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<div class="titlepage"><div><div><h2 class="title">
<a name="idp42992"></a>Cogl deprecated API</h2></div></div></div>
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<dt><span class="section"><a href="ch03.html#cogl-deprecated">About the deprecated API</a></span></dt>
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<span class="refentrytitle"><a href="cogl-General-API-(Deprecated).html">General API (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Textures-(Deprecated).html">Textures (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Materials-(Deprecated).html">Materials (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Clipping-(Deprecated).html">Clipping (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Vertex-Buffers-(Deprecated).html">Vertex Buffers (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html">Shaders and Programmable Pipeline (Deprecated)</a></span><span class="refpurpose"></span>
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<span class="refentrytitle"><a href="cogl-Offscreen-Buffers-(Deprecated).html">Offscreen Buffers (Deprecated)</a></span><span class="refpurpose"></span>
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<a name="cogl-deprecated"></a>About the deprecated API</h2></div></div></div>
<p>Cogl has evolved from once being a thin abstraction over
OpenGL and GLES where a lot of OpenGL's state machine style APIs
were simply rebranded as Cogl API into the more distinguished API
style we have today. The result of this evolution though is that
some of the APIs are considered deprecated and because we plan to
remove them at the next opportunity we have to break the API
developers should aim to avoid these functions to keep their code
working with future major versions of Cogl.</p>
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