/usr/include/libwildmagic/Wm5CameraNode.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5CAMERANODE_H
#define WM5CAMERANODE_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Camera.h"
#include "Wm5Node.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM CameraNode : public Node
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(CameraNode);
public:
// Construction and destruction. The node's world translation is used
// as the camera's location. The node's world rotation matrix is used
// for the camera's coordinate axes. Column 0 of the world rotation
// matrix is the camera's direction vector, column 1 of the world rotation
// matrix is the camera's up vector, and column 2 of the world rotation
// matrix is the camera's right vector.
//
// On construction, the node's local transformation is set to the
// camera's current coordinate system.
// local translation = camera location
// local rotation column 0 = camera direction
// local rotation column 1 = camera up
// local rotation column 2 = camera right
CameraNode (Camera* camera = 0);
virtual ~CameraNode ();
// When you set the camera, the node's local transformation is set to the
// camera's current current coordinate system. The node's world
// transformation is computed, and the camera's coordinate system is set
// to use the node's world transformation.
void SetCamera (Camera* camera);
Camera* GetCamera ();
const Camera* GetCamera () const;
protected:
// Geometric updates.
virtual void UpdateWorldData (double applicationTime);
CameraPtr mCamera;
};
WM5_REGISTER_STREAM(CameraNode);
typedef Pointer0<CameraNode> CameraNodePtr;
#include "Wm5CameraNode.inl"
}
#endif
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