This file is indexed.

/usr/include/nodejs/src/util.h is in nodejs-dev 4.8.2~dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
#ifndef SRC_UTIL_H_
#define SRC_UTIL_H_

#include "v8.h"

#include <assert.h>
#include <signal.h>
#include <stddef.h>
#include <stdlib.h>

#ifdef __APPLE__
#include <tr1/type_traits>  // NOLINT(build/c++tr1)
#else
#include <type_traits>  // std::remove_reference
#endif

namespace node {

// These should be used in our code as opposed to the native
// versions as they abstract out some platform and or
// compiler version specific functionality
// malloc(0) and realloc(ptr, 0) have implementation-defined behavior in
// that the standard allows them to either return a unique pointer or a
// nullptr for zero-sized allocation requests.  Normalize by always using
// a nullptr.
inline void* Realloc(void* pointer, size_t size);
inline void* Malloc(size_t size);
inline void* Calloc(size_t n, size_t size);

#ifdef __APPLE__
template <typename T> using remove_reference = std::tr1::remove_reference<T>;
#else
template <typename T> using remove_reference = std::remove_reference<T>;
#endif

#define FIXED_ONE_BYTE_STRING(isolate, string)                                \
  (node::OneByteString((isolate), (string), sizeof(string) - 1))

#define DISALLOW_COPY_AND_ASSIGN(TypeName)                                    \
  void operator=(const TypeName&) = delete;                                   \
  void operator=(TypeName&&) = delete;                                        \
  TypeName(const TypeName&) = delete;                                         \
  TypeName(TypeName&&) = delete

// Windows 8+ does not like abort() in Release mode
#ifdef _WIN32
#define ABORT() raise(SIGABRT)
#else
#define ABORT() abort()
#endif

#if defined(NDEBUG)
# define ASSERT(expression)
# define CHECK(expression)                                                    \
  do {                                                                        \
    if (!(expression)) ABORT();                                               \
  } while (0)
#else
# define ASSERT(expression)  assert(expression)
# define CHECK(expression)   assert(expression)
#endif

#define ASSERT_EQ(a, b) ASSERT((a) == (b))
#define ASSERT_GE(a, b) ASSERT((a) >= (b))
#define ASSERT_GT(a, b) ASSERT((a) > (b))
#define ASSERT_LE(a, b) ASSERT((a) <= (b))
#define ASSERT_LT(a, b) ASSERT((a) < (b))
#define ASSERT_NE(a, b) ASSERT((a) != (b))

#define CHECK_EQ(a, b) CHECK((a) == (b))
#define CHECK_GE(a, b) CHECK((a) >= (b))
#define CHECK_GT(a, b) CHECK((a) > (b))
#define CHECK_LE(a, b) CHECK((a) <= (b))
#define CHECK_LT(a, b) CHECK((a) < (b))
#define CHECK_NE(a, b) CHECK((a) != (b))

#define UNREACHABLE() ABORT()

#define ASSIGN_OR_RETURN_UNWRAP(ptr, obj, ...)                                \
  do {                                                                        \
    *ptr =                                                                    \
        Unwrap<typename node::remove_reference<decltype(**ptr)>::type>(obj);  \
    if (*ptr == nullptr)                                                      \
      return __VA_ARGS__;                                                     \
  } while (0)

// TAILQ-style intrusive list node.
template <typename T>
class ListNode;

template <typename T>
using ListNodeMember = ListNode<T> T::*;

// VS 2013 doesn't understand dependent templates.
#ifdef _MSC_VER
#define ListNodeMember(T) ListNodeMember
#else
#define ListNodeMember(T) ListNodeMember<T>
#endif

// TAILQ-style intrusive list head.
template <typename T, ListNodeMember(T) M>
class ListHead;

template <typename T>
class ListNode {
 public:
  inline ListNode();
  inline ~ListNode();
  inline void Remove();
  inline bool IsEmpty() const;

 private:
  template <typename U, ListNodeMember(U) M> friend class ListHead;
  ListNode* prev_;
  ListNode* next_;
  DISALLOW_COPY_AND_ASSIGN(ListNode);
};

template <typename T, ListNodeMember(T) M>
class ListHead {
 public:
  class Iterator {
   public:
    inline T* operator*() const;
    inline const Iterator& operator++();
    inline bool operator!=(const Iterator& that) const;

   private:
    friend class ListHead;
    inline explicit Iterator(ListNode<T>* node);
    ListNode<T>* node_;
  };

  inline ListHead() = default;
  inline ~ListHead();
  inline void MoveBack(ListHead* that);
  inline void PushBack(T* element);
  inline void PushFront(T* element);
  inline bool IsEmpty() const;
  inline T* PopFront();
  inline Iterator begin() const;
  inline Iterator end() const;

 private:
  ListNode<T> head_;
  DISALLOW_COPY_AND_ASSIGN(ListHead);
};

// The helper is for doing safe downcasts from base types to derived types.
template <typename Inner, typename Outer>
class ContainerOfHelper {
 public:
  inline ContainerOfHelper(Inner Outer::*field, Inner* pointer);
  template <typename TypeName>
  inline operator TypeName*() const;
 private:
  Outer* const pointer_;
};

// Calculate the address of the outer (i.e. embedding) struct from
// the interior pointer to a data member.
template <typename Inner, typename Outer>
inline ContainerOfHelper<Inner, Outer> ContainerOf(Inner Outer::*field,
                                                   Inner* pointer);

// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
    v8::Isolate* isolate,
    const v8::Persistent<TypeName>& persistent);

// Unchecked conversion from a non-weak Persistent<T> to Local<TLocal<T>,
// use with care!
//
// Do not call persistent.Reset() while the returned Local<T> is still in
// scope, it will destroy the reference to the object.
template <class TypeName>
inline v8::Local<TypeName> StrongPersistentToLocal(
    const v8::Persistent<TypeName>& persistent);

template <class TypeName>
inline v8::Local<TypeName> WeakPersistentToLocal(
    v8::Isolate* isolate,
    const v8::Persistent<TypeName>& persistent);

// Convenience wrapper around v8::String::NewFromOneByte().
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const char* data,
                                           int length = -1);

// For the people that compile with -funsigned-char.
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const signed char* data,
                                           int length = -1);

inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const unsigned char* data,
                                           int length = -1);

inline void Wrap(v8::Local<v8::Object> object, void* pointer);

inline void ClearWrap(v8::Local<v8::Object> object);

template <typename TypeName>
inline TypeName* Unwrap(v8::Local<v8::Object> object);

inline void SwapBytes(uint16_t* dst, const uint16_t* src, size_t buflen);

// tolower() is locale-sensitive.  Use ToLower() instead.
inline char ToLower(char c);

// strcasecmp() is locale-sensitive.  Use StringEqualNoCase() instead.
inline bool StringEqualNoCase(const char* a, const char* b);

// Allocates an array of member type T. For up to kStackStorageSize items,
// the stack is used, otherwise malloc().
template <typename T, size_t kStackStorageSize = 1024>
class MaybeStackBuffer {
 public:
  const T* out() const {
    return buf_;
  }

  T* out() {
    return buf_;
  }

  // operator* for compatibility with `v8::String::(Utf8)Value`
  T* operator*() {
    return buf_;
  }

  const T* operator*() const {
    return buf_;
  }

  T& operator[](size_t index) {
    CHECK_LT(index, length());
    return buf_[index];
  }

  const T& operator[](size_t index) const {
    CHECK_LT(index, length());
    return buf_[index];
  }

  size_t length() const {
    return length_;
  }

  // Call to make sure enough space for `storage` entries is available.
  // There can only be 1 call to AllocateSufficientStorage or Invalidate
  // per instance.
  void AllocateSufficientStorage(size_t storage) {
    if (storage <= kStackStorageSize) {
      buf_ = buf_st_;
    } else {
      // Guard against overflow.
      CHECK_LE(storage, sizeof(T) * storage);

      buf_ = static_cast<T*>(Malloc(sizeof(T) * storage));
      CHECK_NE(buf_, nullptr);
    }

    // Remember how much was allocated to check against that in SetLength().
    length_ = storage;
  }

  void SetLength(size_t length) {
    // length_ stores how much memory was allocated.
    CHECK_LE(length, length_);
    length_ = length;
  }

  void SetLengthAndZeroTerminate(size_t length) {
    // length_ stores how much memory was allocated.
    CHECK_LE(length + 1, length_);
    SetLength(length);

    // T() is 0 for integer types, nullptr for pointers, etc.
    buf_[length] = T();
  }

  // Make derefencing this object return nullptr.
  // Calling this is mutually exclusive with calling
  // AllocateSufficientStorage.
  void Invalidate() {
    CHECK_EQ(buf_, buf_st_);
    length_ = 0;
    buf_ = nullptr;
  }

  MaybeStackBuffer() : length_(0), buf_(buf_st_) {
    // Default to a zero-length, null-terminated buffer.
    buf_[0] = T();
  }

  explicit MaybeStackBuffer(size_t storage) : MaybeStackBuffer() {
    AllocateSufficientStorage(storage);
  }

  ~MaybeStackBuffer() {
    if (buf_ != buf_st_)
      free(buf_);
  }

 private:
  size_t length_;
  T* buf_;
  T buf_st_[kStackStorageSize];
};

class Utf8Value : public MaybeStackBuffer<char> {
 public:
  explicit Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

class TwoByteValue : public MaybeStackBuffer<uint16_t> {
 public:
  explicit TwoByteValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

class BufferValue : public MaybeStackBuffer<char> {
 public:
  explicit BufferValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

}  // namespace node

#endif  // SRC_UTIL_H_