/usr/include/vtk-6.3/vtkQuadricLODActor.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkQuadricLODActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkQuadricLODActor - a specific level-of-detail strategy using the
// quadric clustering decimation algorithm
// .SECTION Description
// vtkQuadricLODActor implements a specific strategy for level-of-detail
// using the vtkQuadricClustering decimation algorithm. It supports only two
// levels of detail: full resolution and a decimated version. The decimated
// LOD is generated using a tuned strategy to produce output consistent with
// the requested interactive frame rate (i.e., the
// vtkRenderWindowInteractor's DesiredUpdateRate). It also makes use of
// display lists for performance, and adjusts the vtkQuadricClustering
// algorithm to take into account the dimensionality of the data (e.g., 2D,
// x-y surfaces may be binned into n x n x 1 to reduce extra polygons in the
// z-direction). Finally, the filter may optionally be set in "Static" mode
// (this works with the vtkMapper::SetStatic() method). `Enabling Static results
// in a one time execution of the Mapper's pipeline. After that, the pipeline
// no longer updated (unless manually forced to do so).
//
// .SECTION Caveats
// By default the algorithm is set up to pre-compute the LODs. That is, on
// the first render (whether a full resolution render or interactive render)
// the LOD is computed. This behavior can be changed so that the LOD
// construction is deferred until the first interactive render. Either way,
// when the LOD is constructed, the user may notice a short pause.
//
// This class can be used as a direct replacement for vtkActor. It may also be
// used as a replacement for vtkFollower's (the ability to track a camera is
// provided).
// .SECTION See Also
// vtkLODActor vtkQuadricClustering
#ifndef vtkQuadricLODActor_h
#define vtkQuadricLODActor_h
#include "vtkRenderingLODModule.h" // For export macro
#include "vtkActor.h"
class vtkQuadricClustering;
class vtkPolyDataMapper;
class vtkCamera;
class vtkPolyData;
class VTKRENDERINGLOD_EXPORT vtkQuadricLODActor : public vtkActor
{
public:
// Description:
// Creates a vtkQuadricLODActor.
static vtkQuadricLODActor *New();
// Description:
// Standard class methods.
vtkTypeMacro(vtkQuadricLODActor, vtkActor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify whether to build the LOD immediately (i.e., on the first render)
// or to wait until the LOD is requested in a subsequent render. By default,
// LOD construction is not deferred (DeferLODConstruction is false).
vtkSetMacro(DeferLODConstruction, int);
vtkGetMacro(DeferLODConstruction, int);
vtkBooleanMacro(DeferLODConstruction, int);
// Description:
// Turn on/off a flag to control whether the underlying pipeline is static.
// If static, this means that the data pipeline executes once and then not
// again until the user manually modifies this class. By default, Static is
// off because trying to debug this is tricky, and you should only use it
// when you know what you are doing.
vtkSetMacro(Static, int);
vtkGetMacro(Static, int);
vtkBooleanMacro(Static, int);
//BTX
enum DataConfigurationEnum
{
UNKNOWN = 0,
XLINE, YLINE, ZLINE,
XYPLANE, XZPLANE, YZPLANE,
XYZVOLUME
};
//ETX
// Description:
// Force the binning of the quadric clustering according to application
// knowledge relative to the dimension of the data. For example, if you
// know your data lies in a 2D x-y plane, the performance of the quadric
// clustering algorithm can be greatly improved by indicating this (i.e.,
// the number of resulting triangles, and the quality of the decimation
// version is better). Setting this parameter forces the binning to be
// configured consistent with the dimnesionality of the data, and the
// collapse dimension ratio is ignored. Specifying the value of
// DataConfiguration to UNKNOWN (the default value) means that the class
// will attempt to figure the dimension of the class automatically using
// the CollapseDimensionRatio ivar.
vtkSetClampMacro(DataConfiguration, int, UNKNOWN,XYZVOLUME);
vtkGetMacro(DataConfiguration, int);
void SetDataConfigurationToUnknown()
{ this->SetDataConfiguration(UNKNOWN); }
void SetDataConfigurationToXLine()
{ this->SetDataConfiguration(XLINE); }
void SetDataConfigurationToYLine()
{ this->SetDataConfiguration(YLINE); }
void SetDataConfigurationToZLine()
{ this->SetDataConfiguration(ZLINE); }
void SetDataConfigurationToXYPlane()
{ this->SetDataConfiguration(XYPLANE); }
void SetDataConfigurationToYZPlane()
{ this->SetDataConfiguration(YZPLANE); }
void SetDataConfigurationToXZPlane()
{ this->SetDataConfiguration(XZPLANE); }
void SetDataConfigurationToXYZVolume()
{ this->SetDataConfiguration(XYZVOLUME); }
// Description:
// If the data configuration is set to UNKNOWN, this class attempts to
// figure out the dimensionality of the data using CollapseDimensionRatio.
// This ivar is the ratio of short edge of the input bounding box to its
// long edge, which is then used to collapse the data dimension (and set the
// quadric bin size in that direction to one). By default, this value is 0.05.
vtkSetClampMacro(CollapseDimensionRatio, double, 0.0, 1.0);
vtkGetMacro(CollapseDimensionRatio, double);
// Description:
// This class will create a vtkQuadricClustering algorithm automatically.
// However, if you would like to specify the filter to use, or to access it
// and configure it, these method provide access to the filter.
void SetLODFilter(vtkQuadricClustering *lodFilter);
vtkGetObjectMacro(LODFilter, vtkQuadricClustering);
// Description:
// Specify the maximum display list size. This variable is used to determine
// whether to use display lists (ImmediateModeRenderingOff) or not.
// Controlling display list size is important to prevent program crashes (i.e.,
// overly large display lists on some graphics hardware will cause faults).
// The display list size is the length of the vtkCellArray representing the
// topology of the input vtkPolyData.
vtkSetClampMacro(MaximumDisplayListSize, int, 1000, VTK_INT_MAX);
vtkGetMacro(MaximumDisplayListSize, int);
//BTX
enum PropTypeEnum
{
FOLLOWER = 0,
ACTOR
};
//ETX
// Description:
// Indicate that this actor is actually a follower.
// By default, the prop type is a vtkActor.
vtkSetClampMacro(PropType, int, FOLLOWER, ACTOR);
vtkGetMacro(PropType, int);
void SetPropTypeToFollower()
{ this->SetPropType(FOLLOWER); }
void SetPropTypeToActor()
{ this->SetPropType(ACTOR); }
// Description:
// Set/Get the camera to follow. This method is only applicable when the
// prop type is set to a vtkFollower.
void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera, vtkCamera);
// Description:
// This causes the actor to be rendered. Depending on the frame rate request,
// it will use either a full resolution render or an interactive render (i.e.,
// it will use the decimated geometry).
virtual void Render(vtkRenderer *, vtkMapper *);
// Description:
// This method is used internally by the rendering process. We overide
// the superclass method to properly set the estimated render time.
int RenderOpaqueGeometry(vtkViewport *viewport);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Shallow copy of an LOD actor. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp *prop);
protected:
vtkQuadricLODActor();
~vtkQuadricLODActor();
// Renders the LOD
vtkActor *LODActor;
vtkPolyDataMapper *LODMapper;
// Keep track of the requested interactive frame rate
double CachedInteractiveFrameRate;
// Support various strategies
vtkQuadricClustering *LODFilter;
// Specify whether the mapper's should be set in to Static mode.
int Static;
// The dimension of the data
double CollapseDimensionRatio;
int DataConfiguration;
// Control whether this is a follower or regular actor
int PropType;
vtkCamera *Camera;
// Control what size (in terms of number of graphics primitives)
// where display lists should be used.
int MaximumDisplayListSize;
// Specify to defer construction of the LOD.
int DeferLODConstruction;
// Keep track of building
vtkTimeStamp BuildTime;
// Helper function determines display list size
vtkIdType GetDisplayListSize(vtkPolyData *pd);
private:
vtkQuadricLODActor(const vtkQuadricLODActor&); // Not implemented.
void operator=(const vtkQuadricLODActor&); // Not implemented.
};
#endif
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