/usr/share/dx/samples/programs/ScatterData.cfg is in dxsamples 4.2.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// time: Wed Apr 9 15:43:31 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5,0.5), size = 0.4x0.4
//
// panel[2]: position = (0.0164,0.0498), size = 0.5797x0.7061, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 619, height = 582
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[3]: position = (0.2203,0.1172), size = 0.5523x0.7246, startup = 0, devstyle = 1
// title: value = string list
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor StringList[2]: num_components = 1, value = { "inside_urban_area", "outside_urban_area", "rural_farm", "rural_nonfarm", "males", "females", "age_under_1", "age_21", "age_65_to_69", "in_household_1", "in_household_2", "in_household_3", "in_household_4", "in_household_5", "water_company", "water_drilled_well", "water_dug_well", "heat_utility_gas", "heat_bottled_gas", "heat_oil", "heat_coal", "heat_solar" }
// instance: panel = 3, x = 102, y = 13, style = List Editor, vertical = 1, size = 325x182
//
// interactor SelectorList[1]: num_components = 1, value = { 0 2 13 }
// selections: maximum = 22, current = 0 2 13
// option[0]: name = "inside_urban_area", value = 0
// option[1]: name = "outside_urban_area", value = 1
// option[2]: name = "rural_farm", value = 2
// option[3]: name = "rural_nonfarm", value = 3
// option[4]: name = "males", value = 4
// option[5]: name = "females", value = 5
// option[6]: name = "age_under_1", value = 6
// option[7]: name = "age_21", value = 7
// option[8]: name = "age_65_to_69", value = 8
// option[9]: name = "in_household_1", value = 9
// option[10]: name = "in_household_2", value = 10
// option[11]: name = "in_household_3", value = 11
// option[12]: name = "in_household_4", value = 12
// option[13]: name = "in_household_5", value = 13
// option[14]: name = "water_company", value = 14
// option[15]: name = "water_drilled_well", value = 15
// option[16]: name = "water_dug_well", value = 16
// option[17]: name = "heat_utility_gas", value = 17
// option[18]: name = "heat_bottled_gas", value = 18
// option[19]: name = "heat_oil", value = 19
// option[20]: name = "heat_coal", value = 20
// option[21]: name = "heat_solar", value = 21
// instance: panel = 2, x = 33, y = 5, style = Button List, vertical = 1, size = 267x577
// label: value = Data List: Choose 3 for 3 Dimensions
//
// interactor Selector[4]: num_components = 1, value = 21
// selections: maximum = 22, current = 21
// option[0]: name = "inside_urban_area", value = 0
// option[1]: name = "outside_urban_area", value = 1
// option[2]: name = "rural_farm", value = 2
// option[3]: name = "rural_nonfarm", value = 3
// option[4]: name = "males", value = 4
// option[5]: name = "females", value = 5
// option[6]: name = "age_under_1", value = 6
// option[7]: name = "age_21", value = 7
// option[8]: name = "age_65_to_69", value = 8
// option[9]: name = "in_household_1", value = 9
// option[10]: name = "in_household_2", value = 10
// option[11]: name = "in_household_3", value = 11
// option[12]: name = "in_household_4", value = 12
// option[13]: name = "in_household_5", value = 13
// option[14]: name = "water_company", value = 14
// option[15]: name = "water_drilled_well", value = 15
// option[16]: name = "water_dug_well", value = 16
// option[17]: name = "heat_utility_gas", value = 17
// option[18]: name = "heat_bottled_gas", value = 18
// option[19]: name = "heat_oil", value = 19
// option[20]: name = "heat_coal", value = 20
// option[21]: name = "heat_solar", value = 21
// instance: panel = 2, x = 346, y = 94, style = Option Menu, vertical = 1, size = 273x58
// label: value = Data List: Choose 1 for Glyphs
//
// interactor Scalar[2]: num_components = 1, value = 2.6
// component[0]: minimum = 0.1, maximum = 20, global increment = 0.1, decimal = 5, global continuous = 0
// instance: panel = 2, x = 390, y = 262, style = Stepper, vertical = 1, size = 158x56
// label: value = scaling for glyph size
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Reset[1]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 2, x = 372, y = 202, style = Toggle, vertical = 1, size = 202x32
// label: value = Reset the camera angle?
//
// node Image[3]:
// inaccessible panels: 3
// inaccessible groups:
// depth: value = 24
// window: position = (0.5008,0.2930), size = 0.4797x0.6289
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.719483 0.510341 1.71633]
// input[6]: defaulting = 0, value = [4.69949 4.49035 6.61853]
// input[7]: defaulting = 0, value = 4.0
// input[8]: defaulting = 0, value = 600
// input[9]: defaulting = 0, value = 1.0
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 1, value = "none"
// input[16]: defaulting = 1, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 1, value = {"inside_urban_area", "rural_farm", "in_household_5"}
// input[31]: defaulting = 0, value = { 8 8 8 }
// input[32]: defaulting = 1, value = {[0.000000 0.000000 0.000000] [1.000000 1.000000 1.000000]}
// input[41]: defaulting = 0, value = "rotate"
// internal caching: 1
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