/usr/share/doc/libghc-opengl-doc/html/doc-index-P.html is in libghc-opengl-doc 2.2.3.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>OpenGL-2.2.3.1: A binding for the OpenGL graphics system (Index - P)</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
window.onload = function () {pageLoad();};
//]]>
</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.1: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - P</p><table><tr><td class="src">Pack</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:Pack">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PackCMYK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PackCMYK">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ParametricError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:ParametricError">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PartialDisk</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:PartialDisk">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThrough</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:PassThrough">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">passThrough</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:passThrough">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThroughToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PassThroughToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThroughValue</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:PassThroughValue">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PassThroughValue">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PathLength</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:PathLength">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">perspective</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:perspective">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PerspectiveCorrection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PerspectiveCorrection">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pickMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:pickMatrix">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelCopyType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#t:PixelCopyType">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelData</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#t:PixelData">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:PixelData">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#t:PixelFormat">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelInternalFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:PixelInternalFormat">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMapComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMapComponent">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMapIToRGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMapIToRGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMapRGBAToRGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMapRGBAToRGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMapTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMapTarget">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelModeAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PixelModeAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelPackBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:PixelPackBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelStoreAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PixelStoreAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelStoreDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#t:PixelStoreDirection">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelTransferStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#t:PixelTransferStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelUnpackBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:PixelUnpackBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelZoom</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:pixelZoom">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Plane</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Plane">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Plane">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Point</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Point">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PointAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointDistanceAttenuation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointDistanceAttenuation">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointFadeThresholdSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointFadeThresholdSize">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Points</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Points">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSize">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSizeRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSizeRange">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PointSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSmooth">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSprite</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSprite">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:PointStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PointToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Polygon</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Polygon">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PolygonAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonContours</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:PolygonContours">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:PolygonContours">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#t:PolygonMode">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonMode">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffset</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffset">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetFill</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetFill">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetLine</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetLine">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetPoint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetPoint">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PolygonSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonSmooth">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#t:PolygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonStippleAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PolygonStippleAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PolygonToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Position</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Position">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Position">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">position</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:position">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PostColorMatrix">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrixColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostColorMatrixColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrixColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostColorMatrixColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolution</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PostConvolution">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolutionColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostConvolutionColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolutionColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostConvolutionColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PreConvolution</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PreConvolution">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:preservingAttrib">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingClientAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:preservingClientAttrib">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:preservingMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Previous</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Previous">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PrimaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:PrimaryColor">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Primitive</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Primitive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Primitive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PrimitiveMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:PrimitiveMode">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">primitiveRestart</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:primitiveRestart">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">primitiveRestartIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:primitiveRestartIndex">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">prioritizeTextures</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:prioritizeTextures">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Program</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Program">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">programDeleteStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programDeleteStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">programInfoLog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programInfoLog">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">project</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:project">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Projection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Projection">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Proxy</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:Proxy">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Proxy">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pwlCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:pwlCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.10.0</p></div></body></html>
|