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<th width="100%" align="center">Cairo: A Vector Graphics Library</th>
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<div class="sect1">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="bindings-path"></a>cairo_path_t</h2></div></div></div>
<p>
      The <a class="link" href="cairo-Paths.html#cairo-path-t" title="cairo_path_t"><span class="type">cairo_path_t</span></a> type is one
      area in which most language bindings will differ significantly
      from the C API. The C API for <span class="type">cairo_path_t</span> is
      designed for efficiency and to avoid auxiliary objects that
      would be have to be manually memory managed by the
      application. However,
      a language binding should not present <span class="type">cairo_path_t</span> as an
      array, but rather as an opaque that can be iterated
      over. Different languages have quite different conventions for
      how iterators work, so it is impossible to give an exact
      specification for how this API should work, but the type names
      and methods should be similar to the language's mapping of the following:
    </p>
<pre class="programlisting">
typedef struct cairo_path_iterator cairo_path_iterator_t;
typedef struct cairo_path_element cairo_path_element_t;

cairo_path_iterator_t *
cairo_path_get_iterator (cairo_path_t *path);

cairo_bool_t
cairo_path_iterator_has_next (cairo_path_iterator_t *iterator);
      
cairo_path_element_t *
cairo_path_iterator_next (cairo_path_iterator_t *iterator);

cairo_path_element_type_t
cairo_path_element_get_type (cairo_path_element_t *element);
      
void
cairo_path_element_get_point (cairo_path_element_t *element,
                              int                   index,
                              double                *x,
                              double                *y);
    </pre>
<p>
      The above is written using the Java conventions for
      iterators. To illustrate how the API for PathIterator might
      depend on the native iteration conventions of the API, examine
      three versions of the loop, first written in a hypothetical Java
      binding:
    </p>
<pre class="programlisting">
PathIterator iter = cr.copyPath().iterator();
while (cr.hasNext()) {
    PathElement element = iter.next();
    if (element.getType() == PathElementType.MOVE_TO) {
        Point p = element.getPoint(0);
        doMoveTo (p.x, p.y);
    }
}</pre>
<p>
      And then in a hypothetical C++ binding:
    </p>
<pre class="programlisting">
Path path = cr.copyPath();
for (PathIterator iter = path.begin(); iter != path.end(); iter++) {
    PathElement element = *iter;
    if (element.getType() == PathElementType.MOVE_TO) {
        Point p = element.getPoint(0);
        doMoveTo (p.x, p.y);
    }
}</pre>
<p>
      And then finally in a Python binding:
    </p>
<pre class="programlisting">
for element in cr.copy_path():
    if element.getType == cairo.PATH_ELEMENT_MOVE_TO:
        (x, y) = element.getPoint(0)
        doMoveTo (x, y);</pre>
<p>
      While many of the API elements stay the same in the three
      examples, the exact iteration mechanism is quite different, to
      match how users of the language would expect to iterate over
      a container.
    </p>
<p>
      You should not present an API for mutating or for creating new
      <span class="type">cairo_path_t</span> objects. In the future, these
      guidelines may be extended to present an API for creating a
      <span class="type">cairo_path_t</span> from scratch for use with
      <a class="link" href="cairo-Paths.html#cairo-append-path" title="cairo_append_path ()"><code class="function">cairo_append_path()</code></a>
      but the current expectation is that <code class="function">cairo_append_path()</code> will
      mostly be used with paths from
      <a class="link" href="cairo-Paths.html#cairo-append-path" title="cairo_append_path ()"><code class="function">cairo_copy_path()</code></a>.
    </p>
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