/usr/include/Wt/Chart/WCartesian3DChart is in libwt-dev 3.3.6+dfsg-1.1.
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/*
* Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef CHART_WCARTESIAN_3DCHART_H
#define CHART_WCARTESIAN_3DCHART_H
#include <Wt/Chart/WAbstractDataSeries3D>
#include <Wt/Chart/WAxis>
#include <Wt/Chart/WChartGlobal>
#include <Wt/Chart/WChartPalette>
#include <Wt/Chart/WLegend3D>
#include <Wt/WBrush>
#include <Wt/WFont>
#include <Wt/WGLWidget>
#include <Wt/WMatrix4x4>
#include <Wt/WPaintedWidget>
namespace Wt {
class WVector3;
namespace Chart {
class WChart3DImplementation;
class WAbstractGridData;
/*! \enum Plane
* \brief Lists the three orthogonal planes in 3D
*
* \ingroup charts
*/
enum Plane {
XY_Plane, //!< X/Y Plane
XZ_Plane, //!< X/Z Plane
YZ_Plane //!< Y/Z Plane
};
/*! \enum ChartUpdates
* \brief Lists the different ways that a chart can be updated
*
* \ingroup charts
*/
enum ChartUpdates {
CameraMatrix = 0x1, //!< Camera matrix
GLContext = 0x2, //!< GL context
GLTextures = 0x4 //!< GL textures
};
/*! \class WCartesian3DChart
* \brief A 3D Cartesian chart
*
* The chart consists of a plotcube, which is always open on the front, and
* adapts to the data which is shown on the chart. The plotcube has three axes
* of type WAxis. Each of these can be manually configured as in the 2D case.
* The chart can be either a \ref ScatterPlot or a \ref CategoryChart. This influences
* how the data is positioned in relation to the x/y-axis. Gridlines can also
* be drawn on each of the plotcube-planes. The chart has a mouse-handler which
* allows rotation of the chart around the center of the plotcube. Zooming in
* and out is possible by scrolling.
*
* Data that can be shown on the chart derives from WAbstractDataSeries3D.
* Multiple dataseries can be added to the chart using addDataSeries(). The
* color of the dataseries is by default determined by the colors of the
* WChartPalette. This way a separate color is assigned to each new dataseries.
* All rendering logic of the data is contained in the dataseries-classes and
* further styling is often possible there. For example, a WAbstractColorMap
* can be added to a dataseries, which will assign a color to datapoints based
* on their z-value. More information on this is found in the documentation of
* WAbstractDataSeries3D.
*
* It is possible to assign a title to the chart. A legend can also be shown
* that lists the titles of all dataseries (unless disabled in the dataseries
* itself). The legend position and style can be configured. In addition to
* title and legend, a colormap-legend is shown for every dataseries which has
* a colormap enabled and indicates that it should be displayed on the chart.
*
* \image html Chart3DCombo.png "A scatterplot on the left, a category-chart on the right."
*
* \ingroup charts
*/
class WT_API WCartesian3DChart : public WGLWidget {
public:
/*! \class IntersectionPlane
* \brief An invisible intersection plane.
*
* Describes an invisible intersection plane, with
* the axis it is perpendicular to, its position and
* the color of the intersection.
*/
struct IntersectionPlane {
Axis axis;
double position;
WColor color;
/*! \brief Constructor
*
* Create an intersection plane perpendicular to the given axis,
* at the given position on that axis, and the color that the
* intersection lines should have.
*
* \sa setIntersectionPlanes()
*/
IntersectionPlane(Axis axis, double position, WColor col)
: axis(axis), position(position), color(col)
{}
};
/*! \brief Constructor
*
* Constructs a cartesian 3D chart, with the type set to ScatterPlot, a
transparent background, a WStandardPalette::Muted palette and no gridlines.
*/
WCartesian3DChart(WContainerWidget *parent=0);
/*! \brief Constructor
*
* Construct a cartesian 3D chart with the specified type , a transparent
* background, a WStandardPalette::Muted palette and no gridlines.
*/
WCartesian3DChart(ChartType type, WContainerWidget *parent=0);
/*! \brief Destructor
*/
~WCartesian3DChart();
/*! \brief Add a dataseries to the chart
*
* Ownership of the dataseries is transferred to the chart.
*
* If the chart is of type ScatterPlot only numerical dataseries should
* be added and if it is of type CategoryChart only categorical dataseries
* should be added. If multiple categorical datasets are added, the
* axis-labels of the first dataseries will be used on the chart.
*
* Note that a dataseries can only be added once.
*
* \sa removeDataSeries()
*/
void addDataSeries(WAbstractDataSeries3D * dataseries);
/*! \brief Removes a dataseries from a chart.
*
* This removes the data from the chart and transfers ownership back. The
* data can then be added to another chart.
*
* \sa addDataSeries()
*/
void removeDataSeries(WAbstractDataSeries3D * dataseries);
/*! \brief Returns all dataseries that were added to this chart.
*
* \sa addDataSeries(), removeDataSeries()
*/
const std::vector<WAbstractDataSeries3D*>& dataSeries() const { return dataSeriesVector_; }
/*! \brief Returns the specified axis belonging to the chart.
*/
WAxis& axis(Axis axis);
/*! \brief Returns the specified axis belonging to the chart.
*/
const WAxis& axis(Axis axis) const;
/*! \brief Enable/disable gridlines.
*
* Enables or disables gridlines in the given plane, along the given axis.
* All gridlines are by default disabled.
*/
void setGridEnabled(Plane plane, Axis axis, bool enabled = true);
/*! \brief Returns whether the gridlines are enabled.
*
* \sa setGridEnabled()
*/
bool isGridEnabled(Plane plane, Axis axis);
/*! \brief Set whether intersection lines are shown between surface charts
*
* This is disabled by default.
*/
void setIntersectionLinesEnabled(bool enabled = true);
/*! \brief Returns whether intersection lines are shown between surface charts
*
* \sa setIntersectionLinesEnabled()
*/
bool isIntersectionLinesEnabled() const { return intersectionLinesEnabled_; }
/*! \brief Sets the color of the intersection lines between surface charts.
*/
void setIntersectionLinesColor(WColor color);
/*! \brief Gets the color of the intersection lines between surface charts.
*
* \sa setIntersectionLinesColor()
*/
const WColor &intersectionLinesColor() const { return intersectionLinesColor_; }
/*! \brief Set the invisible planes with which intersections are drawn.
*
* This plane is perpendicular to the given axis, and the intersection
* is shown in the given color.
*
* Note that render times will take increasingly longer as you add more
* intersection planes.
*/
void setIntersectionPlanes(const std::vector<IntersectionPlane> &intersectionPlanes);
/*! \brief Get the invisible planes with which intersections are drawn.
*
* \sa setIntersectionPlanes()
*/
const std::vector<IntersectionPlane> &intersectionPlanes() const;
/*! \brief Sets the pen used for drawing the gridlines.
*
* The default pen for drawing gridlines is a black pen of width 0.
*
* \sa gridLinesPen()
*/
void setGridLinesPen(const WPen & pen);
/*! \brief Returns the pen used for drawing the gridlines.
*
* \sa setGridLinesPen()
*/
const WPen& gridLinesPen() const { return gridLinesPen_; }
/*! \brief Sets the pen used to draw the edges of the plotcube.
*
* The default pen for drawing cubelines is a black pen of width 0.
*
* Note: Only width and color of the pen are used, all other styling is
* ignored.
*/
void setCubeLinesPen(const WPen & pen);
/*! \brief Returns a reference to the pen used for drawing the edges of
* the plotcube.
*
* The width and color of the pen are used when drawing the edges of the
* plotcube
*
* \sa setCubeLinesPen()
*/
const WPen& cubeLinesPen() const { return cubeLinesPen_; }
/*! \brief Sets the type of this chart.
*
* Sets the type of this chart to either ScatterPlot (for drawing numerical
* data) or to CategoryChart (for drawing categorical data).
*/
void setType(ChartType type);
/*! \brief Returns the type of this chart
*
* \sa setType()
*/
ChartType type() const { return chartType_; }
/*! \brief Sets the palette for this chart.
*
* Ownership of the WChartPalette is transferred to the chart.
*
* The given palette determines which color subsequent dataseries will have.
* If a dataseries has a colormap set, then the palette is not used for this
* data.
*/
void setPalette(WChartPalette * palette);
/*! \brief Returns the palette used for this chart.
*
* \sa setPalette()
*/
WChartPalette * palette() const { return chartPalette_; }
/*! \brief Sets the background color for this chart.
*
* This sets the GL-clearcolor. The default is transparant, which will cause
* the background to have the color set in css.
*/
void setBackground(const WColor &background);
/*! \brief Returns the background color used for this chart.
*
* \sa setBackground()
*/
const WColor& background() const { return background_; }
/*! \brief Sets the title that is put on the chart.
*
* The title is always put at the top of the chart and in the center.
*
* \sa setTitleFont()
*/
void setTitle(const WString &title);
/*! \brief Returns the title that is put at the top of this chart.
*
* \sa setTitle(), setTitleFont()
*/
const WString& title() const { return title_; }
/*! \brief Sets the font that is used to draw the title.
*
* The default font is the default constructed WFont.
*
* \sa setTitle()
*/
void setTitleFont(const WFont &titleFont);
/*! \brief Returns the font used to draw the title.
*
* \sa setTitle(), setTitleFont()
*/
const WFont& titleFont() const { return titleFont_; }
//void resetView();
// /*! \brief
// */
// WLegend & legend() { return legend_; }
// /*! \brief
// */
// const WLegend & legend() const { return legend_; }
/*! \brief Enables the legend.
*
* The location of the legend can be configured using
* setLegendLocation(). Only series for which the legend is enabled
* are included in this legend.
*
* The default value is \c false.
*
* \sa setLegendLocation()
*/
void setLegendEnabled(bool enabled);
/*! \brief Returns whether the legend is enabled.
*
* \sa setLegendEnabled()
*/
bool isLegendEnabled() const { return legend_.isLegendEnabled(); }
/*! \brief Configures the location of the legend
*
* The provided \p side can either be Wt::Left, Wt::Right, Wt::Top,
* Wt::Bottom and configures the side of the chart at which the
* legend is displayed.
*
* The \p alignment specifies how the legend is aligned. This can be
* a horizontal alignment flag (Wt::AlignLeft, Wt::AlignCenter, or
* Wt::AlignRight), when the \p side is Bottom or Top, or a vertical
* alignment flag (Wt::AlignTop, Wt::AlignMiddle, or Wt::AlignBottom)
* when the \p side is Left or Right.
*
* The default location is Wt::Right and Wt::AlignMiddle.
*
* \sa setLegendEnabled()
*/
void setLegendLocation(Side side, AlignmentFlag alignment);
/*! \brief Configures the legend decoration.
*
* This configures the font, border and background for the legend.
*
* The default font is a 10pt sans serif font (the same as the
* default axis label font), the default \p border is \link
* Wt::NoPen NoPen\endlink and the default \p background is \link
* Wt::NoBrush NoBrush\endlink.
*
* \sa setLegendEnabled()
*/
void setLegendStyle(const WFont &font, const WPen &border,
const WBrush &background);
/*! \brief Returns the legend side.
*
* \sa setLegendLocation()
*/
Side legendSide() const { return legend_.legendSide(); }
/*! \brief Returns the legend alignment.
*
* \sa setLegendLocation()
*/
AlignmentFlag legendAlignment() const { return legend_.legendAlignment(); }
/*! \brief Returns the number of legend columns.
*
* \sa setLegendColumns()
*/
int legendColumns() const { return legend_.legendColumns(); }
/*! \brief Returns the legend column width.
*
* \sa setLegendColumns()
*/
WLength legendColumnWidth() const { return legend_.legendColumnWidth(); }
/*! \brief Returns the legend font.
*
* \sa setLegendStyle()
*/
WFont legendFont() const { return legend_.legendFont(); }
/*! \brief Returns the legend border pen.
*
* \sa setLegendStyle()
*/
WPen legendBorder() const { return legend_.legendBorder(); }
/*! \brief Returns the legend background brush.
*
* \sa setLegendStyle()
*/
WBrush legendBackground() const { return legend_.legendBackground(); }
/*! \brief Configures the number of columns and columnwidth of the legend.
*
* The default value is a single column, 100 pixels wide.
*/
void setLegendColumns(int columns, const WLength &columnWidth);
/*! \brief Initializes the chart layout.
*
* This method must be called before any methods relating to the layout of
* the chart are called (eg. calling minimum() or maximum() on one of the
* axes). The method is also automatically called when the chart is rendered.
*/
void initLayout();
/*! \brief Set the camera-matrix.
*
* The viewpoint can be set with the camera-matrix. The chart is defined
* in the world coordinate system as a cube with axes from 0 to 1 in all
* three directions. Therefore the center of the cube is positioned at
* (0.5, 0.5, 0.5). The camera can be most easily position with the lookAt
* method of WMatrix4x4. A common use-case when manipulating the matrix is to
* translate the center to the origin and then rotate.
*
* For example:
* \code{.cpp}
* ...
*
* WMatrix4x4 camera;
* camera.lookAt(0.5, 0.5, z, // camera position
* 0.5, 0.5, 0.5, // center of the scene
* 0, 1, 0); // up direction
* camera.translate(0.5, 0.5, 0.5);
*
* ... // some rotations
*
* camera.translate(-0.5, -0.5, -0.5);
* \endcode
*/
void setCameraMatrix(const WMatrix4x4& matrix);
/*! \brief Get the current camera-matrix.
*
* The matrix represents the current view on the scene. It corresponds to
* a coordinate system where the chart's axes run from 0 to 1 in all three
* directions.
*
* \sa setCameraMatrix()
*/
WMatrix4x4 cameraMatrix() const;
/*! \brief Get the current camera matrix as a JavaScriptMatrix4x4.
*
* This JavaScriptMatrix4x4 can be used to implement a custom mouse
* handler using setClientSideMouseHandler().
*
* \sa setCameraMatrix()
*/
JavaScriptMatrix4x4 jsMatrix() const { return jsMatrix_; }
// below = internal API
WMatrix4x4 pMatrix() const { return pMatrix_; }
double toPlotCubeCoords(double value, Axis axis);
protected:
/*! \brief Initialize the WebGL state when the widget is first shown.
*
* Specialized for chart rendering.
*/
void initializeGL();
/*! \brief Update the client-side painting function.
*
* Specialized for chart rendering.
*/
void paintGL();
/*! \brief Update state set in initializeGL()
*
* Specialized for chart rendering.
*/
void updateGL();
/*! \brief Act on resize events.
*
* Specialized for chart rendering.
*/
void resizeGL(int width, int height);
public:
/*! \brief Update the chart.
*/
void updateChart(WFlags<ChartUpdates> flags);
void resize(const WLength &width, const WLength &height);
void createRay(double x, double y, WVector3 &eye, WVector3 &direction) const;
private:
void initializePlotCube();
void deleteAllGLResources();
void deleteGLTextures();
void initializeIntersectionLinesProgram();
void initializeClippingPlaneProgram();
void initOffscreenBuffer();
void resizeOffscreenBuffer();
void deleteOffscreenBuffer();
void renderIntersectionLines();
void renderIntersectionLinesWithInvisiblePlanes();
void renderClippingLines(WAbstractGridData *data);
void paintHorizAxisTextures(WPaintDevice *paintDevice,
bool labelAngleMirrored = false);
void paintVertAxisTextures(WPaintDevice *paintDevice);
void paintGridLines(WPaintDevice *paintDevice, Plane plane);
void loadCubeTextures();
// Methods for all peripheral textures
void init2DShaders();
void initTitle();
void initColorMaps();
void initLegend();
void paintPeripheralTexture(const Buffer& pos, const Buffer& texCo,
const Texture& texture);
WMatrix4x4 worldTransform_;
bool isViewSet_;
std::vector<WAbstractDataSeries3D*> dataSeriesVector_;
WAxis XAxis_, YAxis_, ZAxis_;
ChartType chartType_;
bool XYGridEnabled_[2], XZGridEnabled_[2], YZGridEnabled_[2];
WPen cubeLinesPen_;
WPen gridLinesPen_;
WColor background_;
WChartPalette * chartPalette_;
WString title_;
WFont titleFont_;
WLegend3D legend_;
WChart3DImplementation *interface_;
int axisRenderWidth_, axisRenderHeight_;
int gridRenderWidth_;
int textureScaling_;
unsigned int seriesCounter_; // for default naming
// settings and options for all peripherals (legend, colormap, title)
int currentTopOffset_, currentBottomOffset_;
int currentLeftOffset_, currentRightOffset_;
// Update flags
WFlags<ChartUpdates> updates_;
bool intersectionLinesEnabled_;
WColor intersectionLinesColor_;
std::vector<IntersectionPlane> intersectionPlanes_;
// Shader programs
Shader fragmentShader_;
Shader vertexShader_;
Shader fragmentShader2_;
Shader vertexShader2_;
Shader cubeLineFragShader_;
Shader cubeLineVertShader_;
Shader vertexShader2D_; // for putting 2D stuff in the 3D canvas
Shader fragmentShader2D_;
Shader intersectionLinesFragmentShader_;
Shader clippingPlaneFragShader_;
Shader clippingPlaneVertexShader_;
Program cubeProgram_;
Program cubeLineProgram_;
Program axisProgram_;
Program textureProgram_;
Program intersectionLinesProgram_;
Program clippingPlaneProgram_;
// Cube SHADER variables
// Shader attributes
AttribLocation cube_vertexPositionAttribute_;
AttribLocation cube_planeNormalAttribute_;
AttribLocation cube_textureCoordAttribute_;
AttribLocation cubeLine_vertexPositionAttribute_;
AttribLocation cubeLine_normalAttribute_;
// Shader uniform variables
UniformLocation cube_pMatrixUniform_;
UniformLocation cube_mvMatrixUniform_;
UniformLocation cube_cMatrixUniform_;
UniformLocation cube_texSampler1Uniform_;
UniformLocation cube_texSampler2Uniform_;
UniformLocation cube_texSampler3Uniform_;
UniformLocation cubeLine_pMatrixUniform_;
UniformLocation cubeLine_mvMatrixUniform_;
UniformLocation cubeLine_cMatrixUniform_;
UniformLocation cubeLine_nMatrixUniform_;
UniformLocation cubeLine_colorUniform_;
// AXIS SHADER variables
// Shader attributes
AttribLocation axis_vertexPositionAttribute_;
AttribLocation axis_textureCoordAttribute_;
AttribLocation axis_inPlaneAttribute_;
AttribLocation axis_planeNormalAttribute_;
AttribLocation axis_outOfPlaneNormalAttribute_;
// Shader uniform variables
UniformLocation axis_pMatrixUniform_;
UniformLocation axis_mvMatrixUniform_;
UniformLocation axis_cMatrixUniform_;
UniformLocation axis_nMatrixUniform_;
UniformLocation axis_normalAngleTextureUniform_;
UniformLocation axis_texSamplerUniform_;
// TEXTURE SHADER variables
AttribLocation texture_vertexPositionAttribute_;
AttribLocation texture_vertexTextureCoAttribute_;
UniformLocation texture_texSamplerUniform_;
// INTERSECTION LINES SHADER variables
AttribLocation intersectionLines_vertexPositionAttribute_;
AttribLocation intersectionLines_vertexTextureCoAttribute_;
UniformLocation intersectionLines_cameraUniform_;
UniformLocation intersectionLines_viewportWidthUniform_;
UniformLocation intersectionLines_viewportHeightUniform_;
UniformLocation intersectionLines_positionSamplerUniform_;
UniformLocation intersectionLines_colorUniform_;
UniformLocation intersectionLines_meshIndexSamplerUniform_;
// CLIPPING PLANE SHADER variables
AttribLocation clippingPlane_vertexPositionAttribute_;
UniformLocation clippingPlane_mvMatrixUniform_;
UniformLocation clippingPlane_pMatrixUniform_;
UniformLocation clippingPlane_cMatrixUniform_;
UniformLocation clippingPlane_clipPtUniform_;
UniformLocation clippingPlane_dataMinPtUniform_;
UniformLocation clippingPlane_dataMaxPtUniform_;
UniformLocation clippingPlane_clippingAxis_;
UniformLocation clippingPlane_drawPositionUniform_;
WMatrix4x4 pMatrix_;
// A client-side JavaScript matrix variable (for rotation)
JavaScriptMatrix4x4 jsMatrix_;
// Vertex buffers
FloatBuffer cubeData_;
FloatBuffer cubeNormalsData_;
IntBuffer cubeIndices_;
FloatBuffer cubeTexCo_;
IntBuffer cubeLineIndices_;
FloatBuffer axisSlabData_;
IntBuffer axisSlabIndices_;
FloatBuffer axisInPlaneBools_;
FloatBuffer axisPlaneNormal_;
FloatBuffer axisOutOfPlaneNormal_;
FloatBuffer axisTexCo_;
FloatBuffer axisSlabDataVert_;
IntBuffer axisSlabIndicesVert_;
FloatBuffer axisInPlaneBoolsVert_;
FloatBuffer axisPlaneNormalVert_;
FloatBuffer axisOutOfPlaneNormalVert_;
FloatBuffer axisTexCoVert_;
Buffer cubeBuffer_;
Buffer cubeNormalsBuffer_;
Buffer cubeIndicesBuffer_;
Buffer cubeLineNormalsBuffer_;
Buffer cubeLineIndicesBuffer_;
Buffer cubeTexCoords_;
Buffer axisBuffer_;
Buffer axisIndicesBuffer_;
Buffer axisInPlaneBuffer_;
Buffer axisPlaneNormalBuffer_;
Buffer axisOutOfPlaneNormalBuffer_;
Buffer axisVertBuffer_;
Buffer axisIndicesVertBuffer_;
Buffer axisInPlaneVertBuffer_;
Buffer axisPlaneNormalVertBuffer_;
Buffer axisOutOfPlaneNormalVertBuffer_;
Buffer axisTexCoordsHoriz_;
Buffer axisTexCoordsVert_;
Buffer overlayPosBuffer_;
Buffer overlayTexCoBuffer_;
Buffer clippingPlaneVertBuffer_;
// Textures
Texture horizAxisTexture_;
Texture horizAxisTexture2_; // with a negative label-angle
Texture vertAxisTexture_;
Texture cubeTextureXY_;
Texture cubeTextureXZ_;
Texture cubeTextureYZ_;
Texture titleTexture_;
Texture legendTexture_;
Texture colorMapTexture_;
Texture meshIndexTexture_;
Texture positionTexture_;
Texture intersectionLinesTexture_;
// Offscreen buffers
Framebuffer meshIndexFramebuffer_;
Framebuffer positionFramebuffer_;
Framebuffer intersectionLinesFramebuffer_;
Renderbuffer offscreenDepthbuffer_;
std::vector<boost::any> objectsToDelete;
friend class WAbstractGridData;
friend class WGridData;
};
W_DECLARE_OPERATORS_FOR_FLAGS(ChartUpdates)
}
}
#endif
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