This file is indexed.

/usr/share/doc/xmakemol/xmakemol.html is in xmakemol 5.16-9+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>XMakemol Documentation</title>
    <meta name="generator" content="emacs-wiki.el" />
    <meta http-equiv="Content-Type"
          content="text/html; charset=iso-8859-1" />
    <link rel="made" href="mailto:M.P.Hodges@rl.ac.uk" />
    <link rel="home" href="WelcomePage.html" />
    <link rel="index" href="WikiIndex.html" />
    <style type="text/css">
a.nonexistent {
  background-color: #F5F5F5;          /* white smoke */
  color: red;
  font-weight: bold;
}

a.nonexistent:visited {
  background-color: #F5F5F5;          /* white smoke */
  color: red;
}

body {
  background-color: white;
  color: black;
  margin-left: 5%;
  margin-right: 5%;
  margin-top: 3%;
}

em { font-style: italic; }
strong { font-weight: bold; }

ul { list-style-type: disc }

dl.contents { margin-top: 0; }
dt.contents { margin-bottom: 0; }

p.verse {
  white-space: pre;
  margin-left: 5%;
}

pre {
  white-space: pre;
  font-family: monospace;
  margin-left: 5%;
}

/* Menu properties */

.menu {
  background-color: #F5F5F5;          /* white smoke */
  color: white;
  border-top: 5px solid #D3D3D3;      /* light gray */
  border-bottom: 5px solid #D3D3D3;   /* light gray */
  content: "Menu";
  display: inline-table;
  float: right;
  padding: .5em;
}

.menuitem {
  margin: .2em;
  text-align: center;
}

.menuitem a:link, .menuitem a:visited {
  color: #006400;                     /* dark green */
  text-decoration: none;
}

.menuitem a:hover {
  background-color: #D3D3D3;          /* light gray */
}

.menu:before {
  border: 1pt solid;
  color: #BEBEBE;                     /* gray */
  display: block;
  content: "Menu";
  text-align: center;
}

#tooltipbox {
  float: right;
  visibility: hidden;
}

#tooltip {
  color: #D3D3D3;                     /* light gray */
}
</style>

  </head>
  <body>

    <h1 id="top">XMakemol Documentation</h1>

    <!-- Page published by Emacs Wiki begins here -->
<h2>Matthew P. Hodges</h2>

<h3>Version: 5.16</h3>

<h2>Overview</h2>

<p>
XMakemol is an application for the visualization and manipulation of
atomic, molecular, and other chemical systems. It is written in ANSI C
and uses the Xlib library for rendering and also the Xt and <a href="http://www.lesstif.org">LessTif</a>
toolkits for the user interface. XMakemol is only distributed under
the GNU GENERAL PUBLIC LICENSE (Version 2, June 1991) which means that
it is free in the sense that you have the freedom to obtain and modify
the source and to redistribute it. A copy of the license should have
been included in the distribution. You can download view it at
<a href="http://www.gnu.org/copyleft/gpl.html">http://www.gnu.org/copyleft/gpl.html</a>.

</p>

<p>
XMakemol is principally a mouse-based application with menus and pop
up dialog boxes with buttons, scrollbars etc. In addition, some
dialogs have text fields which require information to be inputed from
the keyboard. The main window of the application is split into menus
at the top, the canvas in the middle and an area at the bottom in
which messages appear.

</p>

<p>
The manual will cover invocation then all the menu entries then some
miscellaneous features, mainly dealing with the methods of interacting
with the system on the canvas.

</p>

<h2>Invocation</h2>

<p>
Various options are available from the command line. These are as
follows:

</p>

<pre class="example"> Usage: xmakemol [options]
        -a          Switch off atoms
        -b          Switch off bonds
        -h          Switch on hydrogen bonds
        -c &lt;colour&gt; Set the canvas colour
        -e &lt;colour&gt; Set the bounding box colour
        -f &lt;file&gt;   Read file on startup (use '-f -' for STDIN)
        -G          Switch off GL rendering [If OpenGL support is compiled in]
        -u          Print usage information
        -v          Print version information
</pre>

<p>
The -a, -b and -h options toggle the default behaviour and as such
might be useful. The -c and -e options allow the user to control the
background and bounding box colours in case the defaults are not liked
(these may be named colours, e.g., "cadet blue", or hex triplets,
e.g., "#5F9EA0"). The -f option allows a file to be specified to be
read in on starting the program. The -u options echos the above text
to standard output and the -v option prints the version and Copyright
information. The -G option switches off rendering using OpenGL
primitives, and is only available if support for OpenGL has been
compiled in. As for any X application, other options can be specified,
for example, -geometry.

</p>

<h2>Menus</h2>

<h3>File</h3>

<p>
The menu entries under File deal with the reading and writing of files
and quitting the application.

</p>

<h4>Open</h4>

<p>
Choose a file to be read by XMakemol. The file must be in XYZ syntax
an example of which follows:

</p>

<pre class="example"> 4
   1 Energy = -594.0315361957    
 Ar      0.86540     -0.41643      2.29667
 Ar     -1.78146     -2.11666      0.23641
 Ar      1.11998     -0.42506     -1.45518
 Ar     -1.52687      1.63520      0.24505
 4
   2 Energy = -594.0315361957    
 Ar      0.86540     -0.41643      2.29667
 Ar     -1.78146     -2.11666      0.23641
 Ar      1.11998     -0.42506     -1.45518
 Ar     -1.52687      1.63520      0.24505
</pre>

<p>
The file is set into &ldquo;frames&rdquo; of which there are two in the above
example. The structure of each frame is as follows. The first line
contains the number of atoms in the frame (M) and the second line
contains a comment, which may be empty. The next M lines contain the
type of atom followed by the three Cartesian coordinates; the length
unit assumed is Angstrom. Note that details of each type of atom are
held in the elements file (see below) which contains atomic masses
radii and specified colours.

</p>

<p>
In addition to the basic syntax, it is possible to declare vectors
(default maximum of three per atom):

</p>

<pre class="example"> 3
 Water (axes on oxygen displayed using vectors)
 O    0.0  0.0  0.00 atom_vector 1 0 0 atom_vector 0 1 0 atom_vector 0 0 1
 H    0.77 0.0 -0.59
 H   -0.77 0.0 -0.59
</pre>

<p>
and ellipses:

</p>

<pre class="example"> 3
 All ellipses should look the same
 O    -4.0 0.0 0.0 ellipse 1.0 2.0 2.0  0.0 90.0  0.0
 O     0.0 0.0 0.0 ellipse 2.0 1.0 2.0  0.0 90.0 90.0
 O     4.0 0.0 0.0 ellipse 2.0 2.0 1.0  0.0  0.0  0.0
</pre>

<p>
where the ellipse keyword must be followed by three numbers describing
the x, y and z axis dimensions and three Euler angles (alpha, beta and
gamma). The convention used for the Euler angles is: rotation of gamma
about Z; rotation of beta about Y; rotation of alpha about Z, where X,
Y and Z are global axes.

</p>

<h4>Revert</h4>

<p>
Revert to the saved version of the current file.

</p>

<h4>Save</h4>

<p>
Choose a file to save coordinate data to. The following options are
available:

</p>

<ul>
<li>XYZ (all): the atom types and Cartesian coordinates for all
   (visible) atoms in all frames.
</li>
<li>XYZ (frame): the atom types and Cartesian coordinates for all
   (visible) atoms in the current frame.
</li>
<li>XYZ + connectivities (frame): the information for the current
   frame, plus for each atom a list of the other atoms which it is
   bonded to.
</li>
<li>Auxiliary info: currently this saves information about the
   perspective set for each frame.
</li>
</ul>

<h4>Merge</h4>

<p>
Merge the current Cartesian coordinates with those in another file.
The following options are available:

</p>

<ul>
<li>Use first frame: merge the first frame in the selected file with
   each of those in the current file.
</li>
<li>Use all frames: merge the the first frame in the selected file with
   the first in the current file, the second with the second, and so
   on.
</li>
</ul>

<h4>Export</h4>

<p>
Choose a file to export data to. The following options are available
for the non-OpenGL rendering:

</p>

<ul>
<li>Fig (b/w): FIG format rendering of the canvas (black and white).
</li>
<li>Fig (colour): FIG format rendering of the canvas (colour).
</li>
<li>EPS (b/w): encapsulated PostScript rendering of the canvas (black
   and white).
</li>
<li>EPS (colour): encapsulated PostScript rendering of the canvas
   (colour).
</li>
</ul>

<p>
The following options are available for the OpenGL rendering:

</p>

<ul>
<li>GL2PS (EPS): encapsulated PostScript rendering of the canvas
   (uses the <a href="http://www.geuz.org/gl2ps/">GL2PS</a> library).
</li>
<li>GL2PS (PDF): PDF format rendering of the canvas (uses the <a href="http://www.geuz.org/gl2ps/">GL2PS</a>
   library).
</li>
<li>GL2PS (SVG): SVG format rendering of the canvas (uses the <a href="http://www.geuz.org/gl2ps/">GL2PS</a>
   library).
</li>
</ul>

<p>
The following option is available for either type of rendering:

</p>

<ul>
<li>XPM: XPM format rendering of the canvas (only available if XPM
   support has been compiled in).
</li>
</ul>

<h4>Print</h4>

<p>
Convenient dialog to enable printing of PostScript rendering of the
canvas (black and white, or colour).

</p>

<h4>Quit</h4>

<p>
Quit the application; no offers will be made to save any data under
any circumstances.

</p>

<h3>Control</h3>

<p>
The menu entries under Control provide a number of pop up dialogs for
controlling various aspects of frames.

</p>

<h4>Frames</h4>

<p>
The frames dialog controls the animation of multiple-frame files. At
the top, the frame number and corresponding comments are displayed. If
the comment is empty, this is also indicated.

</p>

<p>
Next, there are a number of buttons which do the following:

</p>

<ul>
<li>Start: start the animation (which loops infinitely). While the
   animation is playing only a limited amount of functionality
   remains. The Stop button can of course be pressed and mouse actions
   on the canvas are mostly supported.
</li>
<li>Stop: stop the animation.
</li>
<li>Next: move to the next frame.
</li>
<li>Previous; move to the previous frame.
</li>
<li>Rewind; move to the first frame.
</li>
<li>Bounce; animate the frames but when the last frame is reached,
   animate them in reverse order until the first frame is reached and
   so on.
</li>
<li>Make anim (XPM only): save an XPM file for each frame, with a
   comment root.
</li>
</ul>

<p>
The speed of the animation can be controlled with the scale bar marked
with &ldquo;Select speed&rdquo;.

</p>

<p>
If the &ldquo;Centre each frame&rdquo; button is activated, then when ever the
frame is changed, the centre of mass is moved to the origin. This can
be useful if an animation involved large displacements of the centre
of mass resulting in the atoms leaving the field of view.

</p>

<p>
Finally, a frame can be selected by number in the &ldquo;Select frame&rdquo;
text field.

</p>

<h4>Animate</h4>

<p>
The animate dialog allows a frame to be rotated by a specified angle
by a specified number of times about a specified axis. The animation
is started with the &ldquo;Start&rdquo; button and can be stopped with the
&ldquo;Stop&rdquo; button. An indication of the progress of the animation is
given in the message area. Such animations can be saved by clicking on
the &ldquo;Save&rdquo; button followed by selecting a filename; the default type
is XYZ, which saves the coordinates for each frame of the animation.
With XPM support, an option to save each frame to an XPM file exists.

</p>

<h4>Measure</h4>

<p>
The Measure dialog shows the distances and angles between selected
atoms. Atoms are selected and deselected using [mouse-3] and a
selected atom is indicated on the canvas by being stippled. Up to four
atoms can be pushed on to and popped off the stack. The selections can
be cleared using the &ldquo;Unselect all atoms&rdquo; button. Each selected atom
is labelled A-D and these labels also appear on the canvas. The atom
number is also displayed in the dialog.

</p>

<h4>Perspective</h4>

<p>
The perspective dialog contains two scale bars: the &ldquo;Alter scale&rdquo;
simply controls the size at which atoms, bonds and so on are drawn and
the &ldquo;Choose depth&rdquo; scale allows the depth of field to be varied. If
the &ldquo;Toggle depth&rdquo; button is not activated, then there is no
variation in the atom size with depth. The settings can be chosen to
&ldquo;Act on all frames&rdquo; or to &ldquo;Act on current frame&rdquo;.

</p>

<h3>Edit</h3>

<p>
The menu entries under Edit provide a number of pop up dialogs which
can alter both the properties of atoms and bonds.

</p>

<h4>Visible</h4>

<p>
From this dialog, the visibility of each atom can be toggled, i.e.,
you can directly control whether or not an atom is displayed on the
canvas. Individual atoms can be selected using Shift + [Mouse-3] and
all invisible atoms can (temporarily) be shown with Shift + [Mouse-1].
In addition the visibility of groups of atoms can be toggled with
buttons labelled for example &ldquo;Toggle H atoms&rdquo;, &ldquo;Invert selection&rdquo;
and &ldquo;Reselect all&rdquo;. Each of these can work for:

</p>

<ul>
<li>all atoms on the canvas.
</li>
<li>all atoms inside a rectangular region.
</li>
<li>all atoms outside a rectangular region.
</li>
</ul>

<p>
(Note that rectangular regions can be drawn with Control + [Mouse-1].)

</p>

<p>
If all frames contain the same number of atoms, then the &ldquo;Propagate
visibilities to all frames&rdquo; allows changes to apply to all frames.

</p>

<h4>Positions</h4>

<p>
Scale bars and text widgets are available to translate the selected
atoms in the X, Y and Z directions, and to rotate the selected atoms
about the X, Y and Z axes. As for the selection of the visible atoms,
each can be toggled with Control + [Mouse-3] when the Edit->Positions
dialog is open. Groups of atoms can be selected in the same way as
outlined above. When an atom is not selected it is drawn with a
cross-hair (not OpenGL rendering) and its position cannot be changed.

</p>

<h4>Scale coordinates</h4>

<p>
This dialog allows the atom (and vector) coordinates to be scaled by
a constant factor. Internally, the program uses Angstrom for the unit
of length, and a pre-defined Bohr to Angstrom factor is available,
allowing convenient conversion for input files that have the
coordinates in Bohr. An Angstrom to Bohr factor is available for the
reverse transformation.

</p>

<h4>Atom and bond sizes</h4>

<p>
In this dialog, the size of the atoms and bonds as displayed on the
canvas can be varied. There are scale bars for the atomic radius, the
bond width and the hydrogen bond width. Note that the sizes of the
atoms as displayed on the canvas also depend on the covalent or van
der Waals radii as set in the external elements file (see below) which
is read when the first file is opened.

</p>

<h4>Bond factors</h4>

<p>
These two scale bars allow some control over which atoms are
considered to be bonded or H-bonded. The algorithm which determines
this information from the Cartesian coordinates uses the sum of the
covalent radii of pairs of atoms. Increasing the default values will
lead to more bonds and decreasing the default value will lead to fewer
bonds. If a system is split into molecules (see the <code>molecule</code> keyword
below), separate factors for intermolecular and intramolecular bonds
can be specified.

</p>

<h4>Vector display</h4>

<p>
The vector rendering works better with OpenGL rendering, and this is
recommended at present. Some customization of how the vectors look is
possible.

</p>

<h4>Bounding Box</h4>

<p>
With this dialog, the way that the bounding box is determined can be
chosen. If you choose &ldquo;automatically&rdquo;, XMakemol draws a cuboid which
encapsulates all visible atoms. The faces are parallel to the xy, yz
and xz planes. If &ldquo;from file&rdquo; is chosen, the minimum and maximum
coordinates of the bounding box are read from the input file. The
input fields allow you to adjust the size of the automatic bounding
box.

</p>

<p>
The visibility of the bounding box can be toggled via the &ldquo;Bounding
Box&rdquo; item in the View menu. 

</p>

<p>
This dialog is only available if a file is loaded.

</p>

<h4>Element properties</h4>

<p>
This dialog allows the convenient editing of the default element
properties (colour, covalent/van der Waals radii). These can be saved,
in which case the changes will be used for future XMakemol sessions.

</p>

<h4>GL rendering</h4>

<p>
If OpenGL support has been compiled in, then this dialog will be
present. Firstly, it allows the switching of rendering between the X
and OpenGL primitives. Secondly, it allows the customization of some
of the OpenGL rendering.

</p>

<p>
The customizations which can currently be made are:

</p>

<ul>
<li>Switch between &ldquo;No Stereo&rdquo;, &ldquo;Stereo Pair&rdquo; and &ldquo;Red/Blue
   stereo&rdquo; viewing: the first option renders a single image; the
   second option renders a stereo pair of images for eyes-crossed
   viewing; the last option requires glasses with red and blue lenses.
   It is possible to alter the separation of the two images.
</li>
<li>Lighting can be switched on and off, and a spotlight effect can be
   added, the diffuseness of which can be customized.
</li>
<li>Molecules can be rendered in the normal &ldquo;Ball and Stick&rdquo; mode or
   as &ldquo;Tubes&rdquo;. In the latter case, bonded atoms are displayed such
   that they appear to cap the bond to which they are attached.
</li>
<li>The number of planes used to represent atom and bond surfaces can
   be altered.
</li>
<li>Options to alter the perspective of the rendered scene (field of
   view, and position of eye).
</li>
</ul>

<h3>Track</h3>

<p>
The Track menu controls the behaviour of the mouse on the canvas and
also allows some general transformations to be made to the atomic
coordinates. The current mouse bindings can be found in the Help menu.

</p>

<h4>Rotate about local COM</h4>

<p>
If this is selected, the mouse on the canvas will control rotations of
the atoms about the local centre of mass i.e. that defined by the
selected atoms.

</p>

<h4>Rotate about origin</h4>

<p>
If this is selected, the mouse on the canvas will control rotations of
the atoms about the global origin.

</p>

<h4>Centre</h4>

<p>
This moves the centre of mass of the system to the origin.

</p>

<h4>Original orientation</h4>

<p>
Restore the original orientation (i.e., realign axes).

</p>

<h4>Original position</h4>

<p>
Restore the original position of the atoms (i.e., remove any
displacements made to the centre of mass).

</p>

<h4>Reflect x coordinates</h4>

<p>
Reflects the atomic coordinates about the yz plane.

</p>

<h4>Reflect y coordinates</h4>

<p>
Reflects the atomic coordinates about the xz plane.

</p>

<h4>Reflect z coordinates</h4>

<p>
Reflects the atomic coordinates about the xy plane.

</p>

<h4>Invert through centre</h4>

<p>
Invert all coordinates through the origin.

</p>

<h3>View</h3>

<p>
The View menu controls what is displayed on the canvas.

</p>

<h4>Atoms</h4>

<p>
Toggle whether or not atoms are displayed.

</p>

<h4>Bonds</h4>

<p>
Toggle whether or not bonds are displayed. Bonds can be formed between
any two types of atom.

</p>

<h4>H-bonds</h4>

<p>
Toggle whether or not hydrogen bonds are displayed. Hydrogen bonds can
be formed between any hydrogen and any non-hydrogen atoms.

</p>

<h4>Vectors</h4>

<p>
Toggle whether or not vectors are displayed.

</p>

<h4>Atom numbers</h4>

<p>
Toggle whether of not the atom numbers are displayed for each atom.
These correspond to the order in which the atoms were read in.

</p>

<h4>Atom symbols</h4>

<p>
Toggle whether or not the atomic symbols are displayed for each atom.

</p>

<h4>Axes</h4>

<p>
Toggle whether or not a set of axes (x,y,z) are displayed on the
canvas. These correspond to a local axis set which before any
rotations is parallel to the global axes (X,Y,Z). (not OpenGL
rendering)

</p>

<h4>Bounding box</h4>

<p>
If enabled, a cuboid is drawn which encapsulates all visible atoms.
The faces are parallel to the xy, yz and xz planes.

</p>

<h4>Outline</h4>

<p>
If enabled, this reduces the amount of drawing done on the canvas
while the system is being rotated or translated. This can be useful
for large systems for which the normal interactive response is slow.

</p>

<h3>Help</h3>

<h4>About</h4>

<p>
Displays the version and Copyright information.

</p>

<h4>Documentation</h4>

<p>
Gives a pointer to the online documentation.

</p>

<h4>Mouse</h4>

<p>
This dialog gives a list of actions which the mouse has on the canvas.

</p>

<h4>Bugs</h4>

<p>
Details how to report bugs.

</p>

<h2>Miscellaneous</h2>

<h3>The elements file</h3>

<p>
The elements file is an external file, the location of which must be
specified in the Makefile before building. The head of the elements
file (past the copyright information) looks like this:

</p>

<pre class="example"> ! Z     Symbol       Mass        Colour          Cov rad         VdW rad
   1     H            1.008       White           0.300           1.000
   2     HE           4.003       Pink            0.310           1.400
</pre>

<p>
The first entry is the atomic number. The second entry is a label
corresponding to what should be written in an input file (note that
comparison is not case sensitive). The third entry is the atomic mass.
The fourth entry is the colour which is used to paint the atom (and
bonds) on the canvas. The final two entries are covalent and van der
Waals radii; if there is no van der Waals radius for a given atom a
value of zero should be used.

</p>

<h3>The xmake_anim.pl script</h3>

<p>
This script which is distributed with the source can be used to merge
a group of XPM files produced for an animation into a single file:

</p>

<pre class="example">Usage: xmake_anim.pl [options] prefix
       -c                (clean up files)
       -d &lt;delay&gt;        (in 1/100th seconds)
       -l &lt;no_loops&gt;     (0 for infinite)
       -o &lt;output&gt;
</pre>

<h3>Other input file options</h3>

<p>
Examples of the XYZ syntax have been given above. The <code>atom_vector</code>
and <code>ellipse</code> keywords have also been described. Several other
keywords are available for use in input files:

</p>

<ul>
<li>atom_rgb: give RGB values for the atom colour, overriding the
   default.
</li>
<li>atom_color: give colour name for the atom, overriding the default.
</li>
</ul>

<h4>Periodic systems</h4>

<p>
There is limited support for dealing with periodic systems. This
example shows how to use the available features:

</p>

<pre class="example">2

Na 0.0 0.0 0.0 crystal_origin   0.0 0.0 0.0 crystal_images 5 5 5
Cl 2.5 2.5 2.5 crystal_vector 1 5.0 0.0 0.0 crystal_vector 2 0.0 5.0 0.0 crystal_vector 3 0.0 0.0 5.0
</pre>

<p>
Here, a two atom unit cell is defined, and a 5x5x5 slab is defined to
be rendered by the <code>crystal_images</code> keyword. Three vectors are defined
by the <code>crystal_vector</code> keyword, and these define the cell vectors. If
the origin of the crystal isn't at the origin itself, an offset can be
specified with the <code>crystal_origin</code> keyword.

</p>

<h4>Customized rendering modes</h4>

<p>
It is possible to render different groups of atoms with different
rendering modes when OpenGL rendering is in use with lighting switched
on. The syntax is:

</p>

<pre class="example">63
Water molecule inside Buckminster Fullerene
C  1.22650000   0.00000000   3.31450000  render_tube
C  0.37900000   1.16640000   3.31450000

[...]

C  2.33370000  -2.58660000  -0.59480000
O  0.00000000   0.00000000   0.00000000  render_ball_and_stick
H  0.76923955   0.00000000  -0.59357141
H -0.76923955   0.00000000  -0.59357141
</pre>

<p>
where the first 60 atoms will be rendered as &ldquo;Tubes&rdquo;, and the final
three as &ldquo;Balls and Sticks&rdquo;. Note, that if this type of input is
used, then the specifications override the normal &ldquo;Tubes&rdquo; or &ldquo;Ball
and Stick&rdquo; choice that can be made, and these buttons (described
above) will have no effect.

</p>

<h4>Customized bounding box</h4>

<p>
You can specify a custom bounding box, which can be shown instead of
the automatically-determined one. This is done using the <code>bbox_xyz</code>
keyword. It takes the minimum and maximum coordinates of the bounding
box as parameters, in the following order: xmin, xmax, ymin, ymax,
zmin, zmax. For example,

</p>

<pre class="example">3
Custom bounding box around water molecule
O  0.00000000   0.00000000   0.00000000
H  0.76923955   0.00000000  -0.59357141  bbox_xyz -1.0 1.0 -0.5 0.5 -1.0 0.5
H -0.76923955   0.00000000  -0.59357141
</pre>

<p>
draws a box around a water molecule. As you can see, <code>bbox_xyz</code> does
not have to be associated with the first atom. If this keyword is
given in the input file, the bounding box will automatically be made
visible after the file is loaded. Via the &ldquo;Bounding Box&rdquo; item in the
&ldquo;Edit&rdquo; menu you can select which bounding box is shown and also
modify the size of the automatically-determined one. If you give the
bounding box data in the first frame, it will be reused in all frames,
unless other data is specified. This feature is, for example, useful
if you want to visualize results of computer simulations of bulk
systems, with the bounding box representing your simulation box.

</p>

<h4>Specifying molecules</h4>

<p>
The <code>molecule</code> keyword can be used on an input line to signify the
start of a new molecule (this is implied for the first one). At
present, the only feature that exploits this is the choice of separate
values for intermolecular and intramolecular bond and H-bond factors.

</p>

<hr />
<a href="WelcomePage.html">WelcomePage</a>
</p>
    <!-- Page published by Emacs Wiki ends here -->
    <div class="navfoot">
      <hr />
      <table width="100%" border="0" summary="Footer navigation">
        <col width="33%" /><col width="34%" /><col width="33%" />
        <tr>
          <td align="left">
            <span class="footdate">Updated: 2007-08-30</span>
          </td>
          <td align="center">
            <span class="foothome">
              <a href="WelcomePage.html">Home</a> / <a href="WikiIndex.html">Index</a>
            </span>
          </td>
          <td align="right">
            
          </td>
        </tr>
      </table>
    </div>
  </body>
</html>