/usr/include/vtk-6.3/vtkOpenGLModelViewProjectionMonitor.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLModelViewProjectionMonitor
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLModelViewProjectionMonitor -- A helper for painters that
// tracks state of OpenGL model-view and projection matrices.
//
// .SECTION Description:
// vtkOpenGLModelViewProjectionMonitor -- A helper for painters that
// tracks state of OpenGL model-view and projection matrices. A Painter
// could use this to skip expensive processing that is only needed when
// the model-view or projection matrices change.
//
// this is not intended to be shared. each object should use it's
// own instance of this class. it's intended to be called once per
// render.
#ifndef vtkOpenGLModelViewProjectionMonitor_h
#define vtkOpenGLModelViewProjectionMonitor_h
#include "vtkRenderingOpenGLModule.h" // for export macro
#include "vtkObject.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLModelViewProjectionMonitor : public vtkObject
{
public:
static vtkOpenGLModelViewProjectionMonitor* New();
vtkTypeMacro(vtkOpenGLModelViewProjectionMonitor, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Fetches the current GL state and updates the
// internal copies of the data. returns true if
// any of the tracked OpenGL matrices have changed.
// Typically this is the only function a user needs
// to call.
bool StateChanged();
// Description:
// Fetch and store OpenGL model view matrix. Note,
// this is done automatically in SateChanged.
void Update();
//BTX
// Description:
// Set the matrix data.
void SetProjection(float *val);
void SetModelView(float *val);
//ETX
protected:
vtkOpenGLModelViewProjectionMonitor() : UpTime(0)
{ this->Initialize(); }
~vtkOpenGLModelViewProjectionMonitor(){}
void Initialize();
private:
float Projection[16];
float ModelView[16];
long long UpTime;
private:
vtkOpenGLModelViewProjectionMonitor(const vtkOpenGLModelViewProjectionMonitor&); // Not implemented
void operator=(const vtkOpenGLModelViewProjectionMonitor &); // Not implemented
};
#endif
|