/usr/include/vtk-6.3/vtkPolyDataMapper2D.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataMapper2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPolyDataMapper2D - draw vtkPolyData onto the image plane
// .SECTION Description
// vtkPolyDataMapper2D is a mapper that renders 3D polygonal data
// (vtkPolyData) onto the 2D image plane (i.e., the renderer's viewport).
// By default, the 3D data is transformed into 2D data by ignoring the
// z-coordinate of the 3D points in vtkPolyData, and taking the x-y values
// as local display values (i.e., pixel coordinates). Alternatively, you
// can provide a vtkCoordinate object that will transform the data into
// local display coordinates (use the vtkCoordinate::SetCoordinateSystem()
// methods to indicate which coordinate system you are transforming the
// data from).
// .SECTION See Also
// vtkMapper2D vtkActor2D
#ifndef vtkPolyDataMapper2D_h
#define vtkPolyDataMapper2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper2D.h"
class vtkCoordinate;
class vtkPolyData;
class vtkScalarsToColors;
class vtkUnsignedCharArray;
class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper2D : public vtkMapper2D
{
public:
vtkTypeMacro(vtkPolyDataMapper2D,vtkMapper2D);
static vtkPolyDataMapper2D *New();
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the input to the mapper.
void SetInputData(vtkPolyData *in);
vtkPolyData *GetInput();
// Description:
// Specify a lookup table for the mapper to use.
void SetLookupTable(vtkScalarsToColors *lut);
vtkScalarsToColors *GetLookupTable();
// Description:
// Create default lookup table. Generally used to create one when none
// is available with the scalar data.
virtual void CreateDefaultLookupTable();
// Description:
// Turn on/off flag to control whether scalar data is used to color objects.
vtkSetMacro(ScalarVisibility, int);
vtkGetMacro(ScalarVisibility, int);
vtkBooleanMacro(ScalarVisibility, int);
// Description:
// Control how the scalar data is mapped to colors. By default
// (ColorModeToDefault), unsigned char scalars are treated as
// colors, and NOT mapped through the lookup table, while everything
// else is. ColorModeToDirectScalar extends ColorModeToDefault such
// that all integer types are treated as colors with values in the
// range 0-255 and floating types are treated as colors with values
// in the range 0.0-1.0. Setting
// ColorModeToMapScalars means that all scalar data will be mapped through
// the lookup table. (Note that for multi-component scalars, the
// particular component to use for mapping can be specified using the
// ColorByArrayComponent() method.)
vtkSetMacro(ColorMode, int);
vtkGetMacro(ColorMode, int);
void SetColorModeToDefault();
void SetColorModeToMapScalars();
void SetColorModeToDirectScalars();
// Description:
// Return the method of coloring scalar data.
const char *GetColorModeAsString();
// Description:
// Control whether the mapper sets the lookuptable range based on its
// own ScalarRange, or whether it will use the LookupTable ScalarRange
// regardless of it's own setting. By default the Mapper is allowed to set
// the LookupTable range, but users who are sharing LookupTables between
// mappers/actors will probably wish to force the mapper to use the
// LookupTable unchanged.
vtkSetMacro(UseLookupTableScalarRange, int);
vtkGetMacro(UseLookupTableScalarRange, int);
vtkBooleanMacro(UseLookupTableScalarRange, int);
// Description:
// Specify range in terms of scalar minimum and maximum (smin,smax). These
// values are used to map scalars into lookup table. Has no effect when
// UseLookupTableScalarRange is true.
vtkSetVector2Macro(ScalarRange, double);
vtkGetVectorMacro(ScalarRange, double, 2);
// Description:
// Control how the filter works with scalar point data and cell attribute
// data. By default (ScalarModeToDefault), the filter will use point data,
// and if no point data is available, then cell data is used. Alternatively
// you can explicitly set the filter to use point data
// (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData).
// You can also choose to get the scalars from an array in point field
// data (ScalarModeToUsePointFieldData) or cell field data
// (ScalarModeToUseCellFieldData). If scalars are coming from a field
// data array, you must call ColorByArrayComponent before you call
// GetColors.
vtkSetMacro(ScalarMode, int);
vtkGetMacro(ScalarMode, int);
void SetScalarModeToDefault()
{ this->SetScalarMode(VTK_SCALAR_MODE_DEFAULT); }
void SetScalarModeToUsePointData()
{ this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA); }
void SetScalarModeToUseCellData()
{ this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_DATA); }
void SetScalarModeToUsePointFieldData()
{ this->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_FIELD_DATA); }
void SetScalarModeToUseCellFieldData()
{ this->SetScalarMode(VTK_SCALAR_MODE_USE_CELL_FIELD_DATA); }
// Description:
// Choose which component of which field data array to color by.
void ColorByArrayComponent(int arrayNum, int component);
void ColorByArrayComponent(char* arrayName, int component);
// Description:
// Get the array name or number and component to color by.
char* GetArrayName() { return this->ArrayName; }
int GetArrayId() { return this->ArrayId; }
int GetArrayAccessMode() { return this->ArrayAccessMode; }
int GetArrayComponent() { return this->ArrayComponent; }
// Description:
// Overload standard modified time function. If lookup table is modified,
// then this object is modified as well.
virtual unsigned long GetMTime();
// Description:
// Specify a vtkCoordinate object to be used to transform the vtkPolyData
// point coordinates. By default (no vtkCoordinate specified), the point
// coordinates are taken as local display coordinates.
virtual void SetTransformCoordinate(vtkCoordinate*);
vtkGetObjectMacro(TransformCoordinate, vtkCoordinate);
// Description:
// Specify whether or not rounding to integers the transformed points when
// TransformCoordinate is set. By default, it does not use double precision.
vtkGetMacro(TransformCoordinateUseDouble, bool);
vtkSetMacro(TransformCoordinateUseDouble, bool);
vtkBooleanMacro(TransformCoordinateUseDouble, bool);
// Description:
// Map the scalars (if there are any scalars and ScalarVisibility is on)
// through the lookup table, returning an unsigned char RGBA array. This is
// typically done as part of the rendering process. The alpha parameter
// allows the blending of the scalars with an additional alpha (typically
// which comes from a vtkActor, etc.)
vtkUnsignedCharArray *MapScalars(double alpha);
// Description:
// Make a shallow copy of this mapper.
void ShallowCopy(vtkAbstractMapper *m);
protected:
vtkPolyDataMapper2D();
~vtkPolyDataMapper2D();
virtual int FillInputPortInformation(int, vtkInformation*);
vtkUnsignedCharArray *Colors;
vtkScalarsToColors *LookupTable;
int ScalarVisibility;
vtkTimeStamp BuildTime;
double ScalarRange[2];
int UseLookupTableScalarRange;
int ColorMode;
int ScalarMode;
vtkCoordinate *TransformCoordinate;
bool TransformCoordinateUseDouble;
// for coloring by a component of a field data array
int ArrayId;
char ArrayName[256];
int ArrayComponent;
int ArrayAccessMode;
private:
vtkPolyDataMapper2D(const vtkPolyDataMapper2D&); // Not implemented.
void operator=(const vtkPolyDataMapper2D&); // Not implemented.
};
#endif
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