/usr/include/libwildmagic/Wm5IndexBuffer.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INDEXBUFFER_H
#define WM5INDEXBUFFER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Buffer.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM IndexBuffer : public Buffer
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(IndexBuffer);
public:
// Construction and destruction.
IndexBuffer (int numIndices, int indexSize, Usage usage = BU_STATIC);
virtual ~IndexBuffer ();
// Access the buffer data.
inline char* GetData () const;
// The offset into the indices is used by the renderer for drawing. The
// ability to set this is useful when multiple geometric primitives share
// an index buffer, each primitive using a continguous set of indices. In
// this case, SetNumElements and SetOffset will be called dynamically by
// the application for each such geometric primitive.
inline void SetOffset (int offset);
inline int GetOffset () const;
protected:
int mOffset;
};
WM5_REGISTER_STREAM(IndexBuffer);
typedef Pointer0<IndexBuffer> IndexBufferPtr;
#include "Wm5IndexBuffer.inl"
}
#endif
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