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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkGeoCamera.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*-------------------------------------------------------------------------
  Copyright 2008 Sandia Corporation.
  Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
  the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkGeoCamera - Geo interface to a camera.
//
// .SECTION Description
// I wanted to hide the normal vtkCamera API
// so I did not make this a subclass.  The camera is a helper object.
// You can get a pointer to the camera, but it should be treated like
// a const.

// View up of the camera is restricted so there is no roll relative
// to the earth.  I am going to keep view up of the camera orthogonalized to
// avoid the singularity that exists when the camera is pointing straight down.
// In this case, view up is the same as heading.
//
// The state of the view is specified by the vector:
// (Longitude,Latitude,Distance,Heading,Tilt).
//   Longitude in degrees: (-180->180)
//     Relative to absolute coordinates.
//   Latitude in degrees: (-90->90)
//     Relative to Longitude.
//   Distance in Meters
//     Relative to Longitude and Latitude.
//     above sea level   ???? should we make this from center of earth ????
//                       ???? what about equatorial bulge ????
//   Heading in degrees:  (-180->180)
//     Relative to Logitude and Latitude.
//     0 is north.
//     90 is east.       ???? what is the standard ????
//     180 is south.
//     -90 is west.
//   Tilt in degrees: (0->90)
//     Relative to Longitude, Latitude, Distance and Heading.
//
//
// Transformation:
//   Post concatenate.
//   All rotations use right hand rule and are around (0,0,0) (earth center).
//   (0,0,0,0,0) is this rectilinear point (0, EarthRadius, 0)
//               pointing (0,0,1), view up (0,1,0).
//
//   Rotate Tilt       around x axis,
//   Rotate Heading    around -y axis Center,
//   Translate EarthRadius in y direction.
//   Rotate Latitude   around x axis by Latitude,
//   Rotate Longitude  around z axis (earth axis),
//

// .SECTION See Also
// vtkGeoInteractorStyle vtkCamera

#ifndef vtkGeoCamera_h
#define vtkGeoCamera_h

#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkObject.h"
#include "vtkSmartPointer.h" // for SP

class vtkCamera;
class vtkGeoTerrainNode;
class vtkTransform;

class VTKGEOVISCORE_EXPORT vtkGeoCamera : public vtkObject
{
public:
  static vtkGeoCamera *New();
  vtkTypeMacro(vtkGeoCamera, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Get the world position without the origin shift.
  vtkGetVector3Macro(Position, double);

  // Description:
  // Longitude is in degrees: (-180->180)
  //   Relative to absolute coordinates.
  //  Rotate Longitude  around z axis (earth axis),
  void SetLongitude(double longitude);
  vtkGetMacro(Longitude,double);

  // Description:
  //  Latitude is in degrees: (-90->90)
  //    Relative to Longitude.
  //  Rotate Latitude   around x axis by Latitude,
  void SetLatitude(double latitude);
  vtkGetMacro(Latitude,double);

  // Description:
  // Distance is in Meters
  //   Relative to Longitude and Latitude.
  //   above sea level   ???? should we make this from center of earth ????
  //                    ???? what about equatorial bulge ????
  void SetDistance(double Distance);
  vtkGetMacro(Distance,double);

  // Description:
  // Heading is in degrees:  (-180->180)
  //   Relative to Logitude and Latitude.
  //   0 is north.
  //   90 is east.       ???? what is the standard ????
  //   180 is south.
  //   -90 is west.
  //  Rotate Heading    around -y axis Center,
  void SetHeading(double heading);
  vtkGetMacro(Heading,double);

  // Description:
  // Tilt is also know as pitch.
  // Tilt is in degrees: (0->90)
  //   Relative to Longitude, Latitude, and Heading.
  // Rotate Tilt       around x axis,
  void SetTilt(double tilt);
  vtkGetMacro(Tilt,double);

  // Description:
  // This vtk camera is updated to match this geo cameras state.
  // It should be treated as a const and should not be modified.
  vtkCamera* GetVTKCamera();

  // Description:
  // We precompute some values to speed up update of the terrain.
  // Unfortunately, they have to be manually/explicitly updated
  // when the camera or renderer size changes.
  void InitializeNodeAnalysis(int rendererSize[2]);

  // Description:
  // This method estimates how much of the view is covered by the sphere.
  // Returns a value from 0 to 1.
  double GetNodeCoverage(vtkGeoTerrainNode* node);

  // Description:
  // Whether to lock the heading a particular value,
  // or to let the heading "roam free" when performing
  // latitude and longitude changes.
  vtkGetMacro(LockHeading, bool);
  vtkSetMacro(LockHeading, bool);
  vtkBooleanMacro(LockHeading, bool);

  // Description:
  // This point is shifted to 0,0,0 to avoid openGL issues.
  void SetOriginLatitude(double oLat);
  vtkGetMacro(OriginLatitude, double);
  void SetOriginLongitude(double oLat);
  vtkGetMacro(OriginLongitude, double);

  // Description:
  // Get the rectilinear cooridinate location of the origin.
  // This is used to shift the terrain points.
  vtkGetVector3Macro(Origin, double);
  void SetOrigin( double ox, double oy, double oz ) {
    this->Origin[0] = ox; this->Origin[1] = oy; this->Origin[2] = oz;
    this->UpdateVTKCamera();
  }

protected:
  vtkGeoCamera();
  ~vtkGeoCamera();

  void UpdateVTKCamera();
  void UpdateAngleRanges();

//BTX
  vtkSmartPointer<vtkCamera> VTKCamera;
  vtkSmartPointer<vtkTransform> Transform;
//ETX

  // This point is shifted to 0,0,0 to avoid openGL issues.
  double OriginLatitude;
  double OriginLongitude;
  double Origin[3];
  void ComputeRectilinearOrigin();

  double Longitude;
  double Latitude;
  double Distance;
  double Heading;
  double Tilt;
  bool   LockHeading;

  // Values precomputed to make updating terrain mode efficient.
  // The vislibility of many terrain nodes is analyzed every render.
  double ForwardNormal[3];
  double RightNormal[3];
  double UpNormal[3];
  double Aspect[2];

  // Frustum planes is better than other options for culling spheres.
  double LeftPlaneNormal[3];
  double RightPlaneNormal[3];
  double DownPlaneNormal[3];
  double UpPlaneNormal[3];

  double Position[3];

private:
  vtkGeoCamera(const vtkGeoCamera&);  // Not implemented.
  void operator=(const vtkGeoCamera&);  // Not implemented.
};

#endif