/usr/include/vtk-6.3/vtkGeoCamera.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkGeoCamera.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkGeoCamera - Geo interface to a camera.
//
// .SECTION Description
// I wanted to hide the normal vtkCamera API
// so I did not make this a subclass. The camera is a helper object.
// You can get a pointer to the camera, but it should be treated like
// a const.
// View up of the camera is restricted so there is no roll relative
// to the earth. I am going to keep view up of the camera orthogonalized to
// avoid the singularity that exists when the camera is pointing straight down.
// In this case, view up is the same as heading.
//
// The state of the view is specified by the vector:
// (Longitude,Latitude,Distance,Heading,Tilt).
// Longitude in degrees: (-180->180)
// Relative to absolute coordinates.
// Latitude in degrees: (-90->90)
// Relative to Longitude.
// Distance in Meters
// Relative to Longitude and Latitude.
// above sea level ???? should we make this from center of earth ????
// ???? what about equatorial bulge ????
// Heading in degrees: (-180->180)
// Relative to Logitude and Latitude.
// 0 is north.
// 90 is east. ???? what is the standard ????
// 180 is south.
// -90 is west.
// Tilt in degrees: (0->90)
// Relative to Longitude, Latitude, Distance and Heading.
//
//
// Transformation:
// Post concatenate.
// All rotations use right hand rule and are around (0,0,0) (earth center).
// (0,0,0,0,0) is this rectilinear point (0, EarthRadius, 0)
// pointing (0,0,1), view up (0,1,0).
//
// Rotate Tilt around x axis,
// Rotate Heading around -y axis Center,
// Translate EarthRadius in y direction.
// Rotate Latitude around x axis by Latitude,
// Rotate Longitude around z axis (earth axis),
//
// .SECTION See Also
// vtkGeoInteractorStyle vtkCamera
#ifndef vtkGeoCamera_h
#define vtkGeoCamera_h
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkObject.h"
#include "vtkSmartPointer.h" // for SP
class vtkCamera;
class vtkGeoTerrainNode;
class vtkTransform;
class VTKGEOVISCORE_EXPORT vtkGeoCamera : public vtkObject
{
public:
static vtkGeoCamera *New();
vtkTypeMacro(vtkGeoCamera, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the world position without the origin shift.
vtkGetVector3Macro(Position, double);
// Description:
// Longitude is in degrees: (-180->180)
// Relative to absolute coordinates.
// Rotate Longitude around z axis (earth axis),
void SetLongitude(double longitude);
vtkGetMacro(Longitude,double);
// Description:
// Latitude is in degrees: (-90->90)
// Relative to Longitude.
// Rotate Latitude around x axis by Latitude,
void SetLatitude(double latitude);
vtkGetMacro(Latitude,double);
// Description:
// Distance is in Meters
// Relative to Longitude and Latitude.
// above sea level ???? should we make this from center of earth ????
// ???? what about equatorial bulge ????
void SetDistance(double Distance);
vtkGetMacro(Distance,double);
// Description:
// Heading is in degrees: (-180->180)
// Relative to Logitude and Latitude.
// 0 is north.
// 90 is east. ???? what is the standard ????
// 180 is south.
// -90 is west.
// Rotate Heading around -y axis Center,
void SetHeading(double heading);
vtkGetMacro(Heading,double);
// Description:
// Tilt is also know as pitch.
// Tilt is in degrees: (0->90)
// Relative to Longitude, Latitude, and Heading.
// Rotate Tilt around x axis,
void SetTilt(double tilt);
vtkGetMacro(Tilt,double);
// Description:
// This vtk camera is updated to match this geo cameras state.
// It should be treated as a const and should not be modified.
vtkCamera* GetVTKCamera();
// Description:
// We precompute some values to speed up update of the terrain.
// Unfortunately, they have to be manually/explicitly updated
// when the camera or renderer size changes.
void InitializeNodeAnalysis(int rendererSize[2]);
// Description:
// This method estimates how much of the view is covered by the sphere.
// Returns a value from 0 to 1.
double GetNodeCoverage(vtkGeoTerrainNode* node);
// Description:
// Whether to lock the heading a particular value,
// or to let the heading "roam free" when performing
// latitude and longitude changes.
vtkGetMacro(LockHeading, bool);
vtkSetMacro(LockHeading, bool);
vtkBooleanMacro(LockHeading, bool);
// Description:
// This point is shifted to 0,0,0 to avoid openGL issues.
void SetOriginLatitude(double oLat);
vtkGetMacro(OriginLatitude, double);
void SetOriginLongitude(double oLat);
vtkGetMacro(OriginLongitude, double);
// Description:
// Get the rectilinear cooridinate location of the origin.
// This is used to shift the terrain points.
vtkGetVector3Macro(Origin, double);
void SetOrigin( double ox, double oy, double oz ) {
this->Origin[0] = ox; this->Origin[1] = oy; this->Origin[2] = oz;
this->UpdateVTKCamera();
}
protected:
vtkGeoCamera();
~vtkGeoCamera();
void UpdateVTKCamera();
void UpdateAngleRanges();
//BTX
vtkSmartPointer<vtkCamera> VTKCamera;
vtkSmartPointer<vtkTransform> Transform;
//ETX
// This point is shifted to 0,0,0 to avoid openGL issues.
double OriginLatitude;
double OriginLongitude;
double Origin[3];
void ComputeRectilinearOrigin();
double Longitude;
double Latitude;
double Distance;
double Heading;
double Tilt;
bool LockHeading;
// Values precomputed to make updating terrain mode efficient.
// The vislibility of many terrain nodes is analyzed every render.
double ForwardNormal[3];
double RightNormal[3];
double UpNormal[3];
double Aspect[2];
// Frustum planes is better than other options for culling spheres.
double LeftPlaneNormal[3];
double RightPlaneNormal[3];
double DownPlaneNormal[3];
double UpPlaneNormal[3];
double Position[3];
private:
vtkGeoCamera(const vtkGeoCamera&); // Not implemented.
void operator=(const vtkGeoCamera&); // Not implemented.
};
#endif
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