/usr/include/vtk-6.3/vtkGenericOpenGLRenderWindow.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGenericOpenGLRenderWindow - platform independent render window
// .SECTION Description
// vtkGenericOpenGLRenderWindow provides a skeleton for implementing a render window
// using one's own OpenGL context and drawable.
// To be effective, one must register an observer for WindowMakeCurrentEvent,
// WindowIsCurrentEvent and WindowFrameEvent. When this class sends a WindowIsCurrentEvent,
// the call data is an bool* which one can use to return whether the context is current.
#ifndef vtkGenericOpenGLRenderWindow_hpp
#define vtkGenericOpenGLRenderWindow_hpp
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkOpenGLRenderWindow.h"
class VTKRENDERINGOPENGL_EXPORT vtkGenericOpenGLRenderWindow : public vtkOpenGLRenderWindow
{
public:
static vtkGenericOpenGLRenderWindow* New();
vtkTypeMacro(vtkGenericOpenGLRenderWindow, vtkOpenGLRenderWindow);
void PrintSelf(ostream& os, vtkIndent indent);
protected:
vtkGenericOpenGLRenderWindow();
~vtkGenericOpenGLRenderWindow();
public:
//! Cleans up graphics resources allocated in the context for this VTK scene.
void Finalize();
//! flush the pending drawing operations
//! Class user may to watch for WindowFrameEvent and act on it
void Frame();
//! Makes the context current. It is the class user's
//! responsibility to watch for WindowMakeCurrentEvent and set it current.
void MakeCurrent();
//! Returns if the context is current. It is the class user's
//! responsibility to watch for WindowIsCurrentEvent and set the bool* flag
//! passed through the call data parameter.
bool IsCurrent();
//! Returns if OpenGL is supported. It is the class user's
//! responsibility to watch for WindowSupportsOpenGLEvent and set the int* flag
//! passed through the call data parameter.
int SupportsOpenGL();
//! Returns if the context is direct. It is the class user's
//! responsibility to watch for WindowIsDirectEvent and set the int* flag
//! passed through the call data parameter.
int IsDirect();
// {@
//! set the drawing buffers to use
void SetFrontBuffer(unsigned int);
void SetFrontLeftBuffer(unsigned int);
void SetFrontRightBuffer(unsigned int);
void SetBackBuffer(unsigned int);
void SetBackLeftBuffer(unsigned int);
void SetBackRightBuffer(unsigned int);
// }@
//! convenience function to push the state and push/init the transform matrices
void PushState();
//! convenience function to pop the state and pop the transform matrices
void PopState();
// {@
//! does nothing
void SetWindowId(void*);
void* GetGenericWindowId();
void SetDisplayId(void*);
void SetParentId(void*);
void* GetGenericDisplayId();
void* GetGenericParentId();
void* GetGenericContext();
void* GetGenericDrawable();
void SetWindowInfo(char*);
void SetParentInfo(char*);
int* GetScreenSize();
void Start();
void HideCursor();
void ShowCursor();
void SetFullScreen(int);
void WindowRemap();
int GetEventPending();
void SetNextWindowId(void*);
void SetNextWindowInfo(char*);
void CreateAWindow();
void DestroyWindow();
// }@
// Description:
// Allow to update state within observer callback without changing
// data argument and MTime.
void SetIsDirect(int newValue);
void SetSupportsOpenGL(int newValue);
void SetIsCurrent(bool newValue);
protected:
int DirectStatus;
int SupportsOpenGLStatus;
bool CurrentStatus;
private:
vtkGenericOpenGLRenderWindow(const vtkGenericOpenGLRenderWindow&); // Not implemented.
void operator=(const vtkGenericOpenGLRenderWindow&); // Not implemented.
};
#endif
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