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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5RAY3_H
#define WM5RAY3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"
namespace Wm5
{
template <typename Real>
class Ray3
{
public:
// The ray is represented as P+t*D, where P is the ray origin, D is a
// unit-length direction vector, and t >= 0. The user must ensure that D
// is indeed unit length.
// Construction and destruction.
Ray3 (); // uninitialized
~Ray3 ();
Ray3 (const Vector3<Real>& origin, const Vector3<Real>& direction);
Vector3<Real> Origin, Direction;
};
#include "Wm5Ray3.inl"
typedef Ray3<float> Ray3f;
typedef Ray3<double> Ray3d;
}
#endif
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