/usr/include/libwildmagic/Wm5IntrArc2Arc2.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRARC2ARC2_H
#define WM5INTRARC2ARC2_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Arc2.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrArc2Arc2
: public Intersector<Real,Vector2<Real> >
{
public:
IntrArc2Arc2 (const Arc2<Real>& arc0, const Arc2<Real>& arc1);
// Object access.
const Arc2<Real>& GetArc0 () const;
const Arc2<Real>& GetArc1 () const;
// Static find-intersection query.
virtual bool Find ();
// Intersection set for static find-intersection query. The quantity Q is
// 0, 1, or 2. When Q > 0, the interpretation depends on the intersection
// type.
// IT_POINT: Q distinct points of intersection
// IT_OTHER: The arcs overlap by more than a point. The arc of
// intersection is accessed by GetIntersectionArc(). Q is
// invalid.
int GetQuantity () const;
const Vector2<Real>& GetPoint (int i) const;
const Arc2<Real>& GetIntersectionArc () const;
private:
using Intersector<Real,Vector2<Real> >::IT_EMPTY;
using Intersector<Real,Vector2<Real> >::IT_POINT;
using Intersector<Real,Vector2<Real> >::IT_OTHER;
using Intersector<Real,Vector2<Real> >::mIntersectionType;
// The objects to intersect.
const Arc2<Real>* mArc0;
const Arc2<Real>* mArc1;
// Set of intersection.
int mQuantity;
Vector2<Real> mPoint[2];
Arc2<Real> mIntersectionArc;
};
typedef IntrArc2Arc2<float> IntrArc2Arc2f;
typedef IntrArc2Arc2<double> IntrArc2Arc2d;
}
#endif
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