/usr/include/vtk-6.3/vtkDataSetAlgorithm.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkDataSetAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkDataSetAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkDataSetAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be DataSet. If that isn't
// the case then please override this method in your subclass. This class
// breaks out the downstream requests into separate functions such as
// RequestDataObject RequestData and RequestInformation. The default
// implementation of RequestDataObject will create an output data of the
// same type as the input.
#ifndef vtkDataSetAlgorithm_h
#define vtkDataSetAlgorithm_h
#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"
class vtkDataSet;
class vtkImageData;
class vtkPolyData;
class vtkStructuredPoints;
class vtkStructuredGrid;
class vtkUnstructuredGrid;
class vtkRectilinearGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkDataSetAlgorithm : public vtkAlgorithm
{
public:
static vtkDataSetAlgorithm *New();
vtkTypeMacro(vtkDataSetAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the output data object for a port on this algorithm.
vtkDataSet* GetOutput();
vtkDataSet* GetOutput(int);
// Description:
// Get the input data object. This method is not recommended for use, but
// lots of old style filters use it.
vtkDataObject* GetInput();
// Description:
// Get the output as vtkPolyData.
vtkPolyData *GetPolyDataOutput();
// Description:
// Get the output as vtkStructuredPoints.
vtkStructuredPoints *GetStructuredPointsOutput();
// Description:
// Get the output as vtkStructuredPoints.
vtkImageData *GetImageDataOutput();
// Description:
// Get the output as vtkStructuredGrid.
vtkStructuredGrid *GetStructuredGridOutput();
// Description:
// Get the output as vtkUnstructuredGrid.
vtkUnstructuredGrid *GetUnstructuredGridOutput();
// Description:
// Get the output as vtkRectilinearGrid.
vtkRectilinearGrid *GetRectilinearGridOutput();
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
void SetInputData(vtkDataSet*);
void SetInputData(int, vtkDataSet*);
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use AddInputConnection() to
// setup a pipeline connection.
void AddInputData(vtkDataObject *);
void AddInputData(vtkDataSet*);
void AddInputData(int, vtkDataSet*);
void AddInputData(int, vtkDataObject*);
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
protected:
vtkDataSetAlgorithm();
~vtkDataSetAlgorithm() {}
// Description:
// This is called within ProcessRequest when a request asks for
// Information. Typically an algorithm provides whatever lightweight
// information about its output that it can here without doing any
// lengthy computations. This happens in the first pass of the pipeline
// execution.
virtual int RequestInformation(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called within ProcessRequest when each filter in the pipeline
// decides what portion of its input is needed to create the portion of its
// output that the downstream filter asks for. This happens during the
// second pass in the pipeline execution process.
virtual int RequestUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*)
{
return 1;
};
// Description:
// This is called within ProcessRequest to when a request asks the
// algorithm to create empty output data objects. This typically happens
// early on in the execution of the pipeline. The default behavior is to
// create an output DataSet of the same type as the input for each
// output port. This method can be overridden to change the output
// data type of an algorithm. This happens in the third pass of the
// pipeline execution.
virtual int RequestDataObject(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called within ProcessRequest when a request asks the algorithm
// to do its work. This is the method you should override to do whatever the
// algorithm is designed to do. This happens during the fourth pass in the
// pipeline execution process.
virtual int RequestData(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
vtkDataObject *GetInput(int port);
private:
vtkDataSetAlgorithm(const vtkDataSetAlgorithm&); // Not implemented.
void operator=(const vtkDataSetAlgorithm&); // Not implemented.
};
#endif
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