This file is indexed.

/usr/include/zdb/ConnectionPool.h is in libzdb-dev 3.1-0.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/*
 * Copyright (C) Tildeslash Ltd. All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 3.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * In addition, as a special exception, the copyright holders give
 * permission to link the code of portions of this program with the
 * OpenSSL library under certain conditions as described in each
 * individual source file, and distribute linked combinations
 * including the two.
 *
 * You must obey the GNU General Public License in all respects
 * for all of the code used other than OpenSSL.
 */


#ifndef CONNECTIONPOOL_INCLUDED
#define CONNECTIONPOOL_INCLUDED


/**
 * A <b>ConnectionPool</b> represent a database connection pool.
 *
 * A connection pool can be used to get a connection to a database and
 * execute statements. This class opens a number of database
 * connections and allow callers to obtain and use a database connection in
 * a reentrant manner. Applications can instantiate as many ConnectionPool
 * objects as needed and against as many different database systems as needed.
 * The following diagram gives an overview of the library's components and
 * their method-associations:
 *
 *  <center><img src="database.png"></center>
 *
 * The method ConnectionPool_getConnection() is used to obtain a new
 * connection from the pool. If there are no connections available a new
 * connection is created and returned. If the pool has already handed out
 * <i>maxConnections</i> Connections, the next call to 
 * ConnectionPool_getConnection() will return NULL. Use Connection_close()
 * to return a connection to the pool so it can be reused.
 *
 * A connection pool is created default with 5 initial connections and 
 * with 20 maximum connections. These values can be changed by the property 
 * methods ConnectionPool_setInitialConnections() and 
 * ConnectionPool_setMaxConnections(). 
 *
 * <h2>Supported database systems:</h2>
 * This library may be built with support for many different database 
 * systems. To test if a particular system is supported use the method 
 * Connection_isSupported().  
 *
 * <h2>Life-cycle methods:</h2>
 * Clients should call ConnectionPool_start() to establish the connection pool 
 * against the database server before using the pool. To shutdown 
 * connections from the database server use ConnectionPool_stop(). Set
 * preferred properties <em>before</em> calling ConnectionPool_start(). Some 
 * properties can also be changed dynamically after the pool was started such as
 * changing the maximum number of connections or the number of initial connections. 
 * Changing and tuning these properties at runtime is most useful if the pool was 
 * started with a reaper-thread (see below) since the reaper dynamically change the
 * size of the pool
 
 *
 * <h2>Connection URL:</h2>
 * The URL given to a Connection Pool at creation time specify a database 
 * connection on the standard URL format. The format of the connection URL 
 * is defined as:
 *
 * \htmlonly
 * <center><code>
 * database://[user:password@][host][:port]/database[?propertyName1][=propertyValue1][&propertyName2][=propertyValue2]...
 * </code></center>
 * \endhtmlonly
 * 
 * The property names <code>user</code> and <code>password</code> are always
 * recognized and specify how to login to the database. Other properties 
 * depends on the database server in question. User name and password can 
 * alternatively be specified in the auth-part of the URL. If port number is 
 * omitted, the default port number for the database server is used.
 *
 * <h4>MySQL:</h4>
 *
 * Here is an example on how to connect to a <a href="http://www.mysql.org/">
 * MySQL</a> database server:
 *
 * \htmlonly
 * <dt><dd><code>
 * mysql://localhost:3306/test?user=root&password=swordfish<br/>
 * </code></dd></dt>
 * \endhtmlonly
 *
 * In this case the username, <code>root</code> and password, <code>swordfish
 * </code> are specified as properties to the URL. An alternative is to 
 * use the auth-part of the URL to specify authentication information:
 *
 * \htmlonly
 * <dt><dd><code>
 * mysql://root:swordfish@localhost:3306/test
 * </code></dd></dt>
 * \endhtmlonly
 *
 * See <a href="mysqloptions.html">mysql options</a> for all properties that
 * can be set for a mysql connection URL.
 *
 * <h4>SQLite:</h4>
 *
 * For a <a href="http://www.sqlite.org/">SQLite</a> database the connection 
 * URL should simply specify a database file, since a SQLite database 
 * is just a file in the filesystem. SQLite uses 
 * <a href="http://sqlite.org/pragma.html">pragma commands</a> for 
 * performance tuning and other special purpose database commands. Pragma 
 * syntax on the form, <code>name=value</code> can be added as properties 
 * to the URL and will be set when the Connection is created. In addition 
 * to pragmas, the following properties are supported:
 * <ul>
 * <li><code>heap_limit=value</code> - Make SQLite auto-release unused memory 
 * if memory usage goes above the specified value [KB].</li> 
 * </ul>
 * An URL for 
 * connecting to a SQLite database might look like:
 *
 * \htmlonly
 * <dt><dd><code>
 * sqlite:///var/sqlite/test.db?synchronous=normal&heap_limit=8000&foreign_keys=on
 * </code></dd></dt>
 * \endhtmlonly
 *
 * <h4>PostgreSQL:</h4>
 *
 * The URL for connecting to a <a href="http://www.postgresql.org/">
 * PostgreSQL</a> database server might look like:
 *
 * \htmlonly
 * <dt><dd><code>
 * postgresql://localhost:5432/test?user=root&password=swordfish<br/>
 * </code></dd></dt>
 * \endhtmlonly
 *
 * As with the MySQL URL, the username and password are specified as 
 * properties to the URL. Likewise, the auth-part of the URL can be used 
 * instead to specify the username and the password:
 *
 * \htmlonly
 * <dt><dd><code>
 * postgresql://root:swordfish@localhost/test?use-ssl=true
 * </code></dd></dt>
 * \endhtmlonly
 * 
 * In this example we have also omitted the port number to the server, in
 * which case the default port number, <i>5432</i>, for PostgreSQL is used. In
 * addition we have added an extra parameter to the URL, so connection to 
 * the server is done over a secure SSL connection.
 *
 * See <a href="postgresoptions.html">postgresql options</a> for all properties that
 * can be set for a postgresql connection URL.
 *
 * <h4>Oracle:</h4>
 *
 * The URL for connecting to an <a href="http://www.oracle.com/">
 * Oracle</a> database server might look like:
 *
 * \htmlonly
 * <dt><dd><code>
 * oracle://localhost:1521/test?user=scott&password=tiger<br/>
 * </code></dd></dt>
 * \endhtmlonly
 *
 * The auth-part of the URL can be used instead to specify the username 
 * and the password. In addition, you may specify a service name in the URL
 * instead if you have setup a <code>tnsnames.ora</code> configuration file.
 *
 * \htmlonly
 * <dt><dd><code>
 * oracle:///servicename?user=scott&password=tiger
 * </code></dd></dt>
 * \endhtmlonly
 *  
 * <h2>Example:</h2>
 * To obtain a connection pool for a MySQL database, the code below can be
 * used. The exact same code can be used for PostgreSQL, SQLite and Oracle, 
 * the only change needed is to modify the Connection URL. Here we connect
 * to the database test on localhost and start the pool with the default 5
 * initial connections.
 *
 * \htmlonly
 * <dt><dd><code>
 * <pre>
 * URL_T url = URL_new("mysql://localhost/test?user=root&password=swordfish");
 * ConnectionPool_T pool = ConnectionPool_new(url);
 * ConnectionPool_start(pool);
 * [..]
 * <b>Connection_T con = ConnectionPool_getConnection(pool);</b>
 * ResultSet_T result = Connection_executeQuery(con, "select id, name, image from employee where salary>%d", anumber);
 * while (ResultSet_next(result)) 
 * {
 *      int id = ResultSet_getInt(result, 1);
 *      const char *name = ResultSet_getString(result, 2);
 *      int blobSize;
 *      const void *image = ResultSet_getBlob(result, 3, &blobSize);
 *      [..]
 * }
 * <b>Connection_close(con);</b>
 * [..]
 * ConnectionPool_free(&pool);
 * URL_free(&url);
 * </pre>
 * </code></dd></dt>
 * \endhtmlonly
 * 
 * <h2>Optimizing the pool size:</h2>
 * The pool can be setup to dynamically change the number of active 
 * Connections in the pool depending on the load. A single <code>reaper</code> 
 * thread can be activated at startup to sweep through the pool at a regular
 * interval and close Connections that have been inactive for a specified time
 * or for some reasons no longer respond. Only inactive Connections will be closed
 * and no more than the initial number of Connections the pool was started with
 * are closed. The property method, ConnectionPool_setReaper(), is used to specify
 * that a reaper thread should be started when the pool is started. This method 
 * <strong>must</strong> be called <i>before</i> ConnectionPool_start(), otherwise 
 * the pool will not start with a reaper thread.
 * 
 * Clients can also call the method, ConnectionPool_reapConnections(), to
 * bonsai the pool directly if the reaper thread is not activated.
 *
 * It is recommended to start the pool with a reaper-thread, especially if
 * the pool maintains TCP/IP Connections.
 *
 * <h2>Realtime inspection:</h2>
 * Two methods can be used to inspect the pool at runtime. The method 
 * ConnectionPool_size() returns the number of connections in the pool, that is,
 * both active and inactive connections. The method ConnectionPool_active() 
 * returns the number of active connections, i.e. those connections in 
 * current use by your application. 
 *
 * <i>This ConnectionPool is thread-safe.</i>
 *
 * @see Connection.h ResultSet.h URL.h PreparedStatement.h SQLException.h
 * @file
 */


#define T ConnectionPool_T
typedef struct ConnectionPool_S *T;

/**
 * Library Debug flag. If set to true, emit debug output 
 */
extern int ZBDEBUG;


/**
 * Create a new ConnectionPool. The pool is created with default 5
 * initial connections. Maximum connections is set to 20. Property
 * methods in this interface can be used to change the default values.
 * @param url The database connection url. It is a checked runtime error
 * for the url parameter to be NULL.
 * @return A new ConnectionPool object
 * @see URL.h
 */
T ConnectionPool_new(URL_T url);


/**
 * Disconnect and destroy the pool and release allocated resources.
 * @param P A ConnectionPool object reference
 */
void ConnectionPool_free(T *P);

/** @name Properties */
//@{

/**
 * Returns this Connection Pool URL
 * @param P A ConnectionPool object
 * @return This Connection Pool URL
 * @see URL.h
 */
URL_T ConnectionPool_getURL(T P);


/**
 * Set the number of initial connections to start the pool with
 * @param P A ConnectionPool object
 * @param connections The number of initial pool connections
 * @see Connection.h
 */
void ConnectionPool_setInitialConnections(T P, int connections);


/**
 * Get the number of initial connections to start the pool with
 * @param P A ConnectionPool object
 * @return The number of initial pool connections
 * @see Connection.h
 */
int ConnectionPool_getInitialConnections(T P);


/**
 * Set the maximum number of connections this connection pool will
 * create. If max connections has been served, ConnectionPool_getConnection()
 * will return NULL on the next call. 
 * @param P A ConnectionPool object
 * @param maxConnections The maximum number of connections this
 * connection pool will create. It is a checked runtime error for
 * maxConnections to be less than initialConnections.
 * @see Connection.h
 */
void ConnectionPool_setMaxConnections(T P, int maxConnections);


/**
 * Get the maximum number of connections this Connection pool will create. 
 * @param P A ConnectionPool object
 * @return The maximum number of connections this connection pool will create.
 * @see Connection.h
 */
int ConnectionPool_getMaxConnections(T P);


/**
 * Set a Connection inactive timeout value in seconds. The method,
 * ConnectionPool_reapConnections(), if called will close inactive 
 * Connections in the pool which has not been in use since 
 * <code>connectionTimeout</code> seconds. Default connectionTimeout is 
 * 30 seconds. The reaper thread if in use, see ConnectionPool_setReaper(), 
 * also use this value when closing inactive Connections. It is a 
 * checked runtime error for <code>connectionTimeout</code> to be less than, 
 * or equal to zero.
 * @param P A ConnectionPool object
 * @param connectionTimeout The number of <code>seconds</code> a Connection 
 * can be inactive, i.e. not in use, before the reaper close the Connection. 
 * (value > 0)
 */
void ConnectionPool_setConnectionTimeout(T P, int connectionTimeout);


/**
 * Returns the connection timeout value in seconds. 
 * @param P A ConnectionPool object
 * @return The time an inactive Connection may live before it is closed
 */
int ConnectionPool_getConnectionTimeout(T P);


/**
 * Set the function to call if a fatal error occurs in the library. In 
 * practice this means Out-Of-Memory errors or uncatched exceptions.
 * Clients may optionally provide this function. If not provided
 * the library will call <code>abort(3)</code> upon encountering a 
 * fatal error if ZBDEBUG is set, otherwise exit(1) is called. This
 * method provide clients with means to close down execution gracefully.
 * It is an unchecked runtime error to continue using the library after 
 * the <code>abortHandler</code> was called.
 * @param P A ConnectionPool object
 * @param abortHandler The handler function to call should a fatal 
 * error occur during processing. An explanatory error message is passed 
 * to the handler function in the string <code>error</code>
 * @see Exception.h
 */
void ConnectionPool_setAbortHandler(T P, void(*abortHandler)(const char *error));


/**
 * Specify that a reaper thread should be used by the pool. This thread 
 * will close all inactive Connections in the pool, down to initial 
 * connections. An inactive Connection is closed if and only if its 
 * <code>connectionTimeout</code> has expired <i>or</i> if the Connection
 * failed the ping test. Active Connections, that is, connections in current
 * use by your application are <i>never </i> closed by this thread. This 
 * method sets the reaper thread sweep property, but does not start the
 * thread. This is done in ConnectionPool_start(). So, if the pool should 
 * use a reaper thread, remember to call this method <b>before</b> 
 * ConnectionPool_start(). It is a checked runtime error for 
 * <code>sweepInterval</code> to be less than, or equal to zero.
 * @param P A ConnectionPool object
 * @param sweepInterval Number of <code>seconds</code> between sweeps of the 
 * reaper thread (value > 0) 
 */
void ConnectionPool_setReaper(T P, int sweepInterval);


/**
 * Returns the current number of connections in the pool. The number of 
 * both active and inactive connections are returned.
 * @param P A ConnectionPool object
 * @return The number of connections in the pool
 */
int ConnectionPool_size(T P);


/**
 * Returns the number of active connections in the pool. I.e. connections
 * in use by clients.
 * @param P A ConnectionPool object
 * @return The number of active connections in the pool
 */
int ConnectionPool_active(T P);

//@}

/**
 * Prepare for the beginning of active use of this component. This method
 * must be called before the pool is used and will connect to the database
 * server and create the initial connections for the pool. This method will
 * also start the reaper thread if specified via ConnectionPool_setReaper().
 * @param P A ConnectionPool object
 * @exception SQLException If a database error occurs.
 * @see SQLException.h
 */
void ConnectionPool_start(T P);


/**
 * Gracefully terminate the active use of the public methods of this
 * component. This method should be the last one called on a given instance
 * of this component. Calling this method close down all connections in the 
 * pool, disconnect the pool from the database server and stop the reaper
 * thread if it was started.
 * @param P A ConnectionPool object
 */
void ConnectionPool_stop(T P);


/**
 * Get a connection from the pool
 * @param P A ConnectionPool object
 * @return A connection from the pool or NULL if maxConnection is reached
 * @see Connection.h
 */
Connection_T ConnectionPool_getConnection(T P);


/**
 * Returns a connection to the pool. The same as calling Connection_close()
 * @param P A ConnectionPool object
 * @param connection A Connection object
 * @see Connection.h
 */
void ConnectionPool_returnConnection(T P, Connection_T connection);


/**
 * Close all inactive Connections in the pool, down to initial connections. 
 * Inactive Connection are closed if and only if its 
 * <code>connectionTimeout</code> has expired <i>or</i> if the Connection 
 * failed the ping test against the database. Active Connections are 
 * <i>not</i> closed by this method. 
 * @param P A ConnectionPool object
 * @return The number of Connections that was closed
 */
int ConnectionPool_reapConnections(T P);


/** @name Class methods */
//@{

/**
 * <b>Class method</b>, returns this library version information 
 * @return Library version information
 */
const char *ConnectionPool_version(void);

// @}

#undef T
#endif