/usr/include/vtk-6.3/vtkSphericalDirectionEncoder.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSphericalDirectionEncoder.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSphericalDirectionEncoder - A direction encoder based on spherical coordinates
// .SECTION Description
// vtkSphericalDirectionEncoder is a direction encoder which uses spherical
// coordinates for mapping (nx, ny, nz) into an azimuth, elevation pair.
//
// .SECTION see also
// vtkDirectionEncoder
#ifndef vtkSphericalDirectionEncoder_h
#define vtkSphericalDirectionEncoder_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkDirectionEncoder.h"
class VTKRENDERINGVOLUME_EXPORT vtkSphericalDirectionEncoder : public vtkDirectionEncoder
{
public:
vtkTypeMacro(vtkSphericalDirectionEncoder,vtkDirectionEncoder);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// Construct the object. Initialize the index table which will be
// used to map the normal into a patch on the recursively subdivided
// sphere.
static vtkSphericalDirectionEncoder *New();
// Description:
// Given a normal vector n, return the encoded direction
int GetEncodedDirection( float n[3] );
// Description:
/// Given an encoded value, return a pointer to the normal vector
float *GetDecodedGradient( int value );
// Description:
// Return the number of encoded directions
int GetNumberOfEncodedDirections( void ) { return 65536; }
// Description:
// Get the decoded gradient table. There are
// this->GetNumberOfEncodedDirections() entries in the table, each
// containing a normal (direction) vector. This is a flat structure -
// 3 times the number of directions floats in an array.
float *GetDecodedGradientTable( void )
{
return &(this->DecodedGradientTable[0]);
}
protected:
vtkSphericalDirectionEncoder();
~vtkSphericalDirectionEncoder();
static float DecodedGradientTable[65536*3];
// Description:
// Initialize the table at startup
static void InitializeDecodedGradientTable();
static int DecodedGradientTableInitialized;
private:
vtkSphericalDirectionEncoder(const vtkSphericalDirectionEncoder&); // Not implemented.
void operator=(const vtkSphericalDirectionEncoder&); // Not implemented.
};
#endif
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