/usr/include/vtk-6.3/vtkImageViewer2.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkImageViewer2.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageViewer2 - Display a 2D image.
// .SECTION Description
// vtkImageViewer2 is a convenience class for displaying a 2D image. It
// packages up the functionality found in vtkRenderWindow, vtkRenderer,
// vtkImageActor and vtkImageMapToWindowLevelColors into a single easy to use
// class. This class also creates an image interactor style
// (vtkInteractorStyleImage) that allows zooming and panning of images, and
// supports interactive window/level operations on the image. Note that
// vtkImageViewer2 is simply a wrapper around these classes.
//
// vtkImageViewer2 uses the 3D rendering and texture mapping engine
// to draw an image on a plane. This allows for rapid rendering,
// zooming, and panning. The image is placed in the 3D scene at a
// depth based on the z-coordinate of the particular image slice. Each
// call to SetSlice() changes the image data (slice) displayed AND
// changes the depth of the displayed slice in the 3D scene. This can
// be controlled by the AutoAdjustCameraClippingRange ivar of the
// InteractorStyle member.
//
// It is possible to mix images and geometry, using the methods:
//
// viewer->SetInputConnection( imageSource->GetOutputPort() );
// // or viewer->SetInputData ( image );
// viewer->GetRenderer()->AddActor( myActor );
//
// This can be used to annotate an image with a PolyData of "edges" or
// or highlight sections of an image or display a 3D isosurface
// with a slice from the volume, etc. Any portions of your geometry
// that are in front of the displayed slice will be visible; any
// portions of your geometry that are behind the displayed slice will
// be obscured. A more general framework (with respect to viewing
// direction) for achieving this effect is provided by the
// vtkImagePlaneWidget .
//
// Note that pressing 'r' will reset the window/level and pressing
// shift+'r' or control+'r' will reset the camera.
//
// .SECTION See Also
// vtkRenderWindow vtkRenderer vtkImageActor vtkImageMapToWindowLevelColors
#ifndef vtkImageViewer2_h
#define vtkImageViewer2_h
#include "vtkInteractionImageModule.h" // For export macro
#include "vtkObject.h"
class vtkAlgorithm;
class vtkAlgorithmOutput;
class vtkImageActor;
class vtkImageData;
class vtkImageMapToWindowLevelColors;
class vtkInformation;
class vtkInteractorStyleImage;
class vtkRenderWindow;
class vtkRenderer;
class vtkRenderWindowInteractor;
class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer2 : public vtkObject
{
public:
static vtkImageViewer2 *New();
vtkTypeMacro(vtkImageViewer2,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the name of rendering window.
virtual const char *GetWindowName();
// Description:
// Render the resulting image.
virtual void Render(void);
// Description:
// Set/Get the input image to the viewer.
virtual void SetInputData(vtkImageData *in);
virtual vtkImageData *GetInput();
virtual void SetInputConnection(vtkAlgorithmOutput* input);
// Description:
// Set/get the slice orientation
//BTX
enum
{
SLICE_ORIENTATION_YZ = 0,
SLICE_ORIENTATION_XZ = 1,
SLICE_ORIENTATION_XY = 2
};
//ETX
vtkGetMacro(SliceOrientation, int);
virtual void SetSliceOrientation(int orientation);
virtual void SetSliceOrientationToXY()
{ this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_XY); };
virtual void SetSliceOrientationToYZ()
{ this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_YZ); };
virtual void SetSliceOrientationToXZ()
{ this->SetSliceOrientation(vtkImageViewer2::SLICE_ORIENTATION_XZ); };
// Description:
// Set/Get the current slice to display (depending on the orientation
// this can be in X, Y or Z).
vtkGetMacro(Slice, int);
virtual void SetSlice(int s);
// Description:
// Update the display extent manually so that the proper slice for the
// given orientation is displayed. It will also try to set a
// reasonable camera clipping range.
// This method is called automatically when the Input is changed, but
// most of the time the input of this class is likely to remain the same,
// i.e. connected to the output of a filter, or an image reader. When the
// input of this filter or reader itself is changed, an error message might
// be displayed since the current display extent is probably outside
// the new whole extent. Calling this method will ensure that the display
// extent is reset properly.
virtual void UpdateDisplayExtent();
// Description:
// Return the minimum and maximum slice values (depending on the orientation
// this can be in X, Y or Z).
virtual int GetSliceMin();
virtual int GetSliceMax();
virtual void GetSliceRange(int range[2])
{ this->GetSliceRange(range[0], range[1]); }
virtual void GetSliceRange(int &min, int &max);
virtual int* GetSliceRange();
// Description:
// Set window and level for mapping pixels to colors.
virtual double GetColorWindow();
virtual double GetColorLevel();
virtual void SetColorWindow(double s);
virtual void SetColorLevel(double s);
// Description:
// These are here when using a Tk window.
virtual void SetDisplayId(void *a);
virtual void SetWindowId(void *a);
virtual void SetParentId(void *a);
// Description:
// Set/Get the position in screen coordinates of the rendering window.
virtual int* GetPosition();
virtual void SetPosition(int a,int b);
virtual void SetPosition(int a[2]) { this->SetPosition(a[0],a[1]); }
// Description:
// Set/Get the size of the window in screen coordinates in pixels.
virtual int* GetSize();
virtual void SetSize(int a, int b);
virtual void SetSize(int a[2]) { this->SetSize(a[0],a[1]); }
// Description:
// Get the internal render window, renderer, image actor, and
// image map instances.
vtkGetObjectMacro(RenderWindow,vtkRenderWindow);
vtkGetObjectMacro(Renderer, vtkRenderer);
vtkGetObjectMacro(ImageActor,vtkImageActor);
vtkGetObjectMacro(WindowLevel,vtkImageMapToWindowLevelColors);
vtkGetObjectMacro(InteractorStyle,vtkInteractorStyleImage);
// Description:
// Set your own renderwindow and renderer
virtual void SetRenderWindow(vtkRenderWindow *arg);
virtual void SetRenderer(vtkRenderer *arg);
// Description:
// Attach an interactor for the internal render window.
virtual void SetupInteractor(vtkRenderWindowInteractor*);
// Description:
// Create a window in memory instead of on the screen. This may not
// be supported for every type of window and on some windows you may
// need to invoke this prior to the first render.
virtual void SetOffScreenRendering(int);
virtual int GetOffScreenRendering();
vtkBooleanMacro(OffScreenRendering,int);
protected:
vtkImageViewer2();
~vtkImageViewer2();
virtual void InstallPipeline();
virtual void UnInstallPipeline();
vtkImageMapToWindowLevelColors *WindowLevel;
vtkRenderWindow *RenderWindow;
vtkRenderer *Renderer;
vtkImageActor *ImageActor;
vtkRenderWindowInteractor *Interactor;
vtkInteractorStyleImage *InteractorStyle;
int SliceOrientation;
int FirstRender;
int Slice;
virtual void UpdateOrientation();
vtkAlgorithm* GetInputAlgorithm();
vtkInformation* GetInputInformation();
friend class vtkImageViewer2Callback;
private:
vtkImageViewer2(const vtkImageViewer2&); // Not implemented.
void operator=(const vtkImageViewer2&); // Not implemented.
};
#endif
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