/usr/include/oce/Graphic3d_ArrayOfQuadrangles.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile
#define _Graphic3d_ArrayOfQuadrangles_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfQuadrangles_HeaderFile
#include <Handle_Graphic3d_ArrayOfQuadrangles.hxx>
#endif
#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Standard_OutOfRange;
class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives {
public:
//! Creates an array of quadrangles, <br>
//! a quadrangle can be filled as: <br>
//! 1) creating a set of quadrangles defined with his vertexs. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfQuadrangles(8) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x8,y8,z8) <br>
//! 3) creating a set of indexed quadrangles defined with his vertex <br>
//! ans edges. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfQuadrangles(6,8) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x6,y6,z6) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(4) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(4) <br>
//! myArray->AddEdge(5) <br>
//! myArray->AddEdge(6) <br>
//! <br>
//! <maxVertexs> defined the maximun allowed vertex number in the array. <br>
//! <maxEdges> defined the maximun allowed edge number in the array. <br>
//! Warning: <br>
//! When <hasVNormals> is TRUE , you must use one of <br>
//! AddVertex(Point,Normal) <br>
//! or AddVertex(Point,Normal,Color) <br>
//! or AddVertex(Point,Normal,Texel) methods. <br>
//! When <hasVColors> is TRUE , you must use one of <br>
//! AddVertex(Point,Color) <br>
//! or AddVertex(Point,Normal,Color) methods. <br>
//! When <hasTexels> is TRUE , you must use one of <br>
//! AddVertex(Point,Texel) <br>
//! or AddVertex(Point,Normal,Texel) methods. <br>
//! When <hasEdgeInfos> is TRUE , <maxEdges> must be > 0 and <br>
//! you must use the <br>
//! AddEdge(number,visibillity) method. <br>
//! Warning: <br>
//! the user is responsible about the orientation of the quadrangle <br>
//! depending of the order of the created vertex or edges and this <br>
//! orientation must be coherent with the vertex normal optionnaly <br>
//! given at each vertex (See the Orientate() methods). <br>
Standard_EXPORT Graphic3d_ArrayOfQuadrangles(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasTexels = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfQuadrangles)
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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