/usr/include/libwildmagic/Wm5Material.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5MATERIAL_H
#define WM5MATERIAL_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Object.h"
#include "Wm5Float4.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Material : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Material);
public:
// Construction and destruction.
Material ();
virtual ~Material ();
Float4 Emissive; // default: (0,0,0,1)
Float4 Ambient; // default: (0,0,0,1)
// The material alpha is the alpha channel of mDiffuse.
Float4 Diffuse; // default: (0,0,0,1)
// The material specular exponent is in the alpha channel of mSpecular.
Float4 Specular; // default: (0,0,0,0)
};
WM5_REGISTER_STREAM(Material);
typedef Pointer0<Material> MaterialPtr;
}
#endif
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