/usr/lib/x86_64-linux-gnu/wine/libwined3d.def is in libwine-dev 1.8.7-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 | ; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!
LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_calculate_format_pitch @3
wined3d_check_depth_stencil_match @4
wined3d_check_device_format @5
wined3d_check_device_format_conversion @6
wined3d_check_device_multisample_type @7
wined3d_check_device_type @8
wined3d_create @9
wined3d_decref @10
wined3d_enum_adapter_modes @11
wined3d_get_adapter_count @12
wined3d_get_adapter_display_mode @13
wined3d_get_adapter_identifier @14
wined3d_get_adapter_mode_count @15
wined3d_get_adapter_raster_status @16
wined3d_get_device_caps @17
wined3d_get_output_desc @18
wined3d_incref @19
wined3d_register_software_device @20
wined3d_set_adapter_display_mode @21
wined3d_buffer_create @22
wined3d_buffer_create_ib @23
wined3d_buffer_create_vb @24
wined3d_buffer_decref @25
wined3d_buffer_get_parent @26
wined3d_buffer_get_resource @27
wined3d_buffer_incref @28
wined3d_buffer_map @29
wined3d_buffer_preload @30
wined3d_buffer_unmap @31
wined3d_device_acquire_focus_window @32
wined3d_device_begin_scene @33
wined3d_device_begin_stateblock @34
wined3d_device_clear @35
wined3d_device_clear_rendertarget_view @36
wined3d_device_copy_resource @37
wined3d_device_copy_sub_resource_region @38
wined3d_device_create @39
wined3d_device_decref @40
wined3d_device_draw_indexed_primitive @41
wined3d_device_draw_indexed_primitive_instanced @42
wined3d_device_draw_primitive @43
wined3d_device_draw_primitive_instanced @44
wined3d_device_end_scene @45
wined3d_device_end_stateblock @46
wined3d_device_evict_managed_resources @47
wined3d_device_get_available_texture_mem @48
wined3d_device_get_base_vertex_index @49
wined3d_device_get_clip_plane @50
wined3d_device_get_clip_status @51
wined3d_device_get_creation_parameters @52
wined3d_device_get_depth_stencil_view @53
wined3d_device_get_device_caps @54
wined3d_device_get_display_mode @55
wined3d_device_get_gamma_ramp @56
wined3d_device_get_geometry_shader @57
wined3d_device_get_gs_cb @58
wined3d_device_get_gs_resource_view @59
wined3d_device_get_gs_sampler @60
wined3d_device_get_index_buffer @61
wined3d_device_get_light @62
wined3d_device_get_light_enable @63
wined3d_device_get_material @64
wined3d_device_get_npatch_mode @65
wined3d_device_get_pixel_shader @66
wined3d_device_get_predication @67
wined3d_device_get_primitive_type @68
wined3d_device_get_ps_cb @69
wined3d_device_get_ps_consts_b @70
wined3d_device_get_ps_consts_f @71
wined3d_device_get_ps_consts_i @72
wined3d_device_get_ps_resource_view @73
wined3d_device_get_ps_sampler @74
wined3d_device_get_raster_status @75
wined3d_device_get_render_state @76
wined3d_device_get_rendertarget_view @77
wined3d_device_get_sampler_state @78
wined3d_device_get_scissor_rect @79
wined3d_device_get_software_vertex_processing @80
wined3d_device_get_stream_output @81
wined3d_device_get_stream_source @82
wined3d_device_get_stream_source_freq @83
wined3d_device_get_surface_from_dc @84
wined3d_device_get_swapchain @85
wined3d_device_get_swapchain_count @86
wined3d_device_get_texture @87
wined3d_device_get_texture_stage_state @88
wined3d_device_get_transform @89
wined3d_device_get_vertex_declaration @90
wined3d_device_get_vertex_shader @91
wined3d_device_get_viewport @92
wined3d_device_get_vs_cb @93
wined3d_device_get_vs_consts_b @94
wined3d_device_get_vs_consts_f @95
wined3d_device_get_vs_consts_i @96
wined3d_device_get_vs_resource_view @97
wined3d_device_get_vs_sampler @98
wined3d_device_incref @99
wined3d_device_init_3d @100
wined3d_device_init_gdi @101
wined3d_device_multiply_transform @102
wined3d_device_process_vertices @103
wined3d_device_release_focus_window @104
wined3d_device_reset @105
wined3d_device_restore_fullscreen_window @106
wined3d_device_set_base_vertex_index @107
wined3d_device_set_clip_plane @108
wined3d_device_set_clip_status @109
wined3d_device_set_cursor_position @110
wined3d_device_set_cursor_properties @111
wined3d_device_set_depth_stencil_view @112
wined3d_device_set_dialog_box_mode @113
wined3d_device_set_gamma_ramp @114
wined3d_device_set_geometry_shader @115
wined3d_device_set_gs_cb @116
wined3d_device_set_gs_resource_view @117
wined3d_device_set_gs_sampler @118
wined3d_device_set_index_buffer @119
wined3d_device_set_light @120
wined3d_device_set_light_enable @121
wined3d_device_set_material @122
wined3d_device_set_multithreaded @123
wined3d_device_set_npatch_mode @124
wined3d_device_set_pixel_shader @125
wined3d_device_set_predication @126
wined3d_device_set_primitive_type @127
wined3d_device_set_ps_cb @128
wined3d_device_set_ps_consts_b @129
wined3d_device_set_ps_consts_f @130
wined3d_device_set_ps_consts_i @131
wined3d_device_set_ps_resource_view @132
wined3d_device_set_ps_sampler @133
wined3d_device_set_render_state @134
wined3d_device_set_rendertarget_view @135
wined3d_device_set_sampler_state @136
wined3d_device_set_scissor_rect @137
wined3d_device_set_software_vertex_processing @138
wined3d_device_set_stream_output @139
wined3d_device_set_stream_source @140
wined3d_device_set_stream_source_freq @141
wined3d_device_set_texture @142
wined3d_device_set_texture_stage_state @143
wined3d_device_set_transform @144
wined3d_device_set_vertex_declaration @145
wined3d_device_set_vertex_shader @146
wined3d_device_set_viewport @147
wined3d_device_set_vs_cb @148
wined3d_device_set_vs_consts_b @149
wined3d_device_set_vs_consts_f @150
wined3d_device_set_vs_consts_i @151
wined3d_device_set_vs_resource_view @152
wined3d_device_set_vs_sampler @153
wined3d_device_setup_fullscreen_window @154
wined3d_device_show_cursor @155
wined3d_device_uninit_3d @156
wined3d_device_uninit_gdi @157
wined3d_device_update_sub_resource @158
wined3d_device_update_surface @159
wined3d_device_update_texture @160
wined3d_device_validate_device @161
wined3d_palette_create @162
wined3d_palette_decref @163
wined3d_palette_get_entries @164
wined3d_palette_apply_to_dc @165
wined3d_palette_incref @166
wined3d_palette_set_entries @167
wined3d_query_create @168
wined3d_query_decref @169
wined3d_query_get_data @170
wined3d_query_get_data_size @171
wined3d_query_get_parent @172
wined3d_query_get_type @173
wined3d_query_incref @174
wined3d_query_issue @175
wined3d_resource_get_desc @176
wined3d_resource_get_parent @177
wined3d_resource_get_priority @178
wined3d_resource_map @179
wined3d_resource_set_parent @180
wined3d_resource_set_priority @181
wined3d_resource_unmap @182
wined3d_rendertarget_view_create @183
wined3d_rendertarget_view_create_from_surface @184
wined3d_rendertarget_view_create_from_sub_resource @185
wined3d_rendertarget_view_decref @186
wined3d_rendertarget_view_get_parent @187
wined3d_rendertarget_view_get_resource @188
wined3d_rendertarget_view_get_sub_resource_parent @189
wined3d_rendertarget_view_incref @190
wined3d_rendertarget_view_set_parent @191
wined3d_sampler_create @192
wined3d_sampler_decref @193
wined3d_sampler_get_parent @194
wined3d_sampler_incref @195
wined3d_shader_create_gs @196
wined3d_shader_create_ps @197
wined3d_shader_create_vs @198
wined3d_shader_decref @199
wined3d_shader_get_byte_code @200
wined3d_shader_get_parent @201
wined3d_shader_incref @202
wined3d_shader_set_local_constants_float @203
wined3d_shader_resource_view_create @204
wined3d_shader_resource_view_decref @205
wined3d_shader_resource_view_get_parent @206
wined3d_shader_resource_view_incref @207
wined3d_stateblock_apply @208
wined3d_stateblock_capture @209
wined3d_stateblock_create @210
wined3d_stateblock_decref @211
wined3d_stateblock_incref @212
wined3d_surface_blt @213
wined3d_surface_decref @214
wined3d_surface_from_resource @215
wined3d_surface_get_overlay_position @216
wined3d_surface_get_parent @217
wined3d_surface_get_pitch @218
wined3d_surface_get_resource @219
wined3d_surface_getdc @220
wined3d_surface_incref @221
wined3d_surface_map @222
wined3d_surface_preload @223
wined3d_surface_releasedc @224
wined3d_surface_set_overlay_position @225
wined3d_surface_unmap @226
wined3d_surface_update_overlay @227
wined3d_surface_update_overlay_z_order @228
wined3d_swapchain_create @229
wined3d_swapchain_decref @230
wined3d_swapchain_get_back_buffer @231
wined3d_swapchain_get_device @232
wined3d_swapchain_get_display_mode @233
wined3d_swapchain_get_front_buffer_data @234
wined3d_swapchain_get_gamma_ramp @235
wined3d_swapchain_get_parent @236
wined3d_swapchain_get_desc @237
wined3d_swapchain_get_raster_status @238
wined3d_swapchain_incref @239
wined3d_swapchain_present @240
wined3d_swapchain_resize_buffers @241
wined3d_swapchain_set_gamma_ramp @242
wined3d_swapchain_set_palette @243
wined3d_swapchain_set_window @244
wined3d_texture_add_dirty_region @245
wined3d_texture_blt @246
wined3d_texture_create @247
wined3d_texture_decref @248
wined3d_texture_generate_mipmaps @249
wined3d_texture_get_autogen_filter_type @250
wined3d_texture_get_dc @251
wined3d_texture_get_level_count @252
wined3d_texture_get_lod @253
wined3d_texture_get_parent @254
wined3d_texture_get_resource @255
wined3d_texture_get_sub_resource @256
wined3d_texture_incref @257
wined3d_texture_preload @258
wined3d_texture_release_dc @259
wined3d_texture_set_autogen_filter_type @260
wined3d_texture_set_color_key @261
wined3d_texture_set_lod @262
wined3d_texture_update_desc @263
wined3d_vertex_declaration_create @264
wined3d_vertex_declaration_create_from_fvf @265
wined3d_vertex_declaration_decref @266
wined3d_vertex_declaration_get_parent @267
wined3d_vertex_declaration_incref @268
|