/usr/share/faumachine/experiments/install-Debian-4.0r0-vt102/user-begin.vhdl is in faumachine-data 20110812-1.2.
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--
-- Copyright (C) 2007-2009 FAUmachine Team <info@faumachine.org>.
--
-- This program is free software. You can redistribute it and/or modify it
-- under the terms of the GNU General Public License, either version 2 of
-- the License, or (at your option) any later version. See COPYING.
library expect;
use expect.types.all;
use expect.procedures.all;
library ieee;
use ieee.std_logic_1164.ALL;
entity user is
port(
power_switch : out boolean;
power_button : out boolean;
reset_button : out boolean;
cdrom : out cstring;
floppy : out cstring;
image : out cstring;
key : out boolean_array(0 to 127);
mouse_dx : out integer;
mouse_dy : out integer;
mouse_dz : out integer;
mouse_button1 : out boolean;
mouse_button2 : out boolean;
mouse_button3 : out boolean;
mouse_button4 : out boolean;
mouse_button5 : out boolean;
screen_shot : out boolean;
rec : out boolean;
term_power_switch : out boolean;
term_key : out boolean_array(0 to 127);
term_screen_shot : out boolean;
term_rec : out boolean;
opt_screen : in opt_rgb;
opt_term : in opt_rgb
);
end user;
architecture behaviour of user is
signal int_text0 : cstring;
signal int_text1 : cstring;
signal int_text2 : cstring;
signal int_text3 : cstring;
signal int_text0_state : boolean;
signal int_text1_state : boolean;
signal int_text2_state : boolean;
signal int_text3_state : boolean;
signal int_asc_text0 : cstring;
signal int_asc_text1 : cstring;
signal int_asc_text2 : cstring;
signal int_asc_text3 : cstring;
signal int_asc_text0_state : boolean;
signal int_asc_text1_state : boolean;
signal int_asc_text2_state : boolean;
signal int_asc_text3_state : boolean;
signal t0_int_text0 : cstring;
signal t0_int_text1 : cstring;
signal t0_int_text2 : cstring;
signal t0_int_text3 : cstring;
signal t0_int_text0_state : boolean;
signal t0_int_text1_state : boolean;
signal t0_int_text2_state : boolean;
signal t0_int_text3_state : boolean;
signal t0_int_asc_text0 : cstring;
signal t0_int_asc_text1 : cstring;
signal t0_int_asc_text2 : cstring;
signal t0_int_asc_text3 : cstring;
signal t0_int_asc_text0_state : boolean;
signal t0_int_asc_text1_state : boolean;
signal t0_int_asc_text2_state : boolean;
signal t0_int_asc_text3_state : boolean;
signal int_slot0 : match;
signal int_slot1 : match;
signal int_slot2 : match;
signal int_slot3 : match;
signal int_slot4 : match;
signal int_slot5 : match;
signal int_slot6 : match;
signal int_slot7 : match;
signal int_slot8 : match;
signal int_slot9 : match;
signal int_slot10 : match;
signal int_slot11 : match;
signal int_slot12 : match;
signal int_slot13 : match;
signal int_slot14 : match;
signal int_slot15 : match;
signal t0_int_slot0 : match;
signal t0_int_slot1 : match;
signal t0_int_slot2 : match;
signal t0_int_slot3 : match;
signal t0_int_slot4 : match;
signal t0_int_slot5 : match;
signal t0_int_slot6 : match;
signal t0_int_slot7 : match;
signal t0_int_slot8 : match;
signal t0_int_slot9 : match;
signal t0_int_slot10 : match;
signal t0_int_slot11 : match;
signal t0_int_slot12 : match;
signal t0_int_slot13 : match;
signal t0_int_slot14 : match;
signal t0_int_slot15 : match;
signal mouse_pointerdir : cstring;
signal mouse_match : boolean;
signal mouse_event : boolean;
signal mouse_x : integer;
signal mouse_y : integer;
signal gfx_pattern0 : cstring;
signal gfx_pattern1 : cstring;
signal gfx_pattern2 : cstring;
signal gfx_pattern3 : cstring;
signal t0_gfx_pattern0 : cstring;
signal t0_gfx_pattern1 : cstring;
signal t0_gfx_pattern2 : cstring;
signal t0_gfx_pattern3 : cstring;
signal gfx_match0 : integer_array(1 to 4);
signal gfx_match1 : integer_array(1 to 4);
signal gfx_match2 : integer_array(1 to 4);
signal gfx_match3 : integer_array(1 to 4);
-- set to true, if some input should be performed regularly
-- to eventually wake up from an activated screen saver.
signal wakeup_screensaver : boolean := false;
begin
patternmatcher : patternm
port map (
video => opt_screen,
text0 => int_text0,
text0_state => int_text0_state,
text1 => int_text1,
text1_state => int_text1_state,
text2 => int_text2,
text2_state => int_text2_state,
text3 => int_text3,
text3_state => int_text3_state,
asc_text0 => int_asc_text0,
asc_text0_state => int_asc_text0_state,
asc_text1 => int_asc_text1,
asc_text1_state => int_asc_text1_state,
asc_text2 => int_asc_text2,
asc_text2_state => int_asc_text2_state,
asc_text3 => int_asc_text3,
asc_text3_state => int_asc_text3_state,
slot0 => int_slot0,
slot1 => int_slot1,
slot2 => int_slot2,
slot3 => int_slot3,
slot4 => int_slot4,
slot5 => int_slot5,
slot6 => int_slot6,
slot7 => int_slot7,
slot8 => int_slot8,
slot9 => int_slot9,
slot10 => int_slot10,
slot11 => int_slot11,
slot12 => int_slot12,
slot13 => int_slot13,
slot14 => int_slot14,
slot15 => int_slot15,
pattern_rectangle0 => gfx_pattern0,
pattern_rectangle1 => gfx_pattern1,
pattern_rectangle2 => gfx_pattern2,
pattern_rectangle3 => gfx_pattern3,
match_rectangle0_x => gfx_match0(1),
match_rectangle0_y => gfx_match0(2),
match_rectangle0_w => gfx_match0(3),
match_rectangle0_h => gfx_match0(4),
match_rectangle1_x => gfx_match1(1),
match_rectangle1_y => gfx_match1(2),
match_rectangle1_w => gfx_match1(3),
match_rectangle1_h => gfx_match1(4),
match_rectangle2_x => gfx_match2(1),
match_rectangle2_y => gfx_match2(2),
match_rectangle2_w => gfx_match2(3),
match_rectangle2_h => gfx_match2(4),
match_rectangle3_x => gfx_match3(1),
match_rectangle3_y => gfx_match3(2),
match_rectangle3_w => gfx_match3(3),
match_rectangle3_h => gfx_match3(4)
);
mouse_matcher : mouse_matcher
port map (
pointerdir => mouse_pointerdir,
match_state => mouse_match,
event => mouse_event,
x => mouse_x,
y => mouse_y,
slot0 => int_slot4,
slot1 => int_slot5,
slot2 => int_slot6,
slot3 => int_slot7,
slot4 => int_slot8,
slot5 => int_slot9,
slot6 => int_slot10,
slot7 => int_slot11,
slot8 => int_slot12,
slot9 => int_slot13,
slot10 => int_slot14,
slot11 => int_slot15
);
patternmatcher_term : patternm
port map (
video => opt_term,
text0 => t0_int_text0,
text0_state => t0_int_text0_state,
text1 => t0_int_text1,
text1_state => t0_int_text1_state,
text2 => t0_int_text2,
text2_state => t0_int_text2_state,
text3 => t0_int_text3,
text3_state => t0_int_text3_state,
asc_text0 => t0_int_asc_text0,
asc_text0_state => t0_int_asc_text0_state,
asc_text1 => t0_int_asc_text1,
asc_text1_state => t0_int_asc_text1_state,
asc_text2 => t0_int_asc_text2,
asc_text2_state => t0_int_asc_text2_state,
asc_text3 => t0_int_asc_text3,
asc_text3_state => t0_int_asc_text3_state,
slot0 => t0_int_slot0,
slot1 => t0_int_slot1,
slot2 => t0_int_slot2,
slot3 => t0_int_slot3,
slot4 => t0_int_slot4,
slot5 => t0_int_slot5,
slot6 => t0_int_slot6,
slot7 => t0_int_slot7,
slot8 => t0_int_slot8,
slot9 => t0_int_slot9,
slot10 => t0_int_slot10,
slot11 => t0_int_slot11,
slot12 => t0_int_slot12,
slot13 => t0_int_slot13,
slot14 => t0_int_slot14,
slot15 => t0_int_slot15,
pattern_rectangle0 => t0_gfx_pattern0,
pattern_rectangle1 => t0_gfx_pattern1,
pattern_rectangle2 => t0_gfx_pattern2,
pattern_rectangle3 => t0_gfx_pattern3
);
-- perform some activity, in case wakeup_screensaver is true
-- this helps in case the screensaver starts while waiting on an
-- image.
perform_activity : process
variable state : integer := 0;
begin
-- dummy loop, since expect doesn't repeat processes
while true loop
wait on wakeup_screensaver;
while wakeup_screensaver loop
-- don't immediately perform activity
wait on wakeup_screensaver for 300 sec;
if wakeup_screensaver then
-- perform some activity
case state is
when 0 =>
-- press shift key
key(42) <= true;
wait for 100 ms;
key(42) <= false;
state := 1;
when 1 =>
-- press alt key
key(56) <= true;
wait for 100 ms;
key(56) <= false;
state := 0;
end case;
end if;
end loop;
end loop;
end process perform_activity;
installation_script : process
variable x : integer;
variable y : integer;
begin
|