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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRSPHERE3CONE3_H
#define WM5INTRSPHERE3CONE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Sphere3.h"
#include "Wm5Cone3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrSphere3Cone3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrSphere3Cone3 (const Sphere3<Real>& sphere, const Cone3<Real>& cone);
// Object access.
const Sphere3<Real>& GetSphere () const;
const Cone3<Real>& GetCone () const;
// Static intersection queries.
virtual bool Test ();
virtual bool Find ();
// In the static find-intersection query, if an intersection occurs
// between the sphere and cone, it is potentially an infinite set. The
// intersection point closest to the cone vertex is returned by this
// function.
const Vector3<Real>& GetPoint () const;
private:
// The objects to intersect.
const Sphere3<Real>* mSphere;
const Cone3<Real>* mCone;
// Closest intersection point to cone vertex.
Vector3<Real> mPoint;
};
typedef IntrSphere3Cone3<float> IntrSphere3Cone3f;
typedef IntrSphere3Cone3<double> IntrSphere3Cone3d;
}
#endif
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