/usr/share/meshlab/shaders/shadersrm/old/hatching.rfx is in meshlab 1.3.2+dfsg1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<!-- /****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/ -->
<!DOCTYPE RENDER_MONKEY [
<!ELEMENT RENDER_MONKEY
(
RmEffectWorkspace |
RmRegistryBranch |
RmClipboardNode
)?>
<!ELEMENT RmEffectWorkspace
(
RmRegistryBranch?,
RmPlugInData?,
RmStringVariable*,
(
( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
)?,
(
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmEffectGroup
)*
)>
<!ELEMENT RmEffectGroup
(
RmPlugInData?,
(
RmStringVariable |
RmDirectXEffect |
RmOpenGLEffect |
RmOpenGLESEffect |
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData
)*
)>
<!ELEMENT RmDirectXEffect
(
RmPlugInData?,
(
RmStringVariable |
RmCamera |
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmPass
)*
)>
<!ELEMENT RmOpenGLEffect
(
RmPlugInData?,
(
RmStringVariable |
RmCamera |
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmGLPass
)*
)>
<!ELEMENT RmOpenGLESEffect
(
RmPlugInData?,
(
RmStringVariable |
RmCamera |
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmGLESPass
)*
)>
<!ELEMENT RmPass
(
RmPlugInData?,
RmStringVariable*,
RmCameraReference?,
RmModelReference?,
RmRenderStateBlock?,
(
(
( RmHLSLShader | RmShader ),
( RmShader | RmHLSLShader )?
)
)?,
RmRenderTarget*,
RmStreamMapReference?,
(
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmTextureObject |
RmLightObject |
RmMaterialObject
)*
)>
<!ELEMENT RmGLPass
(
RmPlugInData?,
RmStringVariable*,
RmCameraReference?,
RmModelReference?,
RmRenderStateBlock?,
(
( RmGLShader, RmGLShader? )
)?,
RmRenderTarget?,
RmStreamMapReference?,
(
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmTextureObject |
RmLightObject |
RmMaterialObject |
RmShaderConstant |
RmSampler
)*
)>
<!ELEMENT RmGLESPass
(
RmPlugInData?,
RmStringVariable*,
RmCameraReference?,
RmModelReference?,
RmRenderStateBlock?,
(
( RmGLESShader, RmGLESShader? )
)?,
RmRenderTarget?,
RmStreamMapReference?,
(
RmBooleanVariable |
RmIntegerVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmTextureObject |
RmLightObject |
RmMaterialObject |
RmShaderConstant |
RmSampler
)*
)>
<!ELEMENT RmShader
(
RmShaderCode,
RmPlugInData?,
(
RmStringVariable |
RmShaderConstant
)*
)>
<!ELEMENT RmHLSLShader
(
RmShaderCode,
RmPlugInData?,
(
RmStringVariable |
RmShaderConstant |
RmSampler
)*
)>
<!ELEMENT RmGLShader
(
RmShaderCode,
RmPlugInData?,
(
RmStringVariable
)*
)>
<!ELEMENT RmGLESShader
(
RmShaderCode,
RmPlugInData?,
(
RmStringVariable
)*
)>
<!ELEMENT RmTextureObject
(
RmPlugInData?,
RmStringVariable*,
RmTextureReference?,
RmState*
)>
<!ELEMENT RmLightObject
(
RmPlugInData?,
RmStringVariable*,
RmLightReference?
)>
<!ELEMENT RmMaterialObject
(
RmPlugInData?,
RmStringVariable*,
RmMaterialReference?
)>
<!ELEMENT RmRenderStateBlock
(
RmPlugInData?,
(
RmStringVariable |
RmState
)*
)>
<!ELEMENT RmStreamMap
(
RmPlugInData?,
(
RmStringVariable |
RmStream
)*
)>
<!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
<!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable? )>
<!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
<!ELEMENT RmDynamicVariable
(
RmDynamicVariableValueContainer,
RmPlugInData?,
RmStringVariable?
)>
<!ELEMENT RmDynamicVariableValueContainer
(
RmPlugInData?,
RmDynamicVariableValue*
)>
<!ELEMENT RmTextDataBlock ( #PCDATA ) >
<!ELEMENT RmRegistryBranch
(
RmTextDataBlock?,
(
RmRegistryBranch |
RmStringVariable |
RmIntegerVariable |
RmBooleanVariable |
RmFloatVariable
)*
)>
<!ELEMENT RmPlugInData
(
RmTextDataBlock?,
(
RmStringVariable |
RmIntegerVariable |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable
)*
)>
<!ELEMENT RmClipboardNode
(
RmTextDataBlock?,
(
RmEffectWorkspace |
RmEffectGroup |
RmDirectXEffect |
RmOpenGLEffect |
RmOpenGLESEffect |
RmPass |
RmGLPass |
RmGLESPass |
RmShader |
RmHLSLShader |
RmGLShader |
RmGLESShader |
RmShaderConstant |
RmSampler |
RmTextureObject |
RmLightObject |
RmMaterialObject |
RmRenderStateBlock |
RmState |
RmStreamMap |
RmStream |
RmStreamChannel |
RmModelData |
RmTextureReference |
RmLightReference |
RmMaterialReference |
RmModelReference |
RmStreamMapReference |
RmRenderableTexture |
RmRenderTarget |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmDynamicVariableValue |
RmColorVariable |
RmIntegerVariable |
RmStringVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRegistryBranch |
RmPlugInData |
RmCamera |
RmCameraReference
)*
)>
<!ELEMENT RmStreamChannel ( RmPlugInData? ) >
<!ELEMENT RmShaderConstant ( RmPlugInData? ) >
<!ELEMENT RmSampler ( RmPlugInData? ) >
<!ELEMENT RmState ( RmPlugInData? ) >
<!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
<!ELEMENT RmShaderCode ( #PCDATA ) >
<!ATTLIST RmEffectWorkspace
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_EFFECT CDATA #REQUIRED
VALIDATION_STRING CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmEffectGroup
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmDirectXEffect
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API CDATA #REQUIRED
ACTIVE_CAMERA CDATA #REQUIRED
>
<!ATTLIST RmOpenGLEffect
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_CAMERA CDATA #REQUIRED
>
<!ATTLIST RmOpenGLESEffect
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_CAMERA CDATA #REQUIRED
>
<!ATTLIST RmPass
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PASS_INDEX CDATA #REQUIRED
ENABLED ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmGLPass
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PASS_INDEX CDATA #REQUIRED
ENABLED ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmGLESPass
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API CDATA #REQUIRED
PASS_INDEX CDATA #REQUIRED
ENABLED ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER CDATA #REQUIRED
>
<!ATTLIST RmHLSLShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
TARGET CDATA #REQUIRED
ENTRY_POINT CDATA #REQUIRED
COMPILER_FLAGS CDATA #REQUIRED
>
<!ATTLIST RmGLShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmGLESShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShaderConstant
NAME CDATA #REQUIRED
API CDATA #REQUIRED
REGISTER CDATA #REQUIRED
>
<!ATTLIST RmSampler
NAME CDATA #REQUIRED
API CDATA #REQUIRED
REGISTER CDATA #REQUIRED
>
<!ATTLIST RmTextureObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STATE_INDEX CDATA #REQUIRED
VERTEX_TEXTURE ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmLightObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
>
<!ATTLIST RmMaterialObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
>
<!ATTLIST RmRenderStateBlock
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmState
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STATE CDATA #REQUIRED
VALUE CDATA #REQUIRED
USAGE CDATA #REQUIRED
>
<!ATTLIST RmStreamMap
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmStream
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STRIDE CDATA #REQUIRED
>
<!ATTLIST RmStreamChannel
NAME CDATA #REQUIRED
API CDATA #REQUIRED
DATA_SIZE CDATA #REQUIRED
DATA_TYPE CDATA #REQUIRED
REGISTER CDATA #REQUIRED
USAGE CDATA #REQUIRED
USAGE_INDEX CDATA #REQUIRED
ATTRIBUTE_NAME CDATA #REQUIRED
>
<!ATTLIST RmModelData
NAME CDATA #REQUIRED
API CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIENTATION CDATA #REQUIRED
>
<!ATTLIST RmTextureReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmLightReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmMaterialReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmModelReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmStreamMapReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmRenderableTexture
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
WIDTH CDATA #REQUIRED
HEIGHT CDATA #REQUIRED
FORMAT CDATA #REQUIRED
USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
WIDTH_RATIO CDATA #REQUIRED
HEIGHT_RATIO CDATA #REQUIRED
>
<!ATTLIST RmRenderTarget
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
CLEAR_COLOR_VALUE CDATA #REQUIRED
DEPTH_CLEAR_VALUE CDATA #REQUIRED
>
<!ATTLIST RmBooleanVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE CDATA #REQUIRED
>
<!ATTLIST RmFloatVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE CDATA #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmVectorVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
NORMALIZE ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmMatrixVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
VALUE_4 CDATA #REQUIRED
VALUE_5 CDATA #REQUIRED
VALUE_6 CDATA #REQUIRED
VALUE_7 CDATA #REQUIRED
VALUE_8 CDATA #REQUIRED
VALUE_9 CDATA #REQUIRED
VALUE_10 CDATA #REQUIRED
VALUE_11 CDATA #REQUIRED
VALUE_12 CDATA #REQUIRED
VALUE_13 CDATA #REQUIRED
VALUE_14 CDATA #REQUIRED
VALUE_15 CDATA #REQUIRED
>
<!ATTLIST RmDynamicVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
ROWS CDATA #REQUIRED
COLUMNS CDATA #REQUIRED
FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
NORMALIZE ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmDynamicVariableValue
ROW_INDEX CDATA #REQUIRED
COLUMN_INDEX CDATA #REQUIRED
VALUE CDATA #REQUIRED
>
<!ATTLIST RmColorVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
>
<!ATTLIST RmIntegerVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
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MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmStringVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
>
<!ATTLIST Rm2DTextureVariable
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API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST RmCubemapVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST Rm3DTextureVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST RmLightVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #REQUIRED
AMBIENT_0 CDATA #REQUIRED
AMBIENT_1 CDATA #REQUIRED
AMBIENT_2 CDATA #REQUIRED
AMBIENT_3 CDATA #REQUIRED
DIFFUSE_0 CDATA #REQUIRED
DIFFUSE_1 CDATA #REQUIRED
DIFFUSE_2 CDATA #REQUIRED
DIFFUSE_3 CDATA #REQUIRED
SPECULAR_0 CDATA #REQUIRED
SPECULAR_1 CDATA #REQUIRED
SPECULAR_2 CDATA #REQUIRED
SPECULAR_3 CDATA #REQUIRED
POSITION_0 CDATA #REQUIRED
POSITION_1 CDATA #REQUIRED
POSITION_2 CDATA #REQUIRED
DIRECTION_0 CDATA #REQUIRED
DIRECTION_1 CDATA #REQUIRED
DIRECTION_2 CDATA #REQUIRED
ATTENUATION_0 CDATA #REQUIRED
ATTENUATION_1 CDATA #REQUIRED
ATTENUATION_2 CDATA #REQUIRED
SPOTLIGHT_THETA CDATA #REQUIRED
SPOTLIGHT_PHI CDATA #REQUIRED
RANGE CDATA #REQUIRED
FALLOFF CDATA #REQUIRED
>
<!ATTLIST RmMaterialVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
AMBIENT_0 CDATA #REQUIRED
AMBIENT_1 CDATA #REQUIRED
AMBIENT_2 CDATA #REQUIRED
AMBIENT_3 CDATA #REQUIRED
DIFFUSE_0 CDATA #REQUIRED
DIFFUSE_1 CDATA #REQUIRED
DIFFUSE_2 CDATA #REQUIRED
DIFFUSE_3 CDATA #REQUIRED
SPECULAR_0 CDATA #REQUIRED
SPECULAR_1 CDATA #REQUIRED
SPECULAR_2 CDATA #REQUIRED
SPECULAR_3 CDATA #REQUIRED
EMISSIVE_0 CDATA #REQUIRED
EMISSIVE_1 CDATA #REQUIRED
EMISSIVE_2 CDATA #REQUIRED
EMISSIVE_3 CDATA #REQUIRED
SPECULAR_POWER CDATA #REQUIRED
>
<!ATTLIST RmRegistryBranch
NAME CDATA #REQUIRED
API CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmPlugInData
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PLUGIN_GUID CDATA #REQUIRED
>
<!ATTLIST RmClipboardNode
NAME CDATA #REQUIRED
API CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmCamera
NAME CDATA #REQUIRED
API CDATA #REQUIRED
CAMERA_POSITION_X CDATA #REQUIRED
CAMERA_POSITION_Y CDATA #REQUIRED
CAMERA_POSITION_Z CDATA #REQUIRED
LOOK_AT_VECTOR_X CDATA #REQUIRED
LOOK_AT_VECTOR_Y CDATA #REQUIRED
LOOK_AT_VECTOR_Z CDATA #REQUIRED
UP_VECTOR_X CDATA #REQUIRED
UP_VECTOR_Y CDATA #REQUIRED
UP_VECTOR_Z CDATA #REQUIRED
FOV CDATA #REQUIRED
NEAR_CLIP_PLANE CDATA #REQUIRED
FAR_CLIP_PLANE CDATA #REQUIRED
>
<!ATTLIST RmCameraReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
USE_ACTIVE_CAMERA ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShaderCode
TYPE ( TEXT ) #REQUIRED
>
<!ATTLIST RmTextDataBlock
TYPE ( TEXT ) #REQUIRED
>
]>
<RENDER_MONKEY>
<RmEffectWorkspace NAME="Effect Workspace" API="" ACTIVE_EFFECT="Effect Workspace.NPR Hatch.Hatching" VALIDATION_STRING="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="RM_REGISTRY" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="RM_LOCAL" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.71">
<RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
6/12/2007 12:16:39]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey Version 1.71 (build 59)]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey 1.71]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
C:\Documents and Settings\corsini\Desktop\]]></RmTextDataBlock></RmStringVariable>
</RmRegistryBranch>
<RmRegistryBranch NAME="RM_PLUGIN" API="" XML_VERSION="RenderMonkey 1.71"><RmTextDataBlock TYPE="TEXT"><![CDATA[
<DockingPaneLayouts><Application_Layout><Pane-1><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Artist Editor</Title><ID>1001</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>7</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>7</LastHolder></Pane-1><Pane-2><Type>2</Type><DockingCX>0</DockingCX><DockingCY>0</DockingCY><Horiz>0</Horiz><Pane-1>3</Pane-1><Pane-2>8</Pane-2><Panes>2</Panes></Pane-2><Pane-3><Type>2</Type><DockingCX>0</DockingCX><DockingCY>628</DockingCY><Horiz>1</Horiz><Pane-1>4</Pane-1><Pane-2>6</Pane-2><Pane-3>7</Pane-3><Panes>3</Panes></Pane-3><Pane-4><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>5</Selected><Panes>1</Panes><Pane-1>5</Pane-1></Pane-4><Pane-5><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Workspace</Title><ID>1000</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>4</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>4</LastHolder></Pane-5><Pane-6><Type>4</Type><DockingCX>0</DockingCX><DockingCY>0</DockingCY></Pane-6><Pane-7><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>0</Selected><Panes>0</Panes></Pane-7><Pane-8><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>9</Selected><Panes>1</Panes><Pane-1>9</Pane-1></Pane-8><Pane-9><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Output</Title><ID>1002</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>8</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>8</LastHolder></Pane-9><Summary><TopContainer>2</TopContainer><Client>6</Client><Panes>9</Panes></Summary></Application_Layout></DockingPaneLayouts>
]]></RmTextDataBlock>
<RmRegistryBranch NAME="RmPreviewGLWindow" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EffectPlacementRepository" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="Effect Workspace.NPR Hatch.Hatching" API="" XML_VERSION="RenderMonkey 1.71">
<RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="350" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="350" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
<RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
</RmRegistryBranch>
</RmRegistryBranch>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmPreviewDx9Window" API="" XML_VERSION="RenderMonkey 1.71"/>
<RmRegistryBranch NAME="RmPreviewGLESWindow" API="" XML_VERSION="RenderMonkey 1.71"/>
<RmRegistryBranch NAME="RmPreviewGLPreview" API="" XML_VERSION="RenderMonkey 1.71"/>
<RmRegistryBranch NAME="RmLightEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="NoteEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmRenderableTextureEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmRenderTargetEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmRenderStateBlockEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmTextureObjectEditor" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
<RmRegistryBranch NAME="RmTextureGenerator" API="" XML_VERSION="RenderMonkey 1.71">
<RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
</RmRegistryBranch>
</RmRegistryBranch>
</RmRegistryBranch>
</RmRegistryBranch>
<RmStringVariable NAME="Header" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
$File: //depot/3darg/Tools/RenderMonkey/Examples/GL2/NPR.rfx $
$Revision: 4163 $
© AMD, 2007
]]></RmTextDataBlock></RmStringVariable>
<RmEffectGroup NAME="NPR Hatch" API="">
<RmStringVariable NAME="Description" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
This Effect renders object in Hatch ( pencil drawing ) style.
It uses six different textures, each with lines with different density.
Lighting ( diffuse ) factor is used to determine the weight of each texture
]]></RmTextDataBlock></RmStringVariable>
<RmOpenGLEffect NAME="Hatching" API="OpenGL" ACTIVE_CAMERA="">
<RmGLPass NAME="Single Pass" API="OpenGL" PASS_INDEX="0" ENABLED="TRUE">
<RmModelReference NAME="Teapot" API=""/>
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
varying vec2 vTexCoord;
varying vec3 vHatchWeights0;
varying vec3 vHatchWeights1;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vTexCoord = vec2(gl_MultiTexCoord0);
vec3 posW = gl_NormalMatrix * gl_Vertex.xyz;
vec3 normalW = normalize(gl_NormalMatrix * gl_Normal);
float diffuse = min(1.0,max(0.0,dot(gl_LightSource[0].position.xyz,normalW)));
diffuse = diffuse * diffuse;
diffuse = diffuse * diffuse;
float hatchFactor = diffuse * 6.0;
vec3 weight0 = vec3(0.0);
vec3 weight1 = vec3(0.0);
if (hatchFactor>5.0)
{
weight0.x = 1.0;
} // End if
else if (hatchFactor>4.0)
{
weight0.x = 1.0 - (5.0 - hatchFactor);
weight0.y = 1.0 - weight0.x;
} // End else if
else if (hatchFactor>3.0)
{
weight0.y = 1.0 - (4.0 - hatchFactor);
weight0.z = 1.0 - weight0.y;
} // End else if
else if (hatchFactor>2.0)
{
weight0.z = 1.0 - (3.0 - hatchFactor);
weight1.x = 1.0 - weight0.z;
} // End else if
else if (hatchFactor>1.0)
{
weight1.x = 1.0 - (2.0 - hatchFactor);
weight1.y = 1.0 - weight1.x;
} // End else if
else if (hatchFactor>0.0)
{
weight1.y = 1.0 - (1.0 - hatchFactor);
weight1.z = 1.0 - weight1.y;
} // End else if
vHatchWeights0 = weight0;
vHatchWeights1 = weight1;
}]]></RmShaderCode></RmGLShader>
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
uniform sampler2D Hatch0;
uniform sampler2D Hatch1;
uniform sampler2D Hatch2;
uniform sampler2D Hatch3;
uniform sampler2D Hatch4;
uniform sampler2D Hatch5;
varying vec2 vTexCoord;
varying vec3 vHatchWeights0;
varying vec3 vHatchWeights1;
void main(void)
{
vec4 hatchTex0 = texture2D(Hatch0,vTexCoord) * vHatchWeights0.x;
vec4 hatchTex1 = texture2D(Hatch1,vTexCoord) * vHatchWeights0.y;
vec4 hatchTex2 = texture2D(Hatch2,vTexCoord) * vHatchWeights0.z;
vec4 hatchTex3 = texture2D(Hatch3,vTexCoord) * vHatchWeights1.x;
vec4 hatchTex4 = texture2D(Hatch4,vTexCoord) * vHatchWeights1.y;
vec4 hatchTex5 = texture2D(Hatch5,vTexCoord) * vHatchWeights1.z;
vec4 hatchColor = hatchTex0 +
hatchTex1 +
hatchTex2 +
hatchTex3 +
hatchTex4 +
hatchTex5;
gl_FragColor = hatchColor;
}]]></RmShaderCode></RmGLShader>
<RmStreamMapReference NAME="PNT Stream Mapping" API=""/>
<RmTextureObject NAME="Hatch0" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch0" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Hatch1" API="OpenGL" STATE_INDEX="1" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch1" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Hatch2" API="OpenGL" STATE_INDEX="2" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch2" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Hatch3" API="OpenGL" STATE_INDEX="3" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch3" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Hatch4" API="OpenGL" STATE_INDEX="4" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch4" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Hatch5" API="OpenGL" STATE_INDEX="5" VERTEX_TEXTURE="FALSE">
<RmTextureReference NAME="hatch5" API=""/>
</RmTextureObject>
<RmSampler NAME="Hatch0" API="" REGISTER="-1"/>
<RmSampler NAME="Hatch1" API="" REGISTER="-1"/>
<RmSampler NAME="Hatch2" API="" REGISTER="-1"/>
<RmSampler NAME="Hatch3" API="" REGISTER="-1"/>
<RmSampler NAME="Hatch4" API="" REGISTER="-1"/>
<RmSampler NAME="Hatch5" API="" REGISTER="-1"/>
<RmShaderConstant NAME="lightDir" API="" REGISTER="-1"/>
</RmGLPass>
</RmOpenGLEffect>
<RmVectorVariable NAME="lightDir" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE_0="0.000000" VALUE_1="0.000000" VALUE_2="1.000000" VALUE_3="0.000000" MIN="-10.000000" MAX="10.000000" CLAMP="FALSE" NORMALIZE="FALSE"/>
<RmVectorVariable NAME="MiscParam" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE_0="6.000000" VALUE_1="0.000000" VALUE_2="0.000000" VALUE_3="1.000000" MIN="-10.000000" MAX="10.000000" CLAMP="FALSE" NORMALIZE="FALSE"/>
<Rm2DTextureVariable NAME="hatch0" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch0.jpg" ORIGIN="0"/>
<Rm2DTextureVariable NAME="hatch1" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch1.jpg" ORIGIN="0"/>
<Rm2DTextureVariable NAME="hatch2" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch2.jpg" ORIGIN="0"/>
<Rm2DTextureVariable NAME="hatch3" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch3.jpg" ORIGIN="0"/>
<Rm2DTextureVariable NAME="hatch4" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch4.jpg" ORIGIN="0"/>
<Rm2DTextureVariable NAME="hatch5" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch5.jpg" ORIGIN="0"/>
</RmEffectGroup>
<RmMatrixVariable NAME="view_matrix" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="View" VALUE_0="0.788381" VALUE_1="0.300817" VALUE_2="0.536623" VALUE_3="0.000000" VALUE_4="-0.171521" VALUE_5="0.945186" VALUE_6="-0.277855" VALUE_7="-0.000141" VALUE_8="-0.590792" VALUE_9="0.127013" VALUE_10="0.796764" VALUE_11="199.999985" VALUE_12="0.000000" VALUE_13="0.000000" VALUE_14="0.000000" VALUE_15="1.000000"/>
<RmMatrixVariable NAME="view_proj_matrix" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewProjection" VALUE_0="2.132880" VALUE_1="0.664367" VALUE_2="0.448349" VALUE_3="0.000004" VALUE_4="-0.797761" VALUE_5="2.222742" VALUE_6="0.501422" VALUE_7="-0.000433" VALUE_8="-0.120728" VALUE_9="-0.259705" VALUE_10="0.959157" VALUE_11="199.198639" VALUE_12="-0.120607" VALUE_13="-0.259445" VALUE_14="0.958197" VALUE_15="199.999451"/>
<RmVectorVariable NAME="view_position" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="ViewPosition" VALUE_0="0.000000" VALUE_1="0.000000" VALUE_2="200.000000" VALUE_3="1.000000" MIN="-10.000000" MAX="10.000000" CLAMP="FALSE" NORMALIZE="FALSE"/>
<Rm2DTextureVariable NAME="ToonShaderTexture" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" FILE_NAME="..\..\..\Program Files\AMD\RenderMonkey 1.71\Examples\Media\Textures\toon.bmp" ORIGIN="0"/>
<RmStreamMap NAME="PNT Stream Mapping" API="">
<RmStream NAME="Binormal7" API="" STRIDE="32">
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
<RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="1" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Normal"/>
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="2" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
</RmStream>
</RmStreamMap>
<RmModelData NAME="Teapot" API="" FILE_NAME="..\..\..\Program Files\AMD\RenderMonkey 1.71\Examples\Media\models\Teapot.3ds" ORIENTATION="0"/>
</RmEffectWorkspace>
</RENDER_MONKEY>
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