/usr/include/wvstreams/wvstring.h is in libwvstreams-dev 4.6.1-12~deb9u1.
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* Worldvisions Weaver Software:
* Copyright (C) 1997-2002 Net Integration Technologies, Inc.
*
* Implementation of a simple and efficient printable-string class.
*
* It leaves out many of the notational conveniences provided by other
* string classes, because they waste too much CPU time and space.
* It does the one thing really missing from char* strings, that is,
* dynamic buffer management.
*
* The 'str' member is the actual (char*) string. You should never
* need to access it directly.
*/
#ifndef __WVSTRING_H
#define __WVSTRING_H
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <string> // no code is actually used from here
/* 1 byte for terminating NUL */
#define WVSTRING_EXTRA 1
#define __WVS_F(n) WvStringParm __wvs_##n
#define __WVS_FORM(n) WvStringParm __wvs_##n = WvFastString::null
#define WVSTRING_FORMAT_DECL WvStringParm __wvs_format, \
WvStringParm __wvs_a0, \
__WVS_FORM( a1), __WVS_FORM( a2), __WVS_FORM( a3), \
__WVS_FORM( a4), __WVS_FORM( a5), __WVS_FORM( a6), \
__WVS_FORM( a7), __WVS_FORM( a8), __WVS_FORM( a9), \
__WVS_FORM(a10), __WVS_FORM(a11), __WVS_FORM(a12), \
__WVS_FORM(a13), __WVS_FORM(a14), __WVS_FORM(a15), \
__WVS_FORM(a16), __WVS_FORM(a17), __WVS_FORM(a18), \
__WVS_FORM(a19)
#define WVSTRING_FORMAT_DEFN WvStringParm __wvs_format, \
WvStringParm __wvs_a0, \
__WVS_F( a1), __WVS_F( a2), __WVS_F( a3), \
__WVS_F( a4), __WVS_F( a5), __WVS_F( a6), \
__WVS_F( a7), __WVS_F( a8), __WVS_F( a9), \
__WVS_F(a10), __WVS_F(a11), __WVS_F(a12), \
__WVS_F(a13), __WVS_F(a14), __WVS_F(a15), \
__WVS_F(a16), __WVS_F(a17), __WVS_F(a18), \
__WVS_F(a19)
#define WVSTRING_FORMAT_CALL __wvs_format, __wvs_a0, \
__wvs_a1, __wvs_a2, __wvs_a3, __wvs_a4, __wvs_a5, \
__wvs_a6, __wvs_a7, __wvs_a8, __wvs_a9, __wvs_a10, \
__wvs_a11, __wvs_a12, __wvs_a13, __wvs_a14, __wvs_a15, \
__wvs_a16, __wvs_a17, __wvs_a18, __wvs_a19
struct WvStringBuf;
class WvFastString;
class WvString;
class QString; // for operator QString()
class QCString;
// all WvFastString objects are const - they should _only_ be created
// automatically by automatic typecasting in parameter passing. So let's
// create a handy alias.
typedef const WvFastString & WvStringParm;
struct WvStringBuf
{
size_t size; // string length - if zero, use strlen!!
unsigned links; // number of WvStrings using this buf.
char data[1]; // optional room for extra string data
};
// the _actual_ space taken by a WvStringBuf, without the data[] array
// (which is variable-sized, not really 1 byte)
#define WVSTRINGBUF_SIZE(s) (s->data - (char *)s)
/**
* A WvFastString acts exactly like a WvString, but can take (const char *)
* strings without needing to allocate any memory, thus making it faster.
*
* When we copy to a normal WvString object, _then_ we allocate the memory.
* If that never happens, we never need to allocate.
*
* DON'T CREATE INSTANCES OF THIS! It's mostly useful for parameter passing,
* and for that you should use WvStringParm. You can get yourself into _big_
* trouble if you have an instance of a WvFastString created from a (char *)
* object and then you modify the original (char *).
*
* For almost all purposes, use WvString instead. At worst, it's a bit slower.
*/
class WvFastString
{
friend class WvString; // so WvString can access members of _other_ objects
protected:
WvStringBuf *buf;
char *str;
// WvStringBuf used for char* strings that have not been cloned.
static WvStringBuf nullbuf;
public:
// a null string, converted to char* as "(nil)"
static const WvFastString null;
/**
* Create an empty, NULL string. In the past, these were dangerous
* and could only be filled with operator= or setsize(); nowadays, NULL
* strings are explicitly allowed, since it's useful to express the
* difference between a zero-length string and a NULL result.
*/
WvFastString();
void setsize(size_t i);
/**
* Returns a copy of string pointed i bytes into this. Will not make it point
* past the trailing null byte.
*/
WvFastString offset(size_t i) const;
/**
* Copy constructor. We can safely copy from a normal WvString like this
* too, since no special behaviour is required in this direction. (Note
* that copying from a WvFastString to a WvString _does_ require special
* care!)
*/
WvFastString(const WvFastString &s);
WvFastString(const WvString &s);
/**
* Create a string out of a (char *)-style string _without_ copying any
* memory. It's fast, but we have to trust that the _str won't change
* for the lifetime of our WvFastString. That's usually safe, if you
* didn't use WvFastString where you should have used a WvString.
*/
WvFastString(const char *_str);
/**
* Create a string out of a Qt library QString. If you use this,
* you need to link with libwvqt.so.
*/
WvFastString(const QString &s);
WvFastString(const QCString &s);
/**
* Create a string out of a stdc++ string. To use this, #include
* wvstdstring.h.
*/
inline WvFastString(const std::string &s);
/**
* NOTE: make sure that 32 bytes is big enough for your longest
* int. This is true up to at least 64 bits.
*/
WvFastString(short i);
WvFastString(unsigned short i);
WvFastString(int i);
WvFastString(unsigned int i);
WvFastString(long i);
WvFastString(unsigned long i);
WvFastString(long long i);
WvFastString(unsigned long long i);
WvFastString(double i);
/** when this is called, we assume output.str == NULL; it will be filled. */
static void do_format(WvFastString &output, const char *format,
const WvFastString * const *a);
/**
* Now, you're probably thinking to yourself: Boy, does this ever
* look ridiculous. And indeed it does. However, it is
* completely type-safe and when functions are enabled, it
* reduces automatically to its minimum possible implementation.
* (ie. all extra comparisons with wv_null go away if the
* parameter really _is_ wv_null, and that is the default!)
*
* I failed to find a way to optimize out the comparisons for
* parameters that _are_ provided, however.
*
* There is a small problem, which is that only up to 20 (numbers
* 0 to 19) additional arguments are allowed. Luckily, no one has
* ever used that many on one "printf"-type line in the history of
* the world.
*/
WvFastString(WVSTRING_FORMAT_DECL)
{
const WvFastString *x[20];
x[ 0] = (&__wvs_a0 != &null)? &__wvs_a0 : 0;
x[ 1] = (&__wvs_a1 != &null)? &__wvs_a1 : 0;
x[ 2] = (&__wvs_a2 != &null)? &__wvs_a2 : 0;
x[ 3] = (&__wvs_a3 != &null)? &__wvs_a3 : 0;
x[ 4] = (&__wvs_a4 != &null)? &__wvs_a4 : 0;
x[ 5] = (&__wvs_a5 != &null)? &__wvs_a5 : 0;
x[ 6] = (&__wvs_a6 != &null)? &__wvs_a6 : 0;
x[ 7] = (&__wvs_a7 != &null)? &__wvs_a7 : 0;
x[ 8] = (&__wvs_a8 != &null)? &__wvs_a8 : 0;
x[ 9] = (&__wvs_a9 != &null)? &__wvs_a9 : 0;
x[10] = (&__wvs_a10 != &null)? &__wvs_a10 : 0;
x[11] = (&__wvs_a11 != &null)? &__wvs_a11 : 0;
x[12] = (&__wvs_a12 != &null)? &__wvs_a12 : 0;
x[13] = (&__wvs_a13 != &null)? &__wvs_a13 : 0;
x[14] = (&__wvs_a14 != &null)? &__wvs_a14 : 0;
x[15] = (&__wvs_a15 != &null)? &__wvs_a15 : 0;
x[16] = (&__wvs_a16 != &null)? &__wvs_a16 : 0;
x[17] = (&__wvs_a17 != &null)? &__wvs_a17 : 0;
x[18] = (&__wvs_a18 != &null)? &__wvs_a18 : 0;
x[19] = (&__wvs_a19 != &null)? &__wvs_a19 : 0;
link(&nullbuf, NULL);
do_format(*this, __wvs_format.str, x);
}
~WvFastString();
/*
* Figure out the length of this string. ==0 if NULL or empty.
*/
size_t len() const;
protected:
void construct(const char *_str);
// this doesn't exist - it's just here to keep it from being auto-created
// by stupid C++.
WvFastString &operator= (const WvFastString &s2);
// connect/disconnect ourselves from a WvStringBuf.
void link(WvStringBuf *_buf, const char *_str);
void unlink();
// allocate new space for buffers - needed only by the (int i) constructor,
// for now.
WvStringBuf *alloc(size_t size);
void newbuf(size_t size);
public:
// string comparison
bool operator== (WvStringParm s2) const;
bool operator!= (WvStringParm s2) const;
bool operator< (WvStringParm s2) const;
bool operator== (const char *s2) const;
bool operator!= (const char *s2) const;
bool operator< (const char *s2) const;
/** the not operator is 'true' if string is empty */
bool operator! () const;
// pointer arithmetic
const char *operator+ (int i) const
{ return str + i; }
const char *operator- (int i) const
{ return str - i; }
/** auto-convert WvString to (const char *), when needed. */
operator const char*() const
{ return str; }
/**
* return a (const char *) for this string. The typecast operator does
* this automatically when needed, but sometimes (especially with varargs
* like in printf()) that isn't convenient enough.
*/
const char *cstr() const
{ return str; }
/**
* return a Qt library QString containing the contents of this string.
* You need to link to libwvqt.so if you use this.
*/
operator QString() const;
/**
* Return a stdc++ string with the contents of this string. To use
* this, #include wvstdstring.h.
*/
//inline operator std::string() const;
/**
* used to convert WvString to int, when needed.
* we no longer provide a typecast, because it causes annoyance.
*/
int num() const
{ return str ? atoi(str) : 0; }
/** returns true if this string is null */
bool isnull() const
{ return str == NULL; }
/** returns either this string, or, if isnull(), the given string. */
const WvFastString &ifnull(WvStringParm defval) const
{ return isnull() ? defval : *this; }
};
/**
* WvString is an implementation of a simple and efficient
* printable-string class. It leaves out many of the notational
* conveniences provided by other string classes, because they waste
* too much CPU time and space.
*
* It does the one thing really missing from char* strings, that is,
* dynamic buffer management.
*
* When you copy one WvString to another, it does _not_ duplicate the
* buffer; it just creates another pointer to it. To really duplicate
* the buffer, call the unique() member function.
*
* To change the contents of a WvString, you need to run its edit()
* member function, which executes unique() and then returns a char*
* pointer to the WvString contents.
*
* The most annoying side-effect of this implementation is that if you
* construct a WvString from a char* buffer or static string, WvString
* won't duplicate it. Usually this is okay and much faster (for
* example, if you just want to print a static string). However, if
* you construct a WvString from a dynamic variable, changing the
* dynamic variable will change the WvString unless you run unique()
* or edit(). Worse still, deleting the dynamic variable will make
* WvString act unpredictably.
*
* But it does cut out extra dynamic memory allocation for the most
* common cases, and it almost always avoids manual 'new' and 'delete'
* of string objects.
*/
class WvString : public WvFastString
{
public:
// an empty string, converted to char* as ""
static const WvString empty;
WvString() {} // nothing special needed
WvString(short i) : WvFastString(i) { } // nothing special
WvString(unsigned short i) : WvFastString(i) { } // nothing special
WvString(int i) : WvFastString(i) { } // nothing special
WvString(unsigned int i) : WvFastString(i) { } // nothing special
WvString(long i) : WvFastString(i) { } // nothing special
WvString(unsigned long i) : WvFastString(i) { } // nothing special
WvString(long long i) : WvFastString(i) { } // nothing special
WvString(unsigned long long i) : WvFastString(i) { } // nothing special
WvString(double i) : WvFastString(i) { } // nothing special
/**
* Magic copy constructor for "fast" char* strings. When we copy from
* a "fast" string to a real WvString, we might need to allocate memory
* (equivalent to unique()) so the original char* can be safely changed
* or destroyed.
*/
WvString(const WvString &s)
{ copy_constructor(s); }
WvString(const WvFastString &s)
{ copy_constructor(s); }
/**
* Create a WvString out of a char* string. We always allocate memory
* and make a copy here. To avoid memory copies, you can (carefully)
* use a WvFastString. To just have quick parameter passing, use a
* WvStringParm instead.
*/
WvString(const char *_str);
/**
* Create a WvString out of a Qt library QString. You have to link with
* libwvqt.so if you want to use this.
*/
WvString(const QString &);
WvString(const QCString &);
/**
* Create a string out of a stdc++ string. To use this, #include
* wvstdstring.h.
*/
inline WvString(const std::string &s);
WvString(WVSTRING_FORMAT_DECL) : WvFastString(WVSTRING_FORMAT_CALL)
{ }
WvString &append(WvStringParm s);
WvString &append(WVSTRING_FORMAT_DECL)
{ return append(WvString(WVSTRING_FORMAT_CALL)); }
WvString &operator= (int i);
WvString &operator= (const WvFastString &s2);
WvString &operator= (const char *s2)
{ return *this = WvFastString(s2); }
/** make the buf and str pointers owned only by this WvString. */
WvString &unique();
/** returns true if this string is already unique() */
bool is_unique() const;
/** make the string editable, and return a non-const (char*) */
char *edit()
{ return unique().str; }
protected:
void copy_constructor(const WvFastString &s);
inline void construct(const char *_str)
{
link(&nullbuf, _str);
// apenwarr (2002/04/24): from now on, all WvString objects are created
// with unique(), so you should _never_ have to call it explicitly. We
// still can (and should!) use fast parameter passing via WvFastString.
unique();
}
};
/**
* A ridiculous class needed because UniConf::operator->() needs to return
* a pointer, even though that pointer is going to be dereferenced
* immediately anyway. We can instantiate a temporary WvStringStar, which
* can then return its 'this' pointer.
*/
class WvStringStar : public WvFastString
{
public:
WvStringStar(WvStringParm s) : WvFastString(s)
{ }
WvFastString *operator -> ()
{ return this; }
};
inline bool operator== (const char *s1, WvStringParm s2)
{
return s2 == s1;
}
inline bool operator!= (const char *s1, WvStringParm s2)
{
return s2 != s1;
}
#endif // __WVSTRING_H
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