/usr/include/oce/AIS2D_InteractiveObject.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS2D_InteractiveObject_HeaderFile
#define _AIS2D_InteractiveObject_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS2D_InteractiveObject_HeaderFile
#include <Handle_AIS2D_InteractiveObject.hxx>
#endif
#ifndef _Handle_AIS2D_InteractiveContext_HeaderFile
#include <Handle_AIS2D_InteractiveContext.hxx>
#endif
#ifndef _Handle_Prs2d_Drawer_HeaderFile
#include <Handle_Prs2d_Drawer.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _AIS2D_TypeOfDetection_HeaderFile
#include <AIS2D_TypeOfDetection.hxx>
#endif
#ifndef _AIS2D_DataMapOfPrimAspects_HeaderFile
#include <AIS2D_DataMapOfPrimAspects.hxx>
#endif
#ifndef _Handle_AIS2D_HSequenceOfPrimArchit_HeaderFile
#include <Handle_AIS2D_HSequenceOfPrimArchit.hxx>
#endif
#ifndef _Graphic2d_GraphicObject_HeaderFile
#include <Graphic2d_GraphicObject.hxx>
#endif
#ifndef _Handle_Prs2d_AspectRoot_HeaderFile
#include <Handle_Prs2d_AspectRoot.hxx>
#endif
#ifndef _Handle_Graphic2d_Primitive_HeaderFile
#include <Handle_Graphic2d_Primitive.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Prs2d_AspectName_HeaderFile
#include <Prs2d_AspectName.hxx>
#endif
#ifndef _Aspect_FStream_HeaderFile
#include <Aspect_FStream.hxx>
#endif
#ifndef _Aspect_IFStream_HeaderFile
#include <Aspect_IFStream.hxx>
#endif
class AIS2D_InteractiveContext;
class Prs2d_Drawer;
class AIS2D_HSequenceOfPrimArchit;
class Prs2d_AspectRoot;
class Graphic2d_Primitive;
//! Class Interactive Object defines a class of objects <br>
//! with display and selection services. <br>
//! Using visualization and selection machanisms, <br>
//! interactive objects are used to display datum, curves, <br>
//! shapes, markers, dimensions, etc. Interactive objects <br>
//! also provide links to the interactive context. <br>
class AIS2D_InteractiveObject : public Graphic2d_GraphicObject {
public:
//! Initialize the Interactive Object <br>
Standard_EXPORT AIS2D_InteractiveObject();
//! Returns the attributes settings <br>
Handle_Prs2d_Drawer Attributes() const;
//! Initializes the drawing tool <aDrawer> <br>
Standard_EXPORT virtual void SetAttributes(const Handle(Prs2d_Drawer)& aDrawer) ;
//! Clears settings provided by the drawing tool <aDrawer> <br>
Standard_EXPORT virtual void UnsetAttributes() ;
//! Sets the attributes from Aspect <anAspect> <br>
//! to all primitives appropriate this Aspect. <br>
Standard_EXPORT void SetAspect(const Handle(Prs2d_AspectRoot)& anAspect) ;
//! Sets the attributes from Aspect <anAspect> <br>
//! to primitive <aPrimitive> <br>
//! Method works only for objects are linked <br>
//! with InteractiveContext <br>
Standard_EXPORT void SetAspect(const Handle(Prs2d_AspectRoot)& anAspect,const Handle(Graphic2d_Primitive)& aPrimitive) ;
//! Returns Aspect for primitive <aPrimitive> <br>
//! Method works only for objects are linked <br>
//! with InteractiveContext <br>
Standard_EXPORT Handle_Prs2d_AspectRoot GetAspect(const Handle(Graphic2d_Primitive)& aPrimitive) const;
//! Returns true if primitive <aPrimitive> <br>
//! is linked with an aspect <br>
Standard_EXPORT Standard_Boolean HasAspect(const Handle(Graphic2d_Primitive)& aPrimitive) const;
//! Indicates whether the Interactive Object has a pointer <br>
//! to an interactive context. <br>
Standard_EXPORT Standard_Boolean HasInteractiveContext() const;
//! Returns the context pointer to the interactive context. <br>
Standard_EXPORT Handle_AIS2D_InteractiveContext GetContext() const;
//! Places a link to <aCnTx>. The drawer of AIS2D_InteractiveObject <br>
//! is connected to the Default Drawer Of <aCntx>. <br>
//! That Means that this method has to be redefined if <br>
//! computations depend on drawer values. <br>
Standard_EXPORT virtual void SetContext(const Handle(AIS2D_InteractiveContext)& aCntx) ;
//! Indicates the display mode of the Interactive Object <br>
Standard_Integer DisplayMode() const;
//! Returns True if the Interactive Object has <br>
//! a display mode setting. Otherwise, it is <br>
//! displayed in Neutral Point. <br>
Standard_Boolean HasDisplayMode() const;
//! Allows to provide a setting <aMode> for an <br>
//! Interactive Object's display mode. <br>
void SetDisplayMode(const Standard_Integer aMode) ;
//! Removes display mode settings from the Interactive object <br>
void UnsetDisplayMode() ;
//! Returns the default display mode. This method is to be <br>
//! implemented when the main mode is not mode 0. <br>
virtual Standard_Integer DefaultDisplayMode() const;
//! Returns true if the class of objects accepts the display mode <aMode> <br>
virtual Standard_Boolean AcceptDisplayMode(const Standard_Integer aMode) const;
//! Returns the setting for highlight mode. <br>
AIS2D_TypeOfDetection HighlightMode() const;
//! Returns true if the Interactive Object is in highlight mode <br>
Standard_Boolean HasHighlightMode() const;
//! Allows to provide settings for highlight mode. <br>
void SetHighlightMode(const AIS2D_TypeOfDetection aMode) ;
//! Removes settings for highlight mode <br>
void UnsetHighlightMode() ;
//! Returns the default highlight mode <br>
virtual AIS2D_TypeOfDetection DefaultHighlightMode() const;
//! Indicates the selection mode of the Interactive Object <br>
Standard_Integer SelectionMode() const;
//! Allows you to change the selection mode of an Interactive Object <br>
Standard_Boolean HasSelectionMode() const;
//! Allows to provide a setting <aMode> for an <br>
//! Interactive Object's selection mode. <br>
void SetSelectionMode(const Standard_Integer aMode) ;
//! Removes settings for selection mode <br>
void UnsetSelectionMode() ;
//! Returns the default selection mode <br>
virtual Standard_Integer DefaultSelectionMode() const;
Standard_Integer State() const;
void SetState(const Standard_Integer aState) ;
//! Selects primitive with index( TOD_PRIMITIVE mode only ) <br>
Standard_EXPORT void SelectPrimitive(const Standard_Integer anIndex,const Standard_Boolean append) ;
Standard_EXPORT virtual void Save(Aspect_FStream& aFStream) const;
Standard_EXPORT virtual void Retrieve(Aspect_IFStream& anIFStream) const;
friend class AIS2D_InteractiveContext;
DEFINE_STANDARD_RTTI(AIS2D_InteractiveObject)
protected:
Handle_Prs2d_Drawer myDrawer;
AIS2D_TypeOfDetection myHighlightMode;
private:
Standard_EXPORT Standard_Boolean PrimitiveExist(const Prs2d_AspectName aName) const;
Standard_EXPORT void AddDetectPrim(const Handle(Graphic2d_Primitive)& aPrim,const Standard_Integer anInd) ;
Standard_EXPORT void AddSelectPrim(const Handle(Graphic2d_Primitive)& aPrim,const Standard_Integer anInd) ;
Standard_EXPORT void RemoveSelectPrim(const Handle(Graphic2d_Primitive)& aPrim,const Standard_Integer anInd) ;
Standard_EXPORT void SetSelSeqPrim(const Handle(AIS2D_HSequenceOfPrimArchit)& aSeq) ;
Standard_EXPORT void ClearSeqDetPrim() ;
Standard_EXPORT void ClearSeqSelPrim() ;
Standard_EXPORT Handle_AIS2D_HSequenceOfPrimArchit GetDetectSeqPrim() const;
Standard_EXPORT Handle_AIS2D_HSequenceOfPrimArchit GetSelectedSeqPrim() const;
Handle_AIS2D_InteractiveContext myICTX;
Standard_Integer myDisplayMode;
Standard_Integer mySelectionMode;
AIS2D_DataMapOfPrimAspects myAspects;
Standard_Integer myState;
Handle_AIS2D_HSequenceOfPrimArchit myDetectedPrimSeq;
Handle_AIS2D_HSequenceOfPrimArchit mySelectedPrimSeq;
};
#include <AIS2D_InteractiveObject.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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