/usr/include/Wt/WRasterImage is in libwt-dev 3.3.6+dfsg-1.1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2010 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WRASTER_IMAGE_H_
#define WRASTER_IMAGE_H_
#include <Wt/WPaintDevice>
#include <Wt/WResource>
#include <list>
namespace Wt {
class FontSupport;
class WTransform;
/*! \class WRasterImage Wt/WRasterImage Wt/WRasterImage
* \brief A paint device for rendering to a raster image.
*
* A %WRasterImage paint device provides support for creating raster
* images (such as PNG or GIF images).
*
* It implements two main use-cases:
*
* - When used either in conjunction with a WPainter, it supports
* vector graphics operations, and can be used to make a PNG or GIF
* version of a WPaintedWidget's contents.
*
* - It also provides a low-level API to color individual pixels using
* setPixel(), which directly sets the raster pixels.
*
* The rendering is provided by <a
* href="http://www.graphicsmagick.org/">GraphicsMagick</a>, and this
* class is included in the library only if <tt>libgraphicsmagick</tt>
* was found during the build of the library. If %Wt is built to use
* <tt>libpango</tt> for font support, then text rendering is done
* using this library. Otherwise, you may want to configure TrueType
* font search directories using addFontCollection().
*
* You can use the image as a resource and specialize handleRequest()
* to paint the contents on the fly. Alternatively can also use
* write() to serialize to an image file (std::ostream).
*
* The latter usage is illustrated by the code below:
* \code
* Wt::Chart::WCartesianChart *chart = ...
*
* Wt::WRasterImage pngImage("png", 600, 400);
* {
* Wt::WPainter p(&pngImage);
* chart->paint(p);
* }
* std::ofstream f("chart.png", std::ios::out | std::ios::binary);
* pngImage.write(f);
* \endcode
*
* This paint device has the following limitations:
* - drop shadows are (not yet?) supported.
*
* \ingroup painting
*/
class WT_API WRasterImage : public WResource, public WPaintDevice
{
public:
/*! \brief Creates a raster image.
*
* \p type indicates an image type. The mime type of the resource is
* <tt>"image/"</tt> \p type.
*
* %Wt supports the following image types (amongst others):
* - png: Portable Network Graphics
* - gif: Graphics Interchange Format
* - bmp: Microsoft windows bitmap
* - jpeg: Joint Photographic Experts Group JFIF format
*/
WRasterImage(const std::string& type,
const WLength& width, const WLength& height,
WObject *parent = 0);
/*! \brief Destructor.
*/
~WRasterImage();
/*! \brief Adds a font collection.
*
* If %Wt has been configured to use <tt>libpango</tt>, then font
* matching and character selection is done by libpango, which is
* seeded with information on installed fonts by fontconfig. In that
* case, invocations for this method is ignored.
*
* If %Wt has not been configured to use <tt>libpango</tt>, then
* this method may be used to indicate the location of true type
* fonts. The main drawback compared to libpango is that font
* selection is not steered by the need for particular characters,
* i.e. font selection is independent from the text's need for
* specific characters. Most truetype fonts provided only partial
* unicode support. The provided \p directory will be searched for
* fonts (currently only TrueType ".ttf" or ".ttc" fonts).
*/
void addFontCollection(const std::string& directory, bool recursive=true);
virtual WFlags<FeatureFlag> features() const;
virtual void setChanged(WFlags<ChangeFlag> flags);
virtual void drawArc(const WRectF& rect, double startAngle, double spanAngle);
virtual void drawImage(const WRectF& rect, const std::string& imgUri,
int imgWidth, int imgHeight, const WRectF& sourceRect);
virtual void drawLine(double x1, double y1, double x2, double y2);
virtual void drawPath(const WPainterPath& path);
virtual void drawText(const WRectF& rect,
WFlags<AlignmentFlag> alignmentFlags,
TextFlag textFlag,
const WString& text,
const WPointF *clipPoint);
virtual WTextItem measureText(const WString& text, double maxWidth = -1,
bool wordWrap = false);
virtual WFontMetrics fontMetrics();
virtual void init();
virtual void done();
virtual bool paintActive() const { return painter_ != 0; }
virtual WLength width() const { return width_; }
virtual WLength height() const { return height_; }
virtual void handleRequest(const Http::Request& request,
Http::Response& response);
/*! \brief Low-level paint method.
*
* Use this method to directly set colors for individual pixels, when
* using the paint device without a painter.
*/
void setPixel(int x, int y, const WColor& color);
/*! \brief Low-level paint method.
*
* Use this method to directly get the color for an individual pixel, when
* using the paint device without a painter.
*/
WColor getPixel(int x, int y);
/*! \brief Low-level pixel retrieval
*
* This is a more efficient alternative than calling getPixel() for every
* pixel.
*
* Parameter data must point to an allocated memory region of width*height
* 32-bit words. The pixels will be written in row-order from top-left
* to bottom-right, in RGBA format.
*/
void getPixels(void *data);
/*! \brief Clears the image.
*
* Fills the image with a white background.
*/
void clear();
protected:
virtual WPainter *painter() const { return painter_; }
virtual void setPainter(WPainter *painter) { painter_ = painter; }
private:
WLength width_, height_;
WPainter *painter_;
class Impl;
Impl *impl_;
};
}
#endif // WRASTER_IMAGE_H_
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