/usr/include/vtk-6.3/vtkBlockItem.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkBlockItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkBlockItem - a vtkContextItem that draws a block (optional label).
//
// .SECTION Description
// This is a vtkContextItem that can be placed into a vtkContextScene. It draws
// a block of the given dimensions, and reacts to mouse events.
#ifndef vtkBlockItem_h
#define vtkBlockItem_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkContextItem.h"
#include "vtkStdString.h" // For vtkStdString ivars
class vtkContext2D;
class VTKRENDERINGCONTEXT2D_EXPORT vtkBlockItem : public vtkContextItem
{
public:
vtkTypeMacro(vtkBlockItem, vtkContextItem);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkBlockItem *New();
// Description:
// Paint event for the item.
virtual bool Paint(vtkContext2D *painter);
//BTX
// Description:
// Returns true if the supplied x, y coordinate is inside the item.
virtual bool Hit(const vtkContextMouseEvent &mouse);
// Description:
// Mouse enter event.
virtual bool MouseEnterEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse move event.
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse leave event.
virtual bool MouseLeaveEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse button down event.
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
// Description:
// Mouse button release event.
virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse);
//ETX
// Description:
// Set the block label.
virtual void SetLabel(const vtkStdString &label);
// Description:
// Get the block label.
virtual vtkStdString GetLabel();
// Description:
// Set the dimensions of the block, elements 0 and 1 are the x and y
// coordinate of the bottom corner. Elements 2 and 3 are the width and
// height.
// Initial value is (0,0,0,0).
vtkSetVector4Macro(Dimensions, float);
// Description:
// Get the dimensions of the block, elements 0 and 1 are the x and y
// coordinate of the bottom corner. Elements 2 and 3 are the width and
// height.
// Initial value is (0,0,0,0)
vtkGetVector4Macro(Dimensions, float);
//BTX
void SetScalarFunctor(double (*scalarFunction)(double, double));
//ETX
//BTX
protected:
vtkBlockItem();
~vtkBlockItem();
float Dimensions[4];
vtkStdString Label;
bool MouseOver;
// Some function pointers to optionally do funky things...
double (*scalarFunction)(double, double);
private:
vtkBlockItem(const vtkBlockItem &); // Not implemented.
void operator=(const vtkBlockItem &); // Not implemented.
//ETX
};
#endif //vtkBlockItem_h
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