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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>3D textures</title>
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<a href="#cogl-3D-textures.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#cogl-3D-textures.description" class="shortcut">Description</a>
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<a name="cogl-3D-textures"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="cogl-3D-textures.top_of_page"></a>3D textures</span></h2>
<p>3D textures — Fuctions for creating and manipulating 3D textures</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="cogl-3D-textures.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis"><span class="returnvalue">CoglTexture3D</span> *     <a class="link" href="cogl-3D-textures.html#cogl-texture-3d-new-with-size" title="cogl_texture_3d_new_with_size ()">cogl_texture_3d_new_with_size</a>       (<em class="parameter"><code><span class="type">CoglContext</span> *context</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> depth</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
                                                         <em class="parameter"><code><span class="type">GError</span> **error</code></em>);
<span class="returnvalue">CoglTexture3D</span> *     <a class="link" href="cogl-3D-textures.html#cogl-texture-3d-new-from-data" title="cogl_texture_3d_new_from_data ()">cogl_texture_3d_new_from_data</a>       (<em class="parameter"><code><span class="type">CoglContext</span> *context</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> depth</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> rowstride</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> image_stride</code></em>,
                                                         <em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>,
                                                         <em class="parameter"><code><span class="type">GError</span> **error</code></em>);
<span class="returnvalue">gboolean</span>            <a class="link" href="cogl-3D-textures.html#cogl-is-texture-3d" title="cogl_is_texture_3d ()">cogl_is_texture_3d</a>                  (<em class="parameter"><code><span class="type">void</span> *object</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="cogl-3D-textures.description"></a><h2>Description</h2>
<p>
These functions allow 3D textures to be used. 3D textures can be
thought of as layers of 2D images arranged into a cuboid
shape. When choosing a texel from the texture, Cogl will take into
account the 'r' texture coordinate to select one of the images.
</p>
</div>
<div class="refsect1">
<a name="cogl-3D-textures.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="cogl-texture-3d-new-with-size"></a><h3>cogl_texture_3d_new_with_size ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture3D</span> *     cogl_texture_3d_new_with_size       (<em class="parameter"><code><span class="type">CoglContext</span> *context</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> depth</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
                                                         <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
Creates a new Cogl 3D texture with the specified dimensions and
pixel format.
</p>
<p>
Note that this function will throw a <span class="type">GError</span> if
<a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-3D:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_3D</code></a> is not advertised. It can also fail if the
requested dimensions are not supported by the GPU.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>context</code></em> :</span></p></td>
<td>a <span class="type">CoglContext</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>depth</code></em> :</span></p></td>
<td>depth of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU
storage of the texture.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
<td>A GError return location.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new <span class="type">CoglTexture3D</span> object or
<code class="literal">NULL</code> on failure and an exception will be returned
in <em class="parameter"><code>error</code></em>.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-3d-new-from-data"></a><h3>cogl_texture_3d_new_from_data ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture3D</span> *     cogl_texture_3d_new_from_data       (<em class="parameter"><code><span class="type">CoglContext</span> *context</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> depth</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
                                                         <em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> rowstride</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> image_stride</code></em>,
                                                         <em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>,
                                                         <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
Creates a new 3D texture and initializes it with <em class="parameter"><code>data</code></em>. The data is
assumed to be packed array of <em class="parameter"><code>depth</code></em> images. There can be padding
between the images using <em class="parameter"><code>image_stride</code></em>.
</p>
<p>
Note that this function will throw a <span class="type">GError</span> if
<a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-3D:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_3D</code></a> is not advertised. It can also fail if the
requested dimensions are not supported by the GPU.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>context</code></em> :</span></p></td>
<td>a <span class="type">CoglContext</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>depth</code></em> :</span></p></td>
<td>depth of the texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> the buffer is stored in in RAM</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> that will be used for storing
the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
premultiplied format similar to the format of the source data will
be used. The default blending equations of Cogl expect premultiplied
color data; the main use of passing a non-premultiplied format here
is if you have non-premultiplied source data and are going to adjust
the blend mode (see <a class="link" href="cogl-Materials.html#cogl-material-set-blend" title="cogl_material_set_blend ()"><code class="function">cogl_material_set_blend()</code></a>) or use the data for
something other than straight blending.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>rowstride</code></em> :</span></p></td>
<td>the memory offset in bytes between the starts of
scanlines in <em class="parameter"><code>data</code></em> or 0 to infer it from the width and format</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>image_stride</code></em> :</span></p></td>
<td>the number of bytes from one image to the next. This
can be used to add padding between the images in a similar way
that the rowstride can be used to add padding between
rows. Alternatively 0 can be passed to infer the <em class="parameter"><code>image_stride</code></em>
from the <em class="parameter"><code>height</code></em>.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>pointer the memory region where the source buffer resides</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
<td>A GError return location.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the newly created <span class="type">CoglTexture3D</span> or <code class="literal">NULL</code> if
there was an error an an exception will be returned
through <em class="parameter"><code>error</code></em>.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: Unstable</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-is-texture-3d"></a><h3>cogl_is_texture_3d ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>            cogl_is_texture_3d                  (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>
Checks whether the given object references a <span class="type">CoglTexture3D</span>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the passed object represents a 3D texture
and <code class="literal">FALSE</code> otherwise</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.4</p>
<p class="stability">Stability Level: Unstable</p>
</div>
</div>
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