/usr/include/libwildmagic/Wm5ShaderParameters.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5SHADERPARAMETERS_H
#define WM5SHADERPARAMETERS_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Shader.h"
#include "Wm5ShaderFloat.h"
#include "Wm5Texture.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM ShaderParameters : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(ShaderParameters);
public:
// Construction and destruction.
ShaderParameters (Shader* shader);
virtual ~ShaderParameters ();
// Member access.
inline int GetNumConstants () const;
inline int GetNumTextures () const;
inline ShaderFloatPtr* GetConstants () const;
inline TexturePtr* GetTextures () const;
// These functions set the constants/textures. If successful, the return
// value is nonnegative and is the index into the appropriate array. This
// index may passed to the Set* functions that have the paremeter
// 'handle'. The mechanism allows you to set directly by index and avoid
// the name comparisons that occur with the Set* functions that have the
// parameter 'const std::string& name'.
int SetConstant (const std::string& name, ShaderFloat* sfloat);
int SetTexture (const std::string& name, Texture* texture);
// The 'handle' is the return value of the Set* functions above.
void SetConstant (int handle, ShaderFloat* sfloat);
void SetTexture (int handle, Texture* texture);
// Member access.
ShaderFloat* GetConstant (const std::string& name) const;
Texture* GetTexture (const std::string& name) const;
// The 'handle' is the return value of the Set* functions above.
ShaderFloat* GetConstant (int handle) const;
Texture* GetTexture (int handle) const;
// Update shader constants during a drawing call.
void UpdateConstants (const Visual* visual, const Camera* camera);
protected:
ShaderPtr mShader;
int mNumConstants;
ShaderFloatPtr* mConstants;
int mNumTextures;
TexturePtr* mTextures;
};
WM5_REGISTER_STREAM(ShaderParameters);
typedef Pointer0<ShaderParameters> ShaderParametersPtr;
#include "Wm5ShaderParameters.inl"
}
#endif
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