This file is indexed.

/usr/include/vtk-6.3/vtkImageViewer.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkImageViewer.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkImageViewer - Display a 2d image.
// .SECTION Description
// vtkImageViewer is a convenience class for displaying a 2d image.  It
// packages up the functionality found in vtkRenderWindow, vtkRenderer,
// vtkActor2D and vtkImageMapper into a single easy to use class.  Behind the
// scenes these four classes are actually used to to provide the required
// functionality. vtkImageViewer is simply a wrapper around them.

// .SECTION See Also
// vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D

#ifndef vtkImageViewer_h
#define vtkImageViewer_h

#include "vtkInteractionImageModule.h" // For export macro
#include "vtkObject.h"

#include "vtkImageMapper.h" // For all the inline methods
#include "vtkRenderWindow.h" // For all the inline methods

class vtkInteractorStyleImage;

class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer : public vtkObject
{
public:
  static vtkImageViewer *New();

  vtkTypeMacro(vtkImageViewer,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Get name of rendering window
  char *GetWindowName() {return this->RenderWindow->GetWindowName();};

  // Description:
  // Render the resulting image.
  virtual void Render(void);

  // Description:
  // Set/Get the input to the viewer.
  void SetInputData(vtkImageData *in) {this->ImageMapper->SetInputData(in);};
  vtkImageData *GetInput() { return this->ImageMapper->GetInput();};
  virtual void SetInputConnection(vtkAlgorithmOutput* input) {
    this->ImageMapper->SetInputConnection(input);};

  // Description:
  // What is the possible Min/ Max z slices available.
  int GetWholeZMin() {return this->ImageMapper->GetWholeZMin();};
  int GetWholeZMax() {return this->ImageMapper->GetWholeZMax();};

  // Description:
  // Set/Get the current Z Slice to display
  int GetZSlice() {return this->ImageMapper->GetZSlice();};
  void SetZSlice(int s) {this->ImageMapper->SetZSlice(s);};

  // Description:
  // Sets window/level for mapping pixels to colors.
  double GetColorWindow() {return this->ImageMapper->GetColorWindow();};
  double GetColorLevel() {return this->ImageMapper->GetColorLevel();};
  void SetColorWindow(double s) {this->ImageMapper->SetColorWindow(s);};
  void SetColorLevel(double s) {this->ImageMapper->SetColorLevel(s);};

  // Description:
  // These are here for using a tk window.
  void SetDisplayId(void *a) {this->RenderWindow->SetDisplayId(a);};
  void SetWindowId(void *a) {this->RenderWindow->SetWindowId(a);};
  void SetParentId(void *a) {this->RenderWindow->SetParentId(a);};

  // Description:
  // Set/Get the position in screen coordinates of the rendering window.
  int *GetPosition() {return this->RenderWindow->GetPosition();};
  void SetPosition(int a,int b) {this->RenderWindow->SetPosition(a,b);};
  virtual void SetPosition(int a[2]);

  // Description:
  // Set/Get the size of the window in screen coordinates in pixels.
  int *GetSize() {return this->RenderWindow->GetSize();};
  void SetSize(int a,int b) {this->RenderWindow->SetSize(a,b);};
  virtual void SetSize(int a[2]);

  // Description:
  // Get the internal objects
  vtkGetObjectMacro(RenderWindow,vtkRenderWindow);
  vtkGetObjectMacro(Renderer, vtkRenderer);
  vtkGetObjectMacro(ImageMapper,vtkImageMapper);
  vtkGetObjectMacro(Actor2D,vtkActor2D);

  // Description:
  // Create and attach an interactor for this window
  void SetupInteractor(vtkRenderWindowInteractor *);

  // Description:
  // Create a window in memory instead of on the screen. This may not
  // be supported for every type of window and on some windows you may
  // need to invoke this prior to the first render.
  void SetOffScreenRendering(int);
  int GetOffScreenRendering();
  void OffScreenRenderingOn();
  void OffScreenRenderingOff();

protected:
  vtkImageViewer();
  ~vtkImageViewer();

  vtkRenderWindow *RenderWindow;
  vtkRenderer *Renderer;
  vtkImageMapper *ImageMapper;
  vtkActor2D     *Actor2D;
  int FirstRender;
  vtkRenderWindowInteractor *Interactor;
  vtkInteractorStyleImage *InteractorStyle;

  friend class vtkImageViewerCallback;
  vtkAlgorithm* GetInputAlgorithm();

private:
  vtkImageViewer(const vtkImageViewer&);  // Not implemented.
  void operator=(const vtkImageViewer&);  // Not implemented.
};

#endif