/usr/include/oce/AIS_MultipleConnectedInteractive.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
#define _AIS_MultipleConnectedInteractive_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_MultipleConnectedInteractive_HeaderFile
#include <Handle_AIS_MultipleConnectedInteractive.hxx>
#endif
#ifndef _AIS_SequenceOfInteractive_HeaderFile
#include <AIS_SequenceOfInteractive.hxx>
#endif
#ifndef _AIS_InteractiveObject_HeaderFile
#include <AIS_InteractiveObject.hxx>
#endif
#ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile
#include <PrsMgr_TypeOfPresentation3d.hxx>
#endif
#ifndef _Handle_AIS_InteractiveObject_HeaderFile
#include <Handle_AIS_InteractiveObject.hxx>
#endif
#ifndef _AIS_KindOfInteractive_HeaderFile
#include <AIS_KindOfInteractive.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager2d_HeaderFile
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#endif
#ifndef _Handle_Graphic2d_GraphicObject_HeaderFile
#include <Handle_Graphic2d_GraphicObject.hxx>
#endif
#ifndef _Handle_Prs3d_Projector_HeaderFile
#include <Handle_Prs3d_Projector.hxx>
#endif
#ifndef _Handle_Geom_Transformation_HeaderFile
#include <Handle_Geom_Transformation.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
class AIS_InteractiveObject;
class AIS_SequenceOfInteractive;
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class PrsMgr_PresentationManager2d;
class Graphic2d_GraphicObject;
class Prs3d_Projector;
class Geom_Transformation;
class SelectMgr_Selection;
//! Defines an Interactive Object by gathering together <br>
//! several object presentations. This is done through a <br>
//! list of interactive objects. These can also be <br>
//! Connected objects. That way memory-costly <br>
//! calculations of presentation are avoided. <br>
class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject {
public:
//! Initializes the Interactive Object with multiple <br>
//! presentation connections. If aTypeOfPresentation3d <br>
//! does not have the affectation PrsMgr_TOP_AllView, <br>
//! it is projector dependent. <br>
Standard_EXPORT AIS_MultipleConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Add anotherIObj in the presentation of me <br>
Standard_EXPORT void Connect(const Handle(AIS_InteractiveObject)& anotherIObj) ;
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Returns true if the object is connected to others. <br>
Standard_EXPORT Standard_Boolean HasConnection() const;
//! Returns the connection references of the previous <br>
//! Interactive Objects in view. <br>
const AIS_SequenceOfInteractive& ConnectedTo() const;
//! Removes the connection anotherIObj to an entity. <br>
Standard_EXPORT void Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj) ;
//! Clears all the connections to objects. <br>
Standard_EXPORT void DisconnectAll() ;
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager2d)& aPresentationManager,const Handle(Graphic2d_GraphicObject)& aPresentation,const Standard_Integer aMode = 0) ;
//! computes the presentation according to a point of view <br>
//! given by <aProjector>. <br>
//! To be Used when the associated degenerated Presentations <br>
//! have been transformed by <aTrsf> which is not a Pure <br>
//! Translation. The HLR Prs can't be deducted automatically <br>
//! WARNING :<aTrsf> must be applied <br>
//! to the object to display before computation !!! <br>
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ;
DEFINE_STANDARD_RTTI(AIS_MultipleConnectedInteractive)
protected:
private:
//! this method is redefined virtual; <br>
//! when the instance is connected to another <br>
//! InteractiveObject,this method doesn't <br>
//! compute anything, but just uses the <br>
//! presentation of this last object, with <br>
//! a transformation if there's one stored. <br>
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
AIS_SequenceOfInteractive myReferences;
AIS_SequenceOfInteractive myPreviousReferences;
};
#include <AIS_MultipleConnectedInteractive.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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