/usr/include/libwildmagic/Wm5Physics.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5PHYSICS_H
#define WM5PHYSICS_H
// CollisionDetection
#include "Wm5BoundTree.h"
#include "Wm5CollisionGroup.h"
#include "Wm5CollisionRecord.h"
// Fluid
#include "Wm5Fluid2Da.h"
#include "Wm5Fluid3Da.h"
#include "Wm5Fluid2Db.h"
#include "Wm5Fluid3Db.h"
// Intersection
#include "Wm5BoxManager.h"
#include "Wm5ExtremalQuery3.h"
#include "Wm5ExtremalQuery3BSP.h"
#include "Wm5ExtremalQuery3PRJ.h"
#include "Wm5IntervalManager.h"
#include "Wm5RectangleManager.h"
// LCPSolver
#include "Wm5LCPPolyDist.h"
#include "Wm5LCPSolver.h"
// ParticleSystem
#include "Wm5MassSpringArbitrary.h"
#include "Wm5MassSpringCurve.h"
#include "Wm5MassSpringSurface.h"
#include "Wm5MassSpringVolume.h"
#include "Wm5ParticleSystem.h"
// RigidBody
#include "Wm5PolyhedralMassProperties.h"
#include "Wm5RigidBody.h"
#endif
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