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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5TRIANGLE3_H
#define WM5TRIANGLE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"
namespace Wm5
{
template <typename Real>
class Triangle3
{
public:
// The triangle is represented as an array of three vertices:
// V0, V1, and V2.
// Construction and destruction.
Triangle3 (); // uninitialized
~Triangle3 ();
Triangle3 (const Vector3<Real>& v0, const Vector3<Real>& v1,
const Vector3<Real>& v2);
Triangle3 (const Vector3<Real> vertex[3]);
// Distance from the point Q to the triangle. TODO: Move this
// to the physics library distance code.
Real DistanceTo (const Vector3<Real>& q) const;
Vector3<Real> V[3];
};
#include "Wm5Triangle3.inl"
typedef Triangle3<float> Triangle3f;
typedef Triangle3<double> Triangle3d;
}
#endif
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