/usr/lib/x86_64-linux-gnu/wine/libd3dx10.def is in libwine-dev 1.8.7-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY d3dx10_43.dll
EXPORTS
D3DX10CheckVersion @2
D3DX10CreateEffectFromFileA @23
D3DX10CreateEffectFromFileW @24
D3DX10CreateEffectFromMemory @25
D3DX10CreateEffectPoolFromMemory @30
D3DXBoxBoundProbe=d3dx9_36.D3DXBoxBoundProbe @68
D3DXColorAdjustContrast=d3dx9_36.D3DXColorAdjustContrast @69
D3DXColorAdjustSaturation=d3dx9_36.D3DXColorAdjustSaturation @70
D3DXComputeBoundingBox=d3dx9_36.D3DXComputeBoundingBox @71
D3DXComputeBoundingSphere=d3dx9_36.D3DXComputeBoundingSphere @72
D3DXCreateMatrixStack=d3dx9_36.D3DXCreateMatrixStack @74
D3DXFloat16To32Array=d3dx9_36.D3DXFloat16To32Array @75
D3DXFloat32To16Array=d3dx9_36.D3DXFloat32To16Array @76
D3DXFresnelTerm=d3dx9_36.D3DXFresnelTerm @77
D3DXIntersectTri=d3dx9_36.D3DXIntersectTri @78
D3DXMatrixAffineTransformation2D=d3dx9_36.D3DXMatrixAffineTransformation2D @79
D3DXMatrixAffineTransformation=d3dx9_36.D3DXMatrixAffineTransformation @80
D3DXMatrixDecompose=d3dx9_36.D3DXMatrixDecompose @81
D3DXMatrixDeterminant=d3dx9_36.D3DXMatrixDeterminant @82
D3DXMatrixInverse=d3dx9_36.D3DXMatrixInverse @83
D3DXMatrixLookAtLH=d3dx9_36.D3DXMatrixLookAtLH @84
D3DXMatrixLookAtRH=d3dx9_36.D3DXMatrixLookAtRH @85
D3DXMatrixMultiply=d3dx9_36.D3DXMatrixMultiply @86
D3DXMatrixMultiplyTranspose=d3dx9_36.D3DXMatrixMultiplyTranspose @87
D3DXMatrixOrthoLH=d3dx9_36.D3DXMatrixOrthoLH @88
D3DXMatrixOrthoOffCenterLH=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
D3DXMatrixOrthoOffCenterRH=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
D3DXMatrixOrthoRH=d3dx9_36.D3DXMatrixOrthoRH @91
D3DXMatrixPerspectiveFovLH=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
D3DXMatrixPerspectiveFovRH=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
D3DXMatrixPerspectiveLH=d3dx9_36.D3DXMatrixPerspectiveLH @94
D3DXMatrixPerspectiveOffCenterLH=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
D3DXMatrixPerspectiveOffCenterRH=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
D3DXMatrixPerspectiveRH=d3dx9_36.D3DXMatrixPerspectiveRH @97
D3DXMatrixReflect=d3dx9_36.D3DXMatrixReflect @98
D3DXMatrixRotationAxis=d3dx9_36.D3DXMatrixRotationAxis @99
D3DXMatrixRotationQuaternion=d3dx9_36.D3DXMatrixRotationQuaternion @100
D3DXMatrixRotationX=d3dx9_36.D3DXMatrixRotationX @101
D3DXMatrixRotationY=d3dx9_36.D3DXMatrixRotationY @102
D3DXMatrixRotationYawPitchRoll=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
D3DXMatrixRotationZ=d3dx9_36.D3DXMatrixRotationZ @104
D3DXMatrixScaling=d3dx9_36.D3DXMatrixScaling @105
D3DXMatrixShadow=d3dx9_36.D3DXMatrixShadow @106
D3DXMatrixTransformation2D=d3dx9_36.D3DXMatrixTransformation2D @107
D3DXMatrixTransformation=d3dx9_36.D3DXMatrixTransformation @108
D3DXMatrixTranslation=d3dx9_36.D3DXMatrixTranslation @109
D3DXMatrixTranspose=d3dx9_36.D3DXMatrixTranspose @110
D3DXPlaneFromPointNormal=d3dx9_36.D3DXPlaneFromPointNormal @111
D3DXPlaneFromPoints=d3dx9_36.D3DXPlaneFromPoints @112
D3DXPlaneIntersectLine=d3dx9_36.D3DXPlaneIntersectLine @113
D3DXPlaneNormalize=d3dx9_36.D3DXPlaneNormalize @114
D3DXPlaneTransform=d3dx9_36.D3DXPlaneTransform @115
D3DXPlaneTransformArray=d3dx9_36.D3DXPlaneTransformArray @116
D3DXQuaternionBaryCentric=d3dx9_36.D3DXQuaternionBaryCentric @117
D3DXQuaternionExp=d3dx9_36.D3DXQuaternionExp @118
D3DXQuaternionInverse=d3dx9_36.D3DXQuaternionInverse @119
D3DXQuaternionLn=d3dx9_36.D3DXQuaternionLn @120
D3DXQuaternionMultiply=d3dx9_36.D3DXQuaternionMultiply @121
D3DXQuaternionNormalize=d3dx9_36.D3DXQuaternionNormalize @122
D3DXQuaternionRotationAxis=d3dx9_36.D3DXQuaternionRotationAxis @123
D3DXQuaternionRotationMatrix=d3dx9_36.D3DXQuaternionRotationMatrix @124
D3DXQuaternionRotationYawPitchRoll=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
D3DXQuaternionSlerp=d3dx9_36.D3DXQuaternionSlerp @126
D3DXQuaternionSquad=d3dx9_36.D3DXQuaternionSquad @127
D3DXQuaternionSquadSetup=d3dx9_36.D3DXQuaternionSquadSetup @128
D3DXQuaternionToAxisAngle=d3dx9_36.D3DXQuaternionToAxisAngle @129
D3DXSHAdd=d3dx9_36.D3DXSHAdd @130
D3DXSHDot=d3dx9_36.D3DXSHDot @131
D3DXSHEvalConeLight=d3dx9_36.D3DXSHEvalConeLight @132
D3DXSHEvalDirection=d3dx9_36.D3DXSHEvalDirection @133
D3DXSHEvalDirectionalLight=d3dx9_36.D3DXSHEvalDirectionalLight @134
D3DXSHEvalHemisphereLight=d3dx9_36.D3DXSHEvalHemisphereLight @135
D3DXSHEvalSphericalLight=d3dx9_36.D3DXSHEvalSphericalLight @136
D3DXSHMultiply2=d3dx9_36.D3DXSHMultiply2 @137
D3DXSHMultiply3=d3dx9_36.D3DXSHMultiply3 @138
D3DXSHMultiply4=d3dx9_36.D3DXSHMultiply4 @139
D3DXSHMultiply5=d3dx9_36.D3DXSHMultiply5 @140
D3DXSHMultiply6=d3dx9_36.D3DXSHMultiply6 @141
D3DXSHRotate=d3dx9_36.D3DXSHRotate @142
D3DXSHRotateZ=d3dx9_36.D3DXSHRotateZ @143
D3DXSHScale=d3dx9_36.D3DXSHScale @144
D3DXSphereBoundProbe=d3dx9_36.D3DXSphereBoundProbe @145
D3DXVec2BaryCentric=d3dx9_36.D3DXVec2BaryCentric @146
D3DXVec2CatmullRom=d3dx9_36.D3DXVec2CatmullRom @147
D3DXVec2Hermite=d3dx9_36.D3DXVec2Hermite @148
D3DXVec2Normalize=d3dx9_36.D3DXVec2Normalize @149
D3DXVec2Transform=d3dx9_36.D3DXVec2Transform @150
D3DXVec2TransformArray=d3dx9_36.D3DXVec2TransformArray @151
D3DXVec2TransformCoord=d3dx9_36.D3DXVec2TransformCoord @152
D3DXVec2TransformCoordArray=d3dx9_36.D3DXVec2TransformCoordArray @153
D3DXVec2TransformNormal=d3dx9_36.D3DXVec2TransformNormal @154
D3DXVec2TransformNormalArray=d3dx9_36.D3DXVec2TransformNormalArray @155
D3DXVec3BaryCentric=d3dx9_36.D3DXVec3BaryCentric @156
D3DXVec3CatmullRom=d3dx9_36.D3DXVec3CatmullRom @157
D3DXVec3Hermite=d3dx9_36.D3DXVec3Hermite @158
D3DXVec3Normalize=d3dx9_36.D3DXVec3Normalize @159
D3DXVec3Project=d3dx9_36.D3DXVec3Project @160
D3DXVec3ProjectArray=d3dx9_36.D3DXVec3ProjectArray @161
D3DXVec3Transform=d3dx9_36.D3DXVec3Transform @162
D3DXVec3TransformArray=d3dx9_36.D3DXVec3TransformArray @163
D3DXVec3TransformCoord=d3dx9_36.D3DXVec3TransformCoord @164
D3DXVec3TransformCoordArray=d3dx9_36.D3DXVec3TransformCoordArray @165
D3DXVec3TransformNormal=d3dx9_36.D3DXVec3TransformNormal @166
D3DXVec3TransformNormalArray=d3dx9_36.D3DXVec3TransformNormalArray @167
D3DXVec3Unproject=d3dx9_36.D3DXVec3Unproject @168
D3DXVec3UnprojectArray=d3dx9_36.D3DXVec3UnprojectArray @169
D3DXVec4BaryCentric=d3dx9_36.D3DXVec4BaryCentric @170
D3DXVec4CatmullRom=d3dx9_36.D3DXVec4CatmullRom @171
D3DXVec4Cross=d3dx9_36.D3DXVec4Cross @172
D3DXVec4Hermite=d3dx9_36.D3DXVec4Hermite @173
D3DXVec4Normalize=d3dx9_36.D3DXVec4Normalize @174
D3DXVec4Transform=d3dx9_36.D3DXVec4Transform @175
D3DXVec4TransformArray=d3dx9_36.D3DXVec4TransformArray @176
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