/usr/share/jed/jed-extra/snake.sl is in jed-extra 2.5.6-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 | % snake.sl
% Eat the apples and stay away from the walls
%
% $Id: snake.sl,v 1.2 2005/05/27 17:28:01 paul Exp paul $
% Keywords: games
%
% Copyright (c) 2004, 2005 Paul Boekholt.
% Released under the terms of the GNU GPL (version 2 or later).
provide("snake");
implements("snake");
custom_variable("Snake_Use_DFA", 1);
custom_variable("Snake_Initial_Number_Apples", 50);
%{{{ Syntax Highlighting
#ifdef HAS_DFA_SYNTAX
create_syntax_table ("snake");
custom_color("snake", "green", "green");
custom_color("snake_border", "blue", "blue");
%%% DFA_CACHE_BEGIN %%%
static define setup_dfa_callback (mode)
{
dfa_define_highlight_rule("O", "snake", mode);
dfa_define_highlight_rule("[\\-\\|\\+\\`\\'\\,]", "snake_border", mode);
dfa_build_highlight_table(mode);
}
dfa_set_init_callback (&setup_dfa_callback, "snake");
%%% DFA_CACHE_END %%%
#endif
%}}}
%{{{ snake variables
% It is a little known fact of herpetology that snakes are made of
% segments.
static variable Segment_Type = struct
{
next,
prev,
x, y
};
variable the_snake = @Segment_Type,
tail,
score=0,
grow=0,
number_apples = 0;
%}}}
%{{{ drawing
% Create a segment.
define draw_segment(segment)
{
variable update_score = 0;
goto_line(segment.y);
goto_column(segment.x);
!if (looking_at_char(' '))
{
if (looking_at_char('*'))
{
score++;
update_score = 1;
grow += 3;
}
else
return 0;
}
del;
insert_char('O');
if (update_score)
{
number_apples--;
eob; bol; del_eol; vinsert("Score: %04d\t apples: %d", score, number_apples);
!if (number_apples) return -1;
}
bob;
return 1;
}
define place_apple()
{
do
{
goto_line(2 + random(0, 19));
goto_column(11 + random(0, 59));
} while (not(looking_at_char(' ')));
del();
insert_char('*');
number_apples++;
}
%}}}
%{{{ moving
% Move the snake. This is achieved by moving the snake's tail segment to
% its head. This was inspired by a National Geographic Channel special
% on the hidden life of snakes.
define snake_move(x,y)
{
variable segment;
if (grow)
{
segment = @Segment_Type;
grow--;
}
else
{
goto_line(tail.y);
goto_column(tail.x);
del;
insert_char(' ');
segment = tail;
tail = segment.prev;
segment.prev = NULL;
}
segment.next = the_snake;
the_snake.prev = segment;
the_snake = segment;
segment.x=x;
segment.y=y;
return draw_segment(segment);
}
%}}}
%{{{ initialisation
% Place some apples.
define draw_apples()
{
() = random(-1, 10);
loop(Snake_Initial_Number_Apples)
place_apple;
}
define init_snake(x,y)
{
the_snake.x = x;
the_snake.y = y;
tail = the_snake;
()=draw_segment(the_snake);
}
%}}}
%{{{ snake
%!%+
%\function{snake}
%\synopsis{race against time eating apples}
%\usage{snake()}
%\description
% A snake game with a twist: every 5 seconds, an apple is placed on the
% field. To win, you have to eat all the apples and avoid banging into
% the wall. You can run by keeping the arrow keys pressed.
% Custom Variables:
% \var{Snake_Initial_Number_Apples} = 50; The number of apples the game starts with.
% \var{Snake_Use_Dfa} = 1: determines if the snake should be drawn
% using DFA syntax highlighting
% You can set the color of the snake and the wall with
%#v+
% custom_color("snake", "red", "red");
% custom_color("snake_border", "black", "black");
%#v-
%\seealso{custom_color}
%!%-
public define snake()
{
score = 0;
grow = 5;
number_apples = 0;
sw2buf("*snake*");
onewindow;
erase_buffer;
if (Snake_Use_DFA)
{
use_syntax_table("snake");
use_dfa_syntax(1);
}
% grid is 20 * 60
insert
(" ,------------------------------------------------------------+\n");
loop(20)insert
(" | |\n");
insert
(" `------------------------------------------------------------'\n");
% draw some apples. The playing field runs from column 10 to 69
% and line 4 to 24
draw_apples();
eob; vinsert("Score: %04d", score);
bob;
recenter(1);
variable x = 20, y = 15, ch, dir = 1, delay,
timer = _time;
init_snake(x,y);
EXIT_BLOCK
{
set_buffer_modified_flag(0);
}
forever
{
switch(dir)
{case 1: x++;}
{case -1: x--;}
{case 2: y++;}
{case -2: y--;}
if ((_time > timer + 5))
{
place_apple;
timer = _time;
}
switch (snake_move(x,y))
{ case -1: eob; insert ("\t\tyou win!");return;}
{ case 0: eob; insert ("\t\tyou lose!"); return;}
update_sans_update_hook(1);
if (dir == 2 or dir == -2) delay = 2;
else delay = 1;
!if (input_pending(delay)) continue;
ch = get_keystring;
% debug
% message(ch);
% ch;
% switch (ch)
% {case Key_Left: dir = -1;}
% {case Key_Right: dir = 1;}
% {case Key_Up: dir = -2;}
% {case Key_Down: dir = 2;}
% {case "q": return;}
if (ch == "q") return;
(,ch) = get_key_binding (ch);
switch (ch)
{case "previous_char_cmd": dir = -1;}
{case "next_char_cmd": dir = 1;}
{case "previous_line_cmd": dir = -2;}
{case "next_line_cmd": dir = 2;}
}
}
%}}}
|