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<h2><span class="refentrytitle"><a name="cogl-Textures.top_of_page"></a>Textures</span></h2>
<p>Textures — Fuctions for creating and manipulating textures</p>
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<td valign="top" align="right"></td>
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<div class="refsynopsisdiv">
<a name="cogl-Textures.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="cogl-Textures.html#CoglTextureVertex" title="struct CoglTextureVertex">CoglTextureVertex</a>;
enum <a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags">CoglTextureFlags</a>;
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-with-size" title="cogl_texture_new_with_size ()">cogl_texture_new_with_size</a> (<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-from-file" title="cogl_texture_new_from_file ()">cogl_texture_new_from_file</a> (<em class="parameter"><code>const <span class="type">char</span> *filename</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-from-data" title="cogl_texture_new_from_data ()">cogl_texture_new_from_data</a> (<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>);
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-from-foreign" title="cogl_texture_new_from_foreign ()">cogl_texture_new_from_foreign</a> (<em class="parameter"><code><span class="type">GLuint</span> gl_handle</code></em>,
<em class="parameter"><code><span class="type">GLenum</span> gl_target</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> width</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> height</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> x_pot_waste</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> y_pot_waste</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>);
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-from-bitmap" title="cogl_texture_new_from_bitmap ()">cogl_texture_new_from_bitmap</a> (<em class="parameter"><code><a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a> *bitmap</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);
<span class="returnvalue">CoglTexture</span> * <a class="link" href="cogl-Textures.html#cogl-texture-new-from-sub-texture" title="cogl_texture_new_from_sub_texture ()">cogl_texture_new_from_sub_texture</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *full_texture</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_x</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_y</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_width</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_height</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-Textures.html#cogl-is-texture" title="cogl_is_texture ()">cogl_is_texture</a> (<em class="parameter"><code><span class="type">void</span> *object</code></em>);
unsigned <span class="returnvalue">int</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-width" title="cogl_texture_get_width ()">cogl_texture_get_width</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
unsigned <span class="returnvalue">int</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-height" title="cogl_texture_get_height ()">cogl_texture_get_height</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
<a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="returnvalue">CoglPixelFormat</span></a> <a class="link" href="cogl-Textures.html#cogl-texture-get-format" title="cogl_texture_get_format ()">cogl_texture_get_format</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
unsigned <span class="returnvalue">int</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-rowstride" title="cogl_texture_get_rowstride ()">cogl_texture_get_rowstride</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
<span class="returnvalue">int</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-max-waste" title="cogl_texture_get_max_waste ()">cogl_texture_get_max_waste</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-Textures.html#cogl-texture-is-sliced" title="cogl_texture_is_sliced ()">cogl_texture_is_sliced</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-gl-texture" title="cogl_texture_get_gl_texture ()">cogl_texture_get_gl_texture</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> *out_gl_handle</code></em>,
<em class="parameter"><code><span class="type">GLenum</span> *out_gl_target</code></em>);
<span class="returnvalue">int</span> <a class="link" href="cogl-Textures.html#cogl-texture-get-data" title="cogl_texture_get_data ()">cogl_texture_get_data</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code><span class="type">guint8</span> *data</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-Textures.html#cogl-texture-set-region" title="cogl_texture_set_region ()">cogl_texture_set_region</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><span class="type">int</span> src_x</code></em>,
<em class="parameter"><code><span class="type">int</span> src_y</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_x</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_y</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_height</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="cogl-Textures.description"></a><h2>Description</h2>
<p>
Cogl allows creating and manipulating textures using a uniform
API that tries to hide all the various complexities of creating,
loading and manipulating textures.
</p>
</div>
<div class="refsect1">
<a name="cogl-Textures.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="CoglTextureVertex"></a><h3>struct CoglTextureVertex</h3>
<pre class="programlisting">struct CoglTextureVertex {
float x, y, z;
float tx, ty;
CoglColor color;
};
</pre>
<p>
Used to specify vertex information when calling <a class="link" href="cogl-Primitives.html#cogl-polygon" title="cogl_polygon ()"><code class="function">cogl_polygon()</code></a>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.x"></a>x</code></em>;</span></p></td>
<td>Model x-coordinate</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.y"></a>y</code></em>;</span></p></td>
<td>Model y-coordinate</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.z"></a>z</code></em>;</span></p></td>
<td>Model z-coordinate</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.tx"></a>tx</code></em>;</span></p></td>
<td>Texture x-coordinate</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.ty"></a>ty</code></em>;</span></p></td>
<td>Texture y-coordinate</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> <em class="structfield"><code><a name="CoglTextureVertex.color"></a>color</code></em>;</span></p></td>
<td>The color to use at this vertex. This is ignored if
use_color is <code class="literal">FALSE</code> when calling <a class="link" href="cogl-Primitives.html#cogl-polygon" title="cogl_polygon ()"><code class="function">cogl_polygon()</code></a>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="CoglTextureFlags"></a><h3>enum CoglTextureFlags</h3>
<pre class="programlisting">typedef enum {
COGL_TEXTURE_NONE = 0,
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
COGL_TEXTURE_NO_SLICING = 1 << 1,
COGL_TEXTURE_NO_ATLAS = 1 << 2
} CoglTextureFlags;
</pre>
<p>
Flags to pass to the cogl_texture_new_* family of functions.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-TEXTURE-NONE:CAPS"></a><span class="term"><code class="literal">COGL_TEXTURE_NONE</code></span></p></td>
<td>No flags specified
</td>
</tr>
<tr>
<td><p><a name="COGL-TEXTURE-NO-AUTO-MIPMAP:CAPS"></a><span class="term"><code class="literal">COGL_TEXTURE_NO_AUTO_MIPMAP</code></span></p></td>
<td>Disables the automatic generation of
the mipmap pyramid from the base level image whenever it is
updated. The mipmaps are only generated when the texture is
rendered with a mipmap filter so it should be free to leave out
this flag when using other filtering modes
</td>
</tr>
<tr>
<td><p><a name="COGL-TEXTURE-NO-SLICING:CAPS"></a><span class="term"><code class="literal">COGL_TEXTURE_NO_SLICING</code></span></p></td>
<td>Disables the slicing of the texture
</td>
</tr>
<tr>
<td><p><a name="COGL-TEXTURE-NO-ATLAS:CAPS"></a><span class="term"><code class="literal">COGL_TEXTURE_NO_ATLAS</code></span></p></td>
<td>Disables the insertion of the texture inside
the texture atlas used by Cogl
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-with-size"></a><h3>cogl_texture_new_with_size ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_with_size (<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);</pre>
<p>
Creates a new <span class="type">CoglTexture</span> with the specified dimensions and pixel format.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of texture in pixels.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-file"></a><h3>cogl_texture_new_from_file ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_from_file (<em class="parameter"><code>const <span class="type">char</span> *filename</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
<p>
Creates a <span class="type">CoglTexture</span> from an image file.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>filename</code></em> :</span></p></td>
<td>the file to load</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture. If <a class="link" href="cogl-General-API.html#COGL-PIXEL-FORMAT-ANY:CAPS"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></a> is given then a premultiplied
format similar to the format of the source data will be used. The
default blending equations of Cogl expect premultiplied color data;
the main use of passing a non-premultiplied format here is if you
have non-premultiplied source data and are going to adjust the blend
mode (see <a class="link" href="cogl-Materials.html#cogl-material-set-blend" title="cogl_material_set_blend ()"><code class="function">cogl_material_set_blend()</code></a>) or use the data for something
other than straight blending.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
<td>return location for a <span class="type">GError</span> or <code class="literal">NULL</code>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-data"></a><h3>cogl_texture_new_from_data ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_from_data (<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>);</pre>
<p>
Creates a new <span class="type">CoglTexture</span> based on data residing in memory.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of texture in pixels</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of texture in pixels</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> the buffer is stored in in RAM</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> that will be used for storing
the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
premultiplied format similar to the format of the source data will
be used. The default blending equations of Cogl expect premultiplied
color data; the main use of passing a non-premultiplied format here
is if you have non-premultiplied source data and are going to adjust
the blend mode (see <a class="link" href="cogl-Materials.html#cogl-material-set-blend" title="cogl_material_set_blend ()"><code class="function">cogl_material_set_blend()</code></a>) or use the data for
something other than straight blending.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>rowstride</code></em> :</span></p></td>
<td>the memory offset in bytes between the starts of
scanlines in <em class="parameter"><code>data</code></em>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>pointer the memory region where the source buffer resides</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-foreign"></a><h3>cogl_texture_new_from_foreign ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_from_foreign (<em class="parameter"><code><span class="type">GLuint</span> gl_handle</code></em>,
<em class="parameter"><code><span class="type">GLenum</span> gl_target</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> width</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> height</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> x_pot_waste</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> y_pot_waste</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>);</pre>
<p>
Creates a <span class="type">CoglTexture</span> based on an existing OpenGL texture; the
width, height and format are passed along since it is not always
possible to query these from OpenGL.
</p>
<p>
The waste arguments allow you to create a Cogl texture that maps to
a region smaller than the real OpenGL texture. For instance if your
hardware only supports power-of-two textures you may load a
non-power-of-two image into a larger power-of-two texture and use
the waste arguments to tell Cogl which region should be mapped to
the texture coordinate range [0:1].
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>gl_handle</code></em> :</span></p></td>
<td>opengl handle of foreign texture.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>gl_target</code></em> :</span></p></td>
<td>opengl target type of foreign texture</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of foreign texture</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of foreign texture.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>x_pot_waste</code></em> :</span></p></td>
<td>horizontal waste on the right hand edge of the texture.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y_pot_waste</code></em> :</span></p></td>
<td>vertical waste on the bottom edge of the texture.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>format of the foreign texture.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-bitmap"></a><h3>cogl_texture_new_from_bitmap ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_from_bitmap (<em class="parameter"><code><a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a> *bitmap</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);</pre>
<p>
Creates a <span class="type">CoglTexture</span> from a <a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>bitmap</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a> pointer</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-sub-texture"></a><h3>cogl_texture_new_from_sub_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * cogl_texture_new_from_sub_texture (<em class="parameter"><code><span class="type">CoglTexture</span> *full_texture</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_x</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_y</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_width</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_height</code></em>);</pre>
<p>
Creates a new texture which represents a subregion of another
texture. The GL resources will be shared so that no new texture
data is actually allocated.
</p>
<p>
Sub textures have undefined behaviour texture coordinates outside
of the range [0,1] are used. They also do not work with
CoglVertexBuffers.
</p>
<p>
The sub texture will keep a reference to the full texture so you do
not need to keep one separately if you only want to use the sub
texture.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>full_texture</code></em> :</span></p></td>
<td>a <span class="type">CoglTexture</span> pointer</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>sub_x</code></em> :</span></p></td>
<td>X coordinate of the top-left of the subregion</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>sub_y</code></em> :</span></p></td>
<td>Y coordinate of the top-left of the subregion</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>sub_width</code></em> :</span></p></td>
<td>Width in pixels of the subregion</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>sub_height</code></em> :</span></p></td>
<td>Height in pixels of the subregion</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.2</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-is-texture"></a><h3>cogl_is_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_is_texture (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>
Gets whether the given object references a texture object.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> pointer</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the handle references a texture, and
<code class="literal">FALSE</code> otherwise</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-width"></a><h3>cogl_texture_get_width ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span> cogl_texture_get_width (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
Queries the width of a cogl texture.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the width of the GPU side texture in pixels</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-height"></a><h3>cogl_texture_get_height ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span> cogl_texture_get_height (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
Queries the height of a cogl texture.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the height of the GPU side texture in pixels</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-format"></a><h3>cogl_texture_get_format ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="returnvalue">CoglPixelFormat</span></a> cogl_texture_get_format (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
Queries the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> of a cogl texture.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> of the GPU side texture</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-rowstride"></a><h3>cogl_texture_get_rowstride ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span> cogl_texture_get_rowstride (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_texture_get_rowstride</code> has been deprecated since version 1.10 and should not be used in newly-written code. There's no replacement for the API but there's
also no known need for API either. It was just
a mistake that it was ever published.</p>
</div>
<p>
Determines the bytes-per-pixel for the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> retrieved
from <a class="link" href="cogl-Textures.html#cogl-texture-get-format" title="cogl_texture_get_format ()"><code class="function">cogl_texture_get_format()</code></a> and multiplies that by the texture's
width.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>It's very unlikely that anyone would need to use this API to
query the internal rowstride of a <span class="type">CoglTexture</span> which can just be
considered an implementation detail. Actually it's not even useful
internally since underlying drivers are free to use a different
format</div>
<p>
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>This API is only here for backwards compatibility and
shouldn't be used in new code. In particular please don't be
mislead to pass the returned value to <a class="link" href="cogl-Textures.html#cogl-texture-get-data" title="cogl_texture_get_data ()"><code class="function">cogl_texture_get_data()</code></a> for
the rowstride, since you should be passing the rowstride you desire
for your destination buffer not the rowstride of the source
texture.</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>The bytes-per-pixel for the current format
multiplied by the texture's width</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-max-waste"></a><h3>cogl_texture_get_max_waste ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span> cogl_texture_get_max_waste (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
Queries the maximum wasted (unused) pixels in one dimension of a GPU side
texture.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the maximum waste</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-is-sliced"></a><h3>cogl_texture_is_sliced ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_texture_is_sliced (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
Queries if a texture is sliced (stored as multiple GPU side tecture
objects).
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the texture is sliced, <code class="literal">FALSE</code> if the texture
is stored as a single GPU texture</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-gl-texture"></a><h3>cogl_texture_get_gl_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_texture_get_gl_texture (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><span class="type">GLuint</span> *out_gl_handle</code></em>,
<em class="parameter"><code><span class="type">GLenum</span> *out_gl_target</code></em>);</pre>
<p>
Queries the GL handles for a GPU side texture through its <span class="type">CoglTexture</span>.
</p>
<p>
If the texture is spliced the data for the first sub texture will be
queried.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>out_gl_handle</code></em> :</span></p></td>
<td>pointer to return location for the
textures GL handle, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>out_gl_target</code></em> :</span></p></td>
<td>pointer to return location for the
GL target type, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the handle was successfully retrieved, <code class="literal">FALSE</code>
if the handle was invalid</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-data"></a><h3>cogl_texture_get_data ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span> cogl_texture_get_data (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code><span class="type">guint8</span> *data</code></em>);</pre>
<p>
Copies the pixel data from a cogl texture to system memory.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>Don't pass the value of <a class="link" href="cogl-Textures.html#cogl-texture-get-rowstride" title="cogl_texture_get_rowstride ()"><code class="function">cogl_texture_get_rowstride()</code></a> as the
<em class="parameter"><code>rowstride</code></em> argument, the rowstride should be the rowstride you
want for the destination <em class="parameter"><code>data</code></em> buffer not the rowstride of the
source texture</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to store the texture as.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>rowstride</code></em> :</span></p></td>
<td>the rowstride of <em class="parameter"><code>data</code></em> in bytes or pass 0 to calculate
from the bytes-per-pixel of <em class="parameter"><code>format</code></em> multiplied by the
<em class="parameter"><code>texture</code></em> width.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>memory location to write the <em class="parameter"><code>texture</code></em>'s contents, or <code class="literal">NULL</code>
to only query the data size through the return value.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the size of the texture data in bytes</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-set-region"></a><h3>cogl_texture_set_region ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_texture_set_region (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><span class="type">int</span> src_x</code></em>,
<em class="parameter"><code><span class="type">int</span> src_y</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_x</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_y</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_height</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">guint8</span> *data</code></em>);</pre>
<p>
Sets the pixels in a rectangular subregion of <em class="parameter"><code>texture</code></em> from an in-memory
buffer containing pixel data.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>The region set can't be larger than the source <em class="parameter"><code>data</code></em>
</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>src_x</code></em> :</span></p></td>
<td>upper left coordinate to use from source data.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>src_y</code></em> :</span></p></td>
<td>upper left coordinate to use from source data.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>dst_x</code></em> :</span></p></td>
<td>upper left destination horizontal coordinate.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>dst_y</code></em> :</span></p></td>
<td>upper left destination vertical coordinate.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>dst_width</code></em> :</span></p></td>
<td>width of destination region to write. (Must be less
than or equal to <em class="parameter"><code>width</code></em>)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>dst_height</code></em> :</span></p></td>
<td>height of destination region to write. (Must be less
than or equal to <em class="parameter"><code>height</code></em>)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>width of source data buffer.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>height of source data buffer.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> used in the source buffer.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>rowstride</code></em> :</span></p></td>
<td>rowstride of source buffer (computed from width if none
specified)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>the actual pixel data.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the subregion upload was successful, and
<code class="literal">FALSE</code> otherwise</td>
</tr>
</tbody>
</table></div>
</div>
</div>
</div>
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