This file is indexed.

/usr/include/wvstreams/wvdbusconn.h is in libwvstreams-dev 4.6.1-12~deb9u1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
/* -*- Mode: C++ -*-
 * Worldvisions Weaver Software:
 *   Copyright (C) 2004-2006 Net Integration Technologies, Inc.
 * 
 * Pathfinder Software:
 *   Copyright (C) 2007, Carillon Information Security Inc.
 *
 * This library is licensed under the LGPL, please read LICENSE for details.
 *
 * A WvDBusConn represents a connection to another application. Messages
 * can be sent and received via this connection. In most cases, the
 * other application is a message bus. 
 */ 
#ifndef __WVDBUSCONN_H
#define __WVDBUSCONN_H

#include "wvstreamclone.h"
#include "wvlog.h"
#include "wvdbusmsg.h"
#include "wvhashtable.h"
#include "wvuid.h"

#define WVDBUS_DEFAULT_TIMEOUT (300*1000)

class WvDBusConn;

/**
 * The data type of callbacks used by WvDBusConn::add_callback().  The
 * return value should be true if the callback processes the message, false
 * otherwise.
 */
typedef wv::function<bool(WvDBusMsg&)> WvDBusCallback;

class IWvDBusAuth
{
public:
    virtual ~IWvDBusAuth() { };
    
    /**
     * Main action callback.  Called whenever d seems to have data available.
     * Return false if you're not yet authorized and need to be called again
     * when data is available; return true if you're done.
     * 
     * If authorization fails, call seterr on d with an appropriate error
     * message.
     */
    virtual bool authorize(WvDBusConn &c) = 0;

    // Returns the unix UID negotiated during authentication.  Boring on the
    // client side (generally just getuid()), more useful for the server.
    virtual wvuid_t get_uid() = 0;
};


class WvDBusClientAuth : public IWvDBusAuth
{
    bool sent_request;
public:
    WvDBusClientAuth();
    virtual bool authorize(WvDBusConn &c);
    virtual wvuid_t get_uid();
};


class WvDBusConn : public WvStreamClone
{
    bool client, authorized, in_post_select;
    WvString _uniquename;
    IWvDBusAuth *auth;
    
public:
    WvLog log;
    
    /**
     * Creates a new dbus connection using the given WvStreams moniker.
     * 
     * WvDBus uses special monikers for the "standard" DBus buses:
     * dbus:system, dbus:session, and dbus:starter.  These correspond to 
     * DBUS_BUS_SYSTEM, DBUS_BUS_SESSION, and DBUS_BUS_STARTER, respectively.
     *
     * If a non-NULL _auth parameter is passed, the WvDBusConn object takes
     * ownership of it and will delete it at some point (possibly before
     * the WvDBusConn itself is destroyed).
     */
    WvDBusConn(WvStringParm moniker, IWvDBusAuth *_auth = NULL,
	       bool _client = true);
    
    /**
     * Creates a new dbus connection from the given stream.  Takes ownership
     * of the stream and will WVRELEASE() it when done.
     */
    WvDBusConn(IWvStream *_cloned, IWvDBusAuth *_auth = NULL,
	       bool _client = true);
    
    void init(IWvDBusAuth *_auth, bool _client);
    
    /**
     * Release this connection.  If this is the last owner of the associated
     * DBusConnection object, the connection itself closes.
     */
    virtual ~WvDBusConn();
    
    void set_uniquename(WvStringParm s);
    void try_auth();
    void send_hello();
    wvuid_t get_uid() { return auth ? auth->get_uid() : WVUID_INVALID; }
    
    void out(WvStringParm s);
    void out(WVSTRING_FORMAT_DECL)
        { return out(WvString(WVSTRING_FORMAT_CALL)); }
    const char *in();

    /**
     * Request the given service name on DBus.  There's no guarantee the
     * server will let us have the requested name, though.
     * 
     * The name will be released when this connection object is destroyed.
     */
    void request_name(WvStringParm name, const WvDBusCallback &onreply = 0,
		      time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT);
    
    /**
     * Return this connection's unique name on the bus, assigned by the server
     * at connect time.
     */
    WvString uniquename() const;
    
    /**
     * Close the underlying stream.  The object becomes unusable.  This is
     * also called whenever an error is set.
     */
    virtual void close();
    
    /**
     * Send a message on the bus, not expecting any reply.  Returns the
     * assigned serial number in case you want to track it some other way.
     */
    uint32_t send(WvDBusMsg msg);
    
    /**
     * Send a message on the bus, calling onreply() when the reply comes in
     * or the messages times out.
     */
    void send(WvDBusMsg msg, const WvDBusCallback &onreply,
	      time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT);
    
    /**
     * Send a message on the bus and wait for a reply to come in, returning
     * the message when it does.  There is always a reply, even if it's
     * "message expired" or some other error message.
     *
     * The serial_cb parameter allows you to create a callback which is called
     * after 'send' but before the runonce() loop is initiated, allowing you
     * to perform some kind of setup based on the serial number of the message.
     * 
     * It waits by doing this->runonce().  Streams on the globallist may run.
     * 
     * WARNING: this function does a synchronous wait operation, and thus
     * does not play nicely in single-threaded WvStreams applications.  Use
     * with extreme care.
     */
    WvDBusMsg send_and_wait(WvDBusMsg msg,
			    time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT,
			    wv::function<void(uint32_t)> serial_cb = 0);

    /**
     * The priority level of a callback registration.  This defines the order
     * in which callbacks are processed, from lowest to highest integer.
     */
    enum CallbackPri { 
	PriSystem    = 0,     // implemented by DBus or WvDBus.  Don't use.
	PriSpecific  = 5000,  // strictly limited by interface/method
	PriNormal    = 6000,  // a reasonably selective callback
	PriBridge    = 7000,  // proxy selectively to other listeners
	PriBroadcast = 8000,  // last-resort proxy to all listeners
	PriGaveUp    = 9900,  // run this if nothing else works
    };
    
    /**
     * Adds a callback to the connection: all received messages will be
     * sent to all callbacks to look at and possibly process.  This method
     * is simple and flexible, but it can be slow if you have too many 
     * callbacks set.
     *
     * Your application is very unlikely to have "too many" callbacks.  If
     * for some reason you need to register lots of separate callbacks,
     * make your own data structure for them and register just a single
     * callback here that looks things up in your own structure.
     * 
     * 'pri' defines the callback sort order.  When calling callbacks, we
     * call them in priority order until the first callback returns 'true'.
     * If you just want to log certain messages and let other people handle
     * them, use a high priority but return 'false'.
     * 
     * 'cookie' is used to identify this callback for del_callback().  Your
     * 'this' pointer is a useful value here.
     */
    void add_callback(CallbackPri pri, WvDBusCallback cb, void *cookie = NULL);
    
    /**
     * Delete all callbacks that have the given cookie.
     */
    void del_callback(void *cookie);

    /**
     * Called by for each received message.  Returns true if we handled
     * this message, false if not.  You should not need to call or override
     * this; see add_callback() instead.
     */
    virtual bool filter_func(WvDBusMsg &msg);
    
    /**
     * Returns true if there are no outstanding messages that have not
     * received (or timed out) their reply.  Mostly useful in unit tests
     * that want to terminate once all messages have been processed.
     */
    bool isidle();
    
private:
    time_t mintimeout_msec();
    virtual bool post_select(SelectInfo &si);
    
    struct Pending
    {
	WvDBusMsg msg; // needed in case we need to generate timeout replies
	uint32_t serial;
	WvDBusCallback cb;
	WvTime valid_until;
	
	Pending(WvDBusMsg &_msg, const WvDBusCallback &_cb,
		time_t msec_timeout)
	    : msg(_msg), cb(_cb)
	{
	    serial = msg.get_serial();
	    if (msec_timeout < 0)
		msec_timeout = 5*3600*1000; // "forever" is a few hours
	    valid_until = msecadd(wvstime(), msec_timeout);
	}
    };
    DeclareWvDict(Pending, uint32_t, serial);
    
    PendingDict pending;
    WvDynBuf in_queue, out_queue;
    
    void expire_pending(Pending *p);
    void cancel_pending(uint32_t serial);
    void add_pending(WvDBusMsg &msg, WvDBusCallback cb,
		     time_t msec_timeout);
    bool _registered(WvDBusMsg &msg);

    struct CallbackInfo
    {
	CallbackPri pri;
	WvDBusCallback cb;
	void *cookie;
	
	CallbackInfo(CallbackPri _pri,
		     const WvDBusCallback &_cb, void *_cookie)
	    : cb(_cb)
	    { pri = _pri; cookie = _cookie; }
    };
    static int priority_order(const CallbackInfo *a, const CallbackInfo *b);
	
    DeclareWvList(CallbackInfo);
    CallbackInfoList callbacks;
    
};

#endif // __WVDBUSCONN_H