/usr/include/oce/Graphic3d_Structure.hxx is in liboce-visualization-dev 0.9.1-3.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Structure_HeaderFile
#define _Graphic3d_Structure_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Graphic3d_CStructure_HeaderFile
#include <Graphic3d_CStructure.hxx>
#endif
#ifndef _Aspect_GenId_HeaderFile
#include <Aspect_GenId.hxx>
#endif
#ifndef _TColStd_SequenceOfAddress_HeaderFile
#include <TColStd_SequenceOfAddress.hxx>
#endif
#ifndef _Graphic3d_SequenceOfGroup_HeaderFile
#include <Graphic3d_SequenceOfGroup.hxx>
#endif
#ifndef _Handle_Graphic3d_GraphicDriver_HeaderFile
#include <Handle_Graphic3d_GraphicDriver.hxx>
#endif
#ifndef _Quantity_Color_HeaderFile
#include <Quantity_Color.hxx>
#endif
#ifndef _Aspect_TypeOfHighlightMethod_HeaderFile
#include <Aspect_TypeOfHighlightMethod.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Graphic3d_TypeOfStructure_HeaderFile
#include <Graphic3d_TypeOfStructure.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectLine3d_HeaderFile
#include <Handle_Graphic3d_AspectLine3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectFillArea3d_HeaderFile
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectText3d_HeaderFile
#include <Handle_Graphic3d_AspectText3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectMarker3d_HeaderFile
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_Graphic3d_DataStructureManager_HeaderFile
#include <Handle_Graphic3d_DataStructureManager.hxx>
#endif
#ifndef _Graphic3d_TypeOfPrimitive_HeaderFile
#include <Graphic3d_TypeOfPrimitive.hxx>
#endif
#ifndef _Graphic3d_TypeOfConnection_HeaderFile
#include <Graphic3d_TypeOfConnection.hxx>
#endif
#ifndef _Graphic3d_TypeOfComposition_HeaderFile
#include <Graphic3d_TypeOfComposition.hxx>
#endif
#ifndef _Graphic3d_TransModeFlags_HeaderFile
#include <Graphic3d_TransModeFlags.hxx>
#endif
#ifndef _Handle_Graphic3d_Group_HeaderFile
#include <Handle_Graphic3d_Group.hxx>
#endif
#ifndef _Handle_Graphic3d_Plotter_HeaderFile
#include <Handle_Graphic3d_Plotter.hxx>
#endif
class Graphic3d_GraphicDriver;
class Graphic3d_PriorityDefinitionError;
class Graphic3d_StructureDefinitionError;
class Graphic3d_TransformError;
class Graphic3d_Group;
class Graphic3d_StructureManager;
class Quantity_Color;
class Graphic3d_AspectLine3d;
class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class Graphic3d_DataStructureManager;
class TColStd_Array2OfReal;
class Graphic3d_VertexNC;
class Graphic3d_Vector;
class Graphic3d_SequenceOfGroup;
class Graphic3d_MapOfStructure;
class gp_Pnt;
class Graphic3d_Plotter;
class Graphic3d_Vertex;
//! This class allows the definition a graphic object. <br>
//! This graphic structure can be displayed, <br>
//! erased, or highlighted. <br>
//! This graphic structure can be connected with <br>
//! another graphic structure. <br>
//! Keywords: Structure, StructureManager, Display, Erase, Highlight, <br>
//! UnHighlight, Visible, Priority, Selectable, Visible, <br>
//! Visual, Connection, Ancestors, Descendants, Transformation <br>
class Graphic3d_Structure : public MMgt_TShared {
public:
//! Creates a graphic object in the manager <AManager>. <br>
//! It will appear in all the views of the visualiser. <br>
//! Warning: The default values AspectLine, AspectFillArea, <br>
//! AspectText and AspectMarker are NOT applied to the <br>
//! structure. <br>
//! The structure is not displayed when it is created. <br>
Standard_EXPORT Graphic3d_Structure(const Handle(Graphic3d_StructureManager)& AManager);
//! if WithDestruction == Standard_True then <br>
//! suppress all the groups of primitives in the structure. <br>
//! and it is mandatory to create a new group in <me>. <br>
//! if WithDestruction == Standard_False then <br>
//! clears all the groups of primitives in the structure. <br>
//! and all the groups are conserved and empty. <br>
//! They will be erased at the next screen update. <br>
//! The structure itself is conserved. <br>
//! The transformation and the attributes of <me> are conserved. <br>
//! The childs of <me> are conserved. <br>
Standard_EXPORT virtual void Clear(const Standard_Boolean WithDestruction = Standard_True) ;
//! Suppresses the structure <me>. <br>
//! It will be erased at the next screen update. <br>
Standard_EXPORT virtual void Destroy() ;
~Graphic3d_Structure()
{
Destroy();
}
//! Displays the structure <me> in all the views of <br>
//! the visualiser. <br>
Standard_EXPORT virtual void Display() ;
//! Displays the structure <me> in all the views of <br>
//! the visualiser, while modifying its current priority. <br>
//! Note: Display Priorities <br>
//! Structure display priorities control the order in which <br>
//! structures are redrawn. When you display a <br>
//! structure, you specify its priority. The lower the value, <br>
//! the lower the display priority. When the display is <br>
//! regenerated, the structures with the lowest priority <br>
//! are drawn first. For structures with the same display <br>
//! priority, the order in which they were displayed <br>
//! determines the drawing order. Open CASCADE <br>
//! supports 11 structure display priorities, 0 to 10. <br>
//! Warning: Raises PriorityDefinitionError if <Priority> is <br>
//! greater than 10 or a negative value. <br>
Standard_EXPORT void Display(const Standard_Integer Priority) ;
//! Returns the current display priority for the <br>
//! structure <me>. <br>
Standard_EXPORT Standard_Integer DisplayPriority() const;
//! Erases the structure <me> in all the views <br>
//! of the visualiser. <br>
Standard_EXPORT virtual void Erase() ;
//! Highlights the structure <me> in all the <br>
//! views of the visualiser, using the following methods: <br>
Standard_EXPORT void Highlight(const Aspect_TypeOfHighlightMethod Method) ;
//! Suppress the structure <me>. <br>
//! It will be erased at the next screen update. <br>
//! Warning: No more graphic operations in <me> after this call. <br>
//! Category: Methods to modify the class definition <br>
Standard_EXPORT void Remove() ;
//! Modifies the highlight color for the Highlight method <br>
//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX. <br>
Standard_EXPORT void SetHighlightColor(const Quantity_Color& AColor) ;
//! Modifies the coordinates of the boundary box <br>
//! of the structure <me>. <br>
//! if <AFlag> is Standard_True then <me> is infinite and <br>
//! the MinMaxValues method or the MinMaxCoord method return : <br>
//! XMin = YMin = ZMin = RealFirst (). <br>
//! XMax = YMax = ZMax = RealLast (). <br>
//! By default, <me> is not infinite but empty. <br>
Standard_EXPORT void SetInfiniteState(const Standard_Boolean AFlag) ;
//! Modifies the order of displaying the structure. <br>
//! Values are between 0 et 10. <br>
//! The priority 10 being displayed first. <br>
//! The default value is 5 <br>
//! Category: Methods to modify the class definition <br>
//! Warning: If <me> is displayed then the SetDisplayPriority <br>
//! method erase <me> and display <me> with the <br>
//! new priority. <br>
//! Raises PriorityDefinitionError if <Priority> is <br>
//! greater than 10 or a negative value. <br>
Standard_EXPORT void SetDisplayPriority(const Standard_Integer Priority) ;
//! Reset the current priority of the structure to the <br>
//! previous priority. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: If <me> is displayed then the SetDisplayPriority <br>
//! method erase <me> and display <me> with the <br>
//! previous priority. <br>
Standard_EXPORT void ResetDisplayPriority() ;
//! Modifies the detectability indicator to Standard_True <br>
//! or Standard_False for the structure <me>. <br>
//! The default value at the definition of <me> is <br>
//! Standard_True. <br>
Standard_EXPORT void SetPick(const Standard_Boolean AValue) ;
//! Modifies the default attributes for lines <br>
//! in the structure <me>. <br>
Standard_EXPORT void SetPrimitivesAspect(const Handle(Graphic3d_AspectLine3d)& CTX) ;
//! Modifies the default attributes for faces <br>
//! in the structure <me>. <br>
Standard_EXPORT void SetPrimitivesAspect(const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
//! Modifies the default attributes for text <br>
//! in the structure <me>. <br>
Standard_EXPORT void SetPrimitivesAspect(const Handle(Graphic3d_AspectText3d)& CTX) ;
//! Modifies the default attributes for markers <br>
//! in the structure <me>. <br>
Standard_EXPORT void SetPrimitivesAspect(const Handle(Graphic3d_AspectMarker3d)& CTX) ;
//! Modifies the visibility indicator to Standard_True or <br>
//! Standard_False for the structure <me>. <br>
//! The default value at the definition of <me> is <br>
//! Standard_True. <br>
Standard_EXPORT void SetVisible(const Standard_Boolean AValue) ;
//! Moves the graphic object <me> in the manager <AManager>. <br>
//! If <WithPropagation> is Standard_True then all the connected <br>
//! graphic objects to <me> are moved. <br>
Standard_EXPORT void SetManager(const Handle(Graphic3d_StructureManager)& AManager,const Standard_Boolean WithPropagation = Standard_False) ;
//! Modifies the visualisation mode for the structure <me>. <br>
Standard_EXPORT virtual void SetVisual(const Graphic3d_TypeOfStructure AVisual) ;
//! Modifies the minimum and maximum zoom coefficients <br>
//! for the structure <me>. <br>
//! The default value at the definition of <me> is unlimited. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises StructureDefinitionError if <LimitInf> is <br>
//! greater than <LimitSup> or if <LimitInf> or <br>
//! <LimitSup> is a negative value. <br>
Standard_EXPORT void SetZoomLimit(const Standard_Real LimitInf,const Standard_Real LimitSup) ;
//! Suppresses the highlight for the structure <me> <br>
//! in all the views of the visualiser. <br>
Standard_EXPORT void UnHighlight() ;
//! Returns the new Structure defined for the new visualization <br>
Standard_EXPORT virtual Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector) ;
//! Returns the new Structure defined for the new visualization <br>
Standard_EXPORT virtual Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const TColStd_Array2OfReal& AMatrix) ;
//! Returns the new Structure defined for the new visualization <br>
Standard_EXPORT virtual void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,Handle(Graphic3d_Structure)& aStructure) ;
//! Returns the new Structure defined for the new visualization <br>
Standard_EXPORT virtual void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const TColStd_Array2OfReal& AMatrix,Handle(Graphic3d_Structure)& aStructure) ;
//! Forces a new construction of the structure <me> <br>
//! if <me> is displayed and TOS_COMPUTED. <br>
Standard_EXPORT void ReCompute() ;
//! Forces a new construction of the structure <me> <br>
//! if <me> is displayed in <aProjetor> and TOS_COMPUTED. <br>
Standard_EXPORT void ReCompute(const Handle(Graphic3d_DataStructureManager)& aProjector) ;
//! Returns Standard_True if the structure <me> contains <br>
//! Polygons, Triangles or Quadrangles. <br>
Standard_EXPORT Standard_Boolean ContainsFacet() const;
//! Explores a structure element of <me>. <br>
//! Returns Standard_True if the exploration succeded and <br>
//! Standard_False if the exploration is done or if the <br>
//! specified structure element is not in the structure. <br>
//! <AVertex> contains the coordinates, the normal and <br>
//! the color of the vertex found in the structure element. <br>
//! <AVector> contains the normal of the face. <br>
//! Warning: - The structure element number is given by <br>
//! Visual3d_ViewManager::Pick method. <br>
//! - The primitive type is given by <br>
//! Graphic3d_Structure::Type method. <br>
//! - The normal is (0.0, 0.0, 0.0) when the normal is not <br>
//! specified in the structure element. <br>
//! - The color is (0.0, 0.0, 0.0) when the color is not <br>
//! specified in the structure element. <br>
//! - To initialize the exploration, you have to call the <br>
//! Graphic3d_Structure::Type method before this method. <br>
Standard_EXPORT Standard_Boolean Exploration(const Standard_Integer ElementNumber,Graphic3d_VertexNC& AVertex,Graphic3d_Vector& AVector) const;
//! Returns the values of the current default attributes. <br>
Standard_EXPORT Handle_Graphic3d_AspectFillArea3d FillArea3dAspect() const;
//! Returns the groups sequence included in the structure <me> (internal storage). <br>
Standard_EXPORT const Graphic3d_SequenceOfGroup& Groups() const;
//! Returns the current number of groups in the <br>
//! structure <me>. <br>
Standard_EXPORT Standard_Integer NumberOfGroups() const;
//! Returns the highlight color for the Highlight method <br>
//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX. <br>
Standard_EXPORT Quantity_Color HighlightColor() const;
//! Returns Standard_True if the structure <me> is deleted. <br>
//! <me> is deleted after the call Remove (me). <br>
Standard_EXPORT Standard_Boolean IsDeleted() const;
//! Returns the display indicator for the structure <me>. <br>
Standard_EXPORT virtual Standard_Boolean IsDisplayed() const;
//! Returns Standard_True if the structure <me> is empty. <br>
//! Warning: A structure is empty if : <br>
//! it do not have group or all the groups are empties <br>
//! and it do not have descendant or all the descendants <br>
//! are empties. <br>
Standard_EXPORT Standard_Boolean IsEmpty() const;
//! Returns Standard_True if the structure <me> is infinite. <br>
Standard_EXPORT Standard_Boolean IsInfinite() const;
//! Returns the highlight indicator for the structure <me>. <br>
Standard_EXPORT virtual Standard_Boolean IsHighlighted() const;
//! Returns the detectability indicator for the structure <me>. <br>
Standard_EXPORT Standard_Boolean IsSelectable() const;
//! Returns Standard_True if the structure <me> is rotated. <br>
//! <=> The transformation != Identity, != Scale, != Translation. <br>
Standard_EXPORT Standard_Boolean IsRotated() const;
//! Returns Standard_True if the structure <me> is transformed. <br>
//! <=> The transformation != Identity. <br>
Standard_EXPORT Standard_Boolean IsTransformed() const;
//! Returns the visibility indicator for the structure <me>. <br>
Standard_EXPORT Standard_Boolean IsVisible() const;
//! Returns the values of the current default attributes. <br>
Standard_EXPORT Handle_Graphic3d_AspectLine3d Line3dAspect() const;
//! Returns the current group of graphic attributes used <br>
//! for 3d marker primitives. <br>
Standard_EXPORT Handle_Graphic3d_AspectMarker3d Marker3dAspect() const;
//! Returns the coordinates of the boundary box <br>
//! of the structure <me>. <br>
//! Warning: If the structure <me> is empty or infinite then : <br>
//! XMin = YMin = ZMin = RealFirst (). <br>
//! XMax = YMax = ZMax = RealLast (). <br>
Standard_EXPORT void MinMaxValues(Standard_Real& XMin,Standard_Real& YMin,Standard_Real& ZMin,Standard_Real& XMax,Standard_Real& YMax,Standard_Real& ZMax) const;
//! Returns the current values of the default attributes. <br>
Standard_EXPORT void PrimitivesAspect(Handle(Graphic3d_AspectLine3d)& CTXL,Handle(Graphic3d_AspectText3d)& CTXT,Handle(Graphic3d_AspectMarker3d)& CTXM,Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
//! Returns the values of the current default attributes. <br>
Standard_EXPORT Handle_Graphic3d_AspectText3d Text3dAspect() const;
//! Returns the primitive type stored in the structure <br>
//! element <ElementNumber>. <br>
//! Initialises the exploration of this primitive. <br>
//! If the structure element is not a primitive, returns <br>
//! Graphic3d_TOP_UNDEFINED. <br>
//! Warning: The structure element number is given by <br>
//! Visual3d_ViewManager::Pick method. <br>
Standard_EXPORT Graphic3d_TypeOfPrimitive Type(const Standard_Integer ElementNumber) const;
//! Returns the visualisation mode for the structure <me>. <br>
Standard_EXPORT Graphic3d_TypeOfStructure Visual() const;
//! Returns Standard_True if the connection is possible between <br>
//! <AStructure1> and <AStructure2> without a creation <br>
//! of a cycle. <br>
Standard_EXPORT static Standard_Boolean AcceptConnection(const Handle(Graphic3d_Structure)& AStructure1,const Handle(Graphic3d_Structure)& AStructure2,const Graphic3d_TypeOfConnection AType) ;
//! Returns the group of structures to which <me> is connected. <br>
Standard_EXPORT void Ancestors(Graphic3d_MapOfStructure& SG) const;
//! If Atype is TOC_DESCENDANT then add <AStructure> <br>
//! as a child structure of <me>. <br>
//! If Atype is TOC_ANCESTOR then add <AStructure> <br>
//! as a parent structure of <me>. <br>
//! The connection propagates Display, Highlight, Erase, <br>
//! Remove, and stacks the transformations. <br>
//! No connection if the graph of the structures <br>
//! contains a cycle and <WithCheck> is Standard_True; <br>
Standard_EXPORT void Connect(const Handle(Graphic3d_Structure)& AStructure,const Graphic3d_TypeOfConnection AType,const Standard_Boolean WithCheck = Standard_False) ;
//! Returns the group of structures connected to <me>. <br>
Standard_EXPORT void Descendants(Graphic3d_MapOfStructure& SG) const;
//! Suppress the connection between <AStructure> and <me>. <br>
Standard_EXPORT void Disconnect(const Handle(Graphic3d_Structure)& AStructure) ;
//! If Atype is TOC_DESCENDANT then suppress all <br>
//! the connections with the child structures of <me>. <br>
//! If Atype is TOC_ANCESTOR then suppress all <br>
//! the connections with the parent structures of <me>. <br>
Standard_EXPORT void DisconnectAll(const Graphic3d_TypeOfConnection AType) ;
//! Returns <ASet> the group of structures : <br>
//! - directly or indirectly connected to <AStructure> if the <br>
//! TypeOfConnection == TOC_DESCENDANT <br>
//! - to which <AStructure> is directly or indirectly connected <br>
//! if the TypeOfConnection == TOC_ANCESTOR <br>
Standard_EXPORT static void Network(const Handle(Graphic3d_Structure)& AStructure,const Graphic3d_TypeOfConnection AType,Graphic3d_MapOfStructure& ASet) ;
Standard_EXPORT void SetOwner(const Standard_Address Owner) ;
Standard_EXPORT Standard_Address Owner() const;
Standard_EXPORT void SetHLRValidation(const Standard_Boolean AFlag) ;
Standard_EXPORT Standard_Boolean HLRValidation() const;
//! Returns the type of composition applied to matrices <br>
//! of transformation of <me>. <br>
Standard_EXPORT Graphic3d_TypeOfComposition Composition() const;
//! Modifies the current local modelling transformation <br>
//! in the structure <me>. <br>
Standard_EXPORT void SetTransform(const TColStd_Array2OfReal& AMatrix,const Graphic3d_TypeOfComposition AType) ;
//! Returns the transformation associated with <br>
//! the structure <me>. <br>
Standard_EXPORT void Transform(TColStd_Array2OfReal& AMatrix) const;
//! Modifies the current modelling transform persistence (pan, zoom or rotate) <br>
Standard_EXPORT void SetTransformPersistence(const Graphic3d_TransModeFlags& AFlag,const gp_Pnt& APoint) ;
Standard_EXPORT void SetTransformPersistence(const Graphic3d_TransModeFlags& AFlag) ;
//! Get the current modelling transform persistence (pan, zoom or rotate) <br>
Standard_EXPORT Graphic3d_TransModeFlags TransformPersistenceMode() const;
//! Get the current point of relative modelling transform persistence <br>
Standard_EXPORT gp_Pnt TransformPersistencePoint() const;
Standard_EXPORT Graphic3d_TypeOfStructure ComputeVisual() const;
//! Prints informations about the structure <me>. <br>
Standard_EXPORT void Exploration() const;
//! Clears the structure <me>. <br>
Standard_EXPORT void GraphicClear(const Standard_Boolean WithDestruction) ;
Standard_EXPORT void GraphicConnect(const Handle(Graphic3d_Structure)& ADaughter) ;
Standard_EXPORT void GraphicDisconnect(const Handle(Graphic3d_Structure)& ADaughter) ;
//! Highlights the structure <me>. <br>
Standard_EXPORT void GraphicHighlight(const Aspect_TypeOfHighlightMethod Method) ;
Standard_EXPORT void GraphicTransform(const TColStd_Array2OfReal& AMatrix) ;
//! Suppress the highlight for the structure <me>. <br>
Standard_EXPORT void GraphicUnHighlight() ;
//! Returns the identification number of the structure <me>. <br>
Standard_EXPORT Standard_Integer Identification() const;
Standard_EXPORT virtual void Plot(const Handle(Graphic3d_Plotter)& aPlotter) ;
//! Prints informations about the network associated <br>
//! with the structure <AStructure>. <br>
Standard_EXPORT static void PrintNetwork(const Handle(Graphic3d_Structure)& AStructure,const Graphic3d_TypeOfConnection AType) ;
//! Suppress the adress <APtr> in the list <br>
//! of descendants or in the list of ancestors. <br>
Standard_EXPORT void Remove(const Standard_Address APtr,const Graphic3d_TypeOfConnection AType) ;
Standard_EXPORT void SetComputeVisual(const Graphic3d_TypeOfStructure AVisual) ;
//! Transforms <X>, <Y>, <Z> with the transformation <ATrsf>. <br>
Standard_EXPORT static void Transforms(const TColStd_Array2OfReal& ATrsf,const Standard_Real X,const Standard_Real Y,const Standard_Real Z,Standard_Real& NewX,Standard_Real& NewY,Standard_Real& NewZ) ;
//! Transforms <Coord> with the transformation <ATrsf>. <br>
Standard_EXPORT static Graphic3d_Vector Transforms(const TColStd_Array2OfReal& ATrsf,const Graphic3d_Vector& Coord) ;
//! Transforms <Coord> with the transformation <ATrsf>. <br>
Standard_EXPORT static Graphic3d_Vertex Transforms(const TColStd_Array2OfReal& ATrsf,const Graphic3d_Vertex& Coord) ;
//! Returns the c structure associated to <me>. <br>
Standard_EXPORT Standard_Address CStructure() const;
friend class Graphic3d_Group;
DEFINE_STANDARD_RTTI(Graphic3d_Structure)
protected:
Standard_Address MyPtrStructureManager;
Standard_Address MyFirstPtrStructureManager;
Graphic3d_TypeOfStructure MyComputeVisual;
private:
//! Inserts in the structure <me>, the group <G>. <br>
//! It will be erased at the next screen update. <br>
Standard_EXPORT void Add(const Handle(Graphic3d_Group)& AGroup) ;
//! Manages the number of groups in the structure <me> <br>
//! which contains facet. <br>
//! Polygons, Triangles or Quadrangles. <br>
//! <ADelta> = +1 or -1 <br>
Standard_EXPORT void GroupsWithFacet(const Standard_Integer ADelta) ;
//! Returns the labels for a new group in the structure <me>. <br>
Standard_EXPORT void GroupLabels(Standard_Integer& LB,Standard_Integer& LE) ;
//! Returns the extreme coordinates found in the <br>
//! structure <me>. <br>
//! Warning: If the structure <me> is empty or infinite then : <br>
//! XMin = YMin = ZMin = RealFirst (). <br>
//! XMax = YMax = ZMax = RealLast (). <br>
Standard_EXPORT void MinMaxCoord(Standard_Real& XMin,Standard_Real& YMin,Standard_Real& ZMin,Standard_Real& XMax,Standard_Real& YMax,Standard_Real& ZMax) const;
//! Suppress in the structure <me>, the group <AGroup>. <br>
//! It will be erased at the next screen update. <br>
Standard_EXPORT void Remove(const Handle(Graphic3d_Group)& AGroup) ;
//! Returns the manager to which <me> is associated. <br>
Standard_EXPORT Handle_Graphic3d_StructureManager StructureManager() const;
//! Calls the Update method of the StructureManager which <br>
//! contains the Structure <me>. <br>
Standard_EXPORT void Update() const;
//! Updates the c structure associated to <me>. <br>
Standard_EXPORT void UpdateStructure(const Handle(Graphic3d_AspectLine3d)& CTXL,const Handle(Graphic3d_AspectText3d)& CTXT,const Handle(Graphic3d_AspectMarker3d)& CTXM,const Handle(Graphic3d_AspectFillArea3d)& CTXF) ;
Graphic3d_CStructure MyCStructure;
Aspect_GenId MyGroupGenId;
TColStd_SequenceOfAddress MyAncestors;
TColStd_SequenceOfAddress MyDescendants;
Graphic3d_SequenceOfGroup MyGroups;
Handle_Graphic3d_GraphicDriver MyGraphicDriver;
Quantity_Color MyHighlightColor;
Aspect_TypeOfHighlightMethod MyHighlightMethod;
Standard_Address MyOwner;
Graphic3d_TypeOfStructure MyVisual;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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