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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTPLINEARNONUNIFORM3_H
#define WM5INTPLINEARNONUNIFORM3_H
// Linear interpolation of a network of triangles whose vertices are of the
// form (x,y,z,f(x,y,z)).
#include "Wm5MathematicsLIB.h"
#include "Wm5Delaunay3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntpLinearNonuniform3
{
public:
// Construction and destruction. If you want IntpLinearNonuniform3 to
// delete the input array during destruction, set owner to 'true'.
// Otherwise, you own the array and must delete it yourself.
IntpLinearNonuniform3 (const Delaunay3<Real>& DT, Real* F, bool owner);
~IntpLinearNonuniform3 ();
// Linear interpolation. The return value is 'true' if and only if the
// input point is in the convex hull of the input vertices, in which case
// the interpolation is valid.
bool Evaluate (const Vector3<Real>& P, Real& F);
private:
const Delaunay3<Real>* mDT;
Real* mF;
bool mOwner;
};
typedef IntpLinearNonuniform3<float> IntpLinearNonuniform3f;
typedef IntpLinearNonuniform3<double> IntpLinearNonuniform3d;
}
#endif
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