/usr/include/oce/Graphic3d_ArrayOfPolylines.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfPolylines_HeaderFile
#define _Graphic3d_ArrayOfPolylines_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfPolylines_HeaderFile
#include <Handle_Graphic3d_ArrayOfPolylines.hxx>
#endif
#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_ArrayOfPolylines : public Graphic3d_ArrayOfPrimitives {
public:
//! Creates an array of polylines, <br>
//! a polyline can be filled as: <br>
//! 1) creating a single polyline defined with his vertexs. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfPolylines(7) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x7,y7,z7) <br>
//! 2) creating separate polylines defined with a predefined <br>
//! number of bounds and the number of vertex per bound. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfPolylines(7,2) <br>
//! myArray->AddBound(4) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! myArray->AddBound(3) <br>
//! myArray->AddVertex(x5,y5,z5) <br>
//! .... <br>
//! myArray->AddVertex(x7,y7,z7) <br>
//! 3) creating a single indexed polyline defined with his vertex <br>
//! ans edges. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfPolylines(4,0,6) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(4) <br>
//! 4) creating separate polylines defined with a predefined <br>
//! number of bounds and the number of edges per bound. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfPolylines(6,4,14) <br>
//! myArray->AddBound(3) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! myArray->AddVertex(x2,y2,z2) <br>
//! myArray->AddVertex(x3,y3,z3) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddBound(3) <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! myArray->AddVertex(x5,y5,z5) <br>
//! myArray->AddVertex(x6,y6,z6) <br>
//! myArray->AddEdge(4) <br>
//! myArray->AddEdge(5) <br>
//! myArray->AddEdge(6) <br>
//! myArray->AddBound(4) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(5) <br>
//! myArray->AddEdge(6) <br>
//! myArray->AddBound(4) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(5) <br>
//! myArray->AddEdge(4) <br>
Standard_EXPORT Graphic3d_ArrayOfPolylines(const Standard_Integer maxVertexs,const Standard_Integer maxBounds = 0,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasBColors = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfPolylines)
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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