComputeTitleLength(const double [3]);
//ETX
void SetLabelScale(const double scale);
void SetLabelScale(int labelIndex, const double scale);
void SetTitleScale(const double scale);
// Description:
// Set/Get the starting position for minor and major tick points,
// and the delta values that determine their spacing.
vtkSetMacro(MinorStart, double);
vtkGetMacro(MinorStart, double);
double GetMajorStart(int axis);
void SetMajorStart(int axis,double value);
//vtkSetMacro(MajorStart, double);
//vtkGetMacro(MajorStart, double);
vtkSetMacro(DeltaMinor, double);
vtkGetMacro(DeltaMinor, double);
double GetDeltaMajor(int axis);
void SetDeltaMajor(int axis,double value);
//vtkSetMacro(DeltaMajor, double);
//vtkGetMacro(DeltaMajor, double);
// Description:
// Set/Get the starting position for minor and major tick points on
// the range and the delta values that determine their spacing. The
// range and the position need not be identical. ie the displayed
// values need not match the actual positions in 3D space.
vtkSetMacro(MinorRangeStart, double);
vtkGetMacro(MinorRangeStart, double);
vtkSetMacro(MajorRangeStart, double);
vtkGetMacro(MajorRangeStart, double);
vtkSetMacro(DeltaRangeMinor, double);
vtkGetMacro(DeltaRangeMinor, double);
vtkSetMacro(DeltaRangeMajor, double);
vtkGetMacro(DeltaRangeMajor, double);
//BTX
void SetLabels(vtkStringArray *labels);
//ETX
void BuildAxis(vtkViewport *viewport, bool);
//BTX
// Description:
// Get title actor and it is responsible for drawing
// title text.
vtkGetObjectMacro(TitleActor, vtkAxisFollower);
// Description:
// Get label actors responsigle for drawing label text.
inline vtkAxisFollower** GetLabelActors()
{
return this->LabelActors;
}
// Description:
// Get title actor and it is responsible for drawing
// title text.
vtkGetObjectMacro(TitleProp3D, vtkProp3DAxisFollower);
// Description:
// Get label actors responsigle for drawing label text.
inline vtkProp3DAxisFollower** GetLabelProps3D()
{
return this->LabelProps3D;
}
//ETX
// Description:
// Get total number of labels built. Once built
// this count does not change.
vtkGetMacro(NumberOfLabelsBuilt, int);
// Description:
// Set/Get flag whether to calculate title offset.
// Default is true.
vtkSetMacro(CalculateTitleOffset, int);
vtkGetMacro(CalculateTitleOffset, int);
vtkBooleanMacro(CalculateTitleOffset, int);
// Description:
// Set/Get flag whether to calculate label offset.
// Default is true.
vtkSetMacro(CalculateLabelOffset, int);
vtkGetMacro(CalculateLabelOffset, int);
vtkBooleanMacro(CalculateLabelOffset, int);
// Description:
// Set/Get the 2D mode
vtkSetMacro(Use2DMode, int);
vtkGetMacro(Use2DMode, int);
// Description:
// Set/Get the 2D mode the vertical offset for X title in 2D mode
vtkSetMacro(VerticalOffsetXTitle2D, double);
vtkGetMacro(VerticalOffsetXTitle2D, double);
// Description:
// Set/Get the 2D mode the horizontal offset for Y title in 2D mode
vtkSetMacro(HorizontalOffsetYTitle2D, double);
vtkGetMacro(HorizontalOffsetYTitle2D, double);
// Description:
// Set/Get whether title position must be saved in 2D mode
vtkSetMacro(SaveTitlePosition, int);
vtkGetMacro(SaveTitlePosition, int);
// Description:
// Provide real vector for non aligned axis
vtkSetVector3Macro(AxisBaseForX, double);
vtkGetVector3Macro(AxisBaseForX, double);
// Description:
// Provide real vector for non aligned axis
vtkSetVector3Macro(AxisBaseForY, double);
vtkGetVector3Macro(AxisBaseForY, double);
// Description:
// Provide real vector for non aligned axis
vtkSetVector3Macro(AxisBaseForZ, double);
vtkGetVector3Macro(AxisBaseForZ, double);
// Description:
// Notify the axes that is not part of a cube anymore
vtkSetMacro(AxisOnOrigin,int);
vtkGetMacro(AxisOnOrigin,int);
// Description:
// Set/Get the offsets used to position texts.
vtkSetMacro(LabelOffset, double);
vtkGetMacro(LabelOffset, double);
vtkSetMacro(TitleOffset, double);
vtkGetMacro(TitleOffset, double);
vtkSetMacro(ScreenSize, double);
vtkGetMacro(ScreenSize, double);
protected:
vtkAxisActor();
~vtkAxisActor();
char *Title;
double Range[2];
double LastRange[2];
char *LabelFormat;
int UseTextActor3D;
int NumberOfLabelsBuilt;
int MinorTicksVisible;
int LastMinorTicksVisible;
int TickLocation;
int DrawGridlines;
int DrawGridlinesOnly;
int LastDrawGridlines;
int DrawGridlinesLocation; // 0: all | 1: closest | 2: farest
int LastDrawGridlinesLocation; // 0: all | 1: closest | 2: farest
double GridlineXLength;
double GridlineYLength;
double GridlineZLength;
int DrawInnerGridlines;
int LastDrawInnerGridlines;
int DrawGridpolys;
int LastDrawGridpolys;
int AxisVisibility;
int TickVisibility;
int LastTickVisibility;
int LabelVisibility;
int TitleVisibility;
int AxisType;
int AxisPosition;
double Bounds[6];
double AxisBaseForX[3];
double AxisBaseForY[3];
double AxisBaseForZ[3];
private:
vtkAxisActor(const vtkAxisActor&); // Not implemented
void operator=(const vtkAxisActor&); // Not implemented
void TransformBounds(vtkViewport *, double bnds[6]);
void BuildLabels(vtkViewport *, bool);
void BuildLabels2D(vtkViewport *, bool);
void SetLabelPositions(vtkViewport *, bool);
void SetLabelPositions2D(vtkViewport *, bool);
void BuildTitle(bool);
void BuildTitle2D(vtkViewport *viewport, bool);
void SetAxisPointsAndLines(void);
bool BuildTickPoints(double p1[3], double p2[3], bool force);
bool TickVisibilityChanged(void);
vtkProperty *NewTitleProperty();
vtkProperty2D *NewTitleProperty2D();
vtkProperty *NewLabelProperty();
bool BoundsDisplayCoordinateChanged(vtkViewport *viewport);
vtkCoordinate *Point1Coordinate;
vtkCoordinate *Point2Coordinate;
double MajorTickSize;
double MinorTickSize;
// For each axis (for the inner gridline generation)
double MajorStart[3];
double DeltaMajor[3];
double MinorStart;
double DeltaMinor;
// For the ticks, w.r.t to the set range
double MajorRangeStart;
double MinorRangeStart;
double DeltaRangeMinor;
double DeltaRangeMajor;
int LastAxisPosition;
int LastAxisType;
int LastTickLocation;
double LastLabelStart;
vtkPoints *MinorTickPts;
vtkPoints *MajorTickPts;
vtkPoints *GridlinePts;
vtkPoints *InnerGridlinePts;
vtkPoints *GridpolyPts;
vtkVectorText *TitleVector;
vtkPolyDataMapper *TitleMapper;
vtkAxisFollower *TitleActor;
vtkTextActor *TitleActor2D;
vtkProp3DAxisFollower *TitleProp3D;
vtkTextActor3D *TitleActor3D;
vtkTextProperty *TitleTextProperty;
vtkVectorText **LabelVectors;
vtkPolyDataMapper **LabelMappers;
vtkAxisFollower **LabelActors;
vtkProp3DAxisFollower **LabelProps3D;
vtkTextActor **LabelActors2D;
vtkTextActor3D **LabelActors3D;
vtkTextProperty *LabelTextProperty;
vtkPolyData *AxisLines;
vtkPolyDataMapper *AxisLinesMapper;
vtkActor *AxisLinesActor;
vtkPolyData *Gridlines;
vtkPolyDataMapper *GridlinesMapper;
vtkActor *GridlinesActor;
vtkPolyData *InnerGridlines;
vtkPolyDataMapper *InnerGridlinesMapper;
vtkActor *InnerGridlinesActor;
vtkPolyData *Gridpolys;
vtkPolyDataMapper *GridpolysMapper;
vtkActor *GridpolysActor;
vtkCamera *Camera;
vtkTimeStamp BuildTime;
vtkTimeStamp BuildTickPointsTime;
vtkTimeStamp BoundsTime;
vtkTimeStamp LabelBuildTime;
vtkTimeStamp TitleTextTime;
int AxisOnOrigin;
int AxisHasZeroLength;
int CalculateTitleOffset;
int CalculateLabelOffset;
// Description:
// Use xy-axis only when Use2DMode=1:
int Use2DMode;
// Description:
// Vertical offset in display coordinates for X axis title (used in 2D mode only)
// Default: -40
double VerticalOffsetXTitle2D;
// Description:
// Vertical offset in display coordinates for X axis title (used in 2D mode only)
// Default: -50
double HorizontalOffsetYTitle2D;
// Description:
// Save title position (used in 2D mode only):
// val = 0 : no need to save position (doesn't stick actors in a position)
// val = 1 : positions have to be saved during the next render pass
// val = 2 : positions are saved; use them
int SaveTitlePosition;
// Description:
// Constant position for the title (used in 2D mode only)
double TitleConstantPosition[2];
// Description:
// True if the 2D title has to be built, false otherwise
bool NeedBuild2D;
double LastMinDisplayCoordinate[3];
double LastMaxDisplayCoordinate[3];
// Description:
// Offsets used to position text.
double ScreenSize;
double LabelOffset;
double TitleOffset;
};
#endif
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