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/*
 * Copyright 2015 Andrey Gusev
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __D3DX10_H__
#define __D3DX10_H__

#include <limits.h>
#include <float.h>

#define D3DX10_DEFAULT        (0xffffffffu)
#define D3DX10_FROM_FILE      (0xfffffffdu)
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)

#include "d3d10.h"
#include "d3dx10core.h"
#include "d3dx10async.h"

#endif