This file is indexed.

/usr/include/wine/windows/d3d11_1.idl is in libwine-dev 1.8.7-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
/*
 * Copyright 2014 Jacek Caban for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_2.idl";
import "d3dcommon.idl";
import "d3d11.idl";

typedef enum D3D11_LOGIC_OP {
    D3D11_LOGIC_OP_CLEAR = 0,
    D3D11_LOGIC_OP_SET,
    D3D11_LOGIC_OP_COPY,
    D3D11_LOGIC_OP_COPY_INVERTED,
    D3D11_LOGIC_OP_NOOP,
    D3D11_LOGIC_OP_INVERT,
    D3D11_LOGIC_OP_AND,
    D3D11_LOGIC_OP_NAND,
    D3D11_LOGIC_OP_OR,
    D3D11_LOGIC_OP_NOR,
    D3D11_LOGIC_OP_XOR,
    D3D11_LOGIC_OP_EQUIV,
    D3D11_LOGIC_OP_AND_REVERSE,
    D3D11_LOGIC_OP_AND_INVERTED,
    D3D11_LOGIC_OP_OR_REVERSE,
    D3D11_LOGIC_OP_OR_INVERTED
} D3D11_LOGIC_OP;

typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
    BOOL           BlendEnable;
    BOOL           LogicOpEnable;
    D3D11_BLEND    SrcBlend;
    D3D11_BLEND    DestBlend;
    D3D11_BLEND_OP BlendOp;
    D3D11_BLEND    SrcBlendAlpha;
    D3D11_BLEND    DestBlendAlpha;
    D3D11_BLEND_OP BlendOpAlpha;
    D3D11_LOGIC_OP LogicOp;
    UINT8          RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC1;

typedef struct _D3D11_BLEND_DESC1 {
    BOOL                            AlphaToCoverageEnable;
    BOOL                            IndependentBlendEnable;
    D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_BLEND_DESC1;

typedef struct _D3D11_RASTERIZER_DESC1 {
    D3D11_FILL_MODE FillMode;
    D3D11_CULL_MODE CullMode;
    BOOL            FrontCounterClockwise;
    INT             DepthBias;
    FLOAT           DepthBiasClamp;
    FLOAT           SlopeScaledDepthBias;
    BOOL            DepthClipEnable;
    BOOL            ScissorEnable;
    BOOL            MultisampleEnable;
    BOOL            AntialiasedLineEnable;
    UINT            ForcedSampleCount;
} D3D11_RASTERIZER_DESC1;

[
    uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11BlendState1 : ID3D11BlendState
{
    void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
}

[
    uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
    object,
    local,
    pointer_default(unique)
]
interface ID3DDeviceContextState : ID3D11DeviceChild
{
}

[
    uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11DeviceContext1 : ID3D11DeviceContext
{
    void CopySubresourceRegion1(
            ID3D11Resource *pDstResource,
            UINT DstSubresource,
            UINT DstX,
            UINT DstY,
            UINT DstZ,
            ID3D11Resource *pSrcResource,
            UINT SrcSubresource,
            const D3D11_BOX *pSrcBox,
            UINT CopyFlags);

    void UpdateSubresource1(
            ID3D11Resource *pDstResource,
            UINT DstSubresource,
            const D3D11_BOX *pDstBox,
            const void *pSrcData,
            UINT SrcRowPitch,
            UINT SrcDepthPitch,
            UINT CopyFlags);

    void DiscardResource(ID3D11Resource *pResource);

    void DiscardView(ID3D11View *pResourceView);

    void VSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void HSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void DSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void GSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void PSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void CSSetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer *const *ppConstantBuffers,
            const UINT *pFirstConstant,
            const UINT *pNumConstants);

    void VSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void HSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void DSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void GSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void PSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void CSGetConstantBuffers1(
            UINT StartSlot,
            UINT NumBuffers,
            ID3D11Buffer **ppConstantBuffers,
            UINT *pFirstConstant,
            UINT *pNumConstants);

    void SwapDeviceContextState(
            ID3DDeviceContextState *pState,
            ID3DDeviceContextState **ppPreviousState);

    void ClearView(
            ID3D11View *pView,
            const FLOAT Color[4],
            const D3D11_RECT *pRect,
            UINT NumRects);

    void DiscardView1(
            ID3D11View *pResourceView,
            const D3D11_RECT *pRects,
            UINT NumRects);
}

[
    uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
    object,
    local,
    pointer_default(unique)
]
interface ID3DUserDefinedAnnotation : IUnknown
{
    INT BeginEvent(LPCWSTR Name);
    INT EndEvent();
    void SetMarker(LPCWSTR Name);
    BOOL GetStatus();
}

[
    uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11RasterizerState1 : ID3D11RasterizerState
{
    void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
}

[
    uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Device1 : ID3D11Device
{
    void GetImmediateContext1(
            ID3D11DeviceContext1 **ppImmediateContext);

    HRESULT CreateDeferredContext1(
            UINT ContextFlags,
            ID3D11DeviceContext1 **ppDeferredContext);

    HRESULT CreateBlendState1(
            const D3D11_BLEND_DESC1 *pBlendStateDesc,
            ID3D11BlendState1 **ppBlendState);

    HRESULT CreateRasterizerState1(
            const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
            ID3D11RasterizerState1 **ppRasterizerState);

    HRESULT CreateDeviceContextState(
            UINT Flags,
            const D3D_FEATURE_LEVEL *pFeatureLevels,
            UINT FeatureLevels,
            UINT SDKVersion,
            REFIID EmulatedInterface,
            D3D_FEATURE_LEVEL *pChosenFeatureLevel,
            ID3DDeviceContextState **ppContextState);

    HRESULT OpenSharedResource1(
            HANDLE hResource,
            REFIID returnedInterface,
            void **ppResource);

     HRESULT OpenSharedResourceByName(
            LPCWSTR lpName,
            DWORD dwDesiredAccess,
            REFIID returnedInterface,
            void **ppResource);
}